2
0
Эх сурвалжийг харах

ShaderChunk: Replaced gl_FrontFacing multiplication with conditional.

Mr.doob 4 жил өмнө
parent
commit
42bf3e29bf

+ 1 - 1
src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js

@@ -1,5 +1,5 @@
 export default /* glsl */`
-float faceDirection = float( gl_FrontFacing ) * 2.0 - 1.0;
+float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
 
 #ifdef FLAT_SHADED