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ShaderChunk: Replaced gl_FrontFacing multiplication with conditional.

Mr.doob 4 years ago
parent
commit
42bf3e29bf
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js

+ 1 - 1
src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js

@@ -1,5 +1,5 @@
 export default /* glsl */`
 export default /* glsl */`
-float faceDirection = float( gl_FrontFacing ) * 2.0 - 1.0;
+float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
 
 
 #ifdef FLAT_SHADED
 #ifdef FLAT_SHADED