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+<!DOCTYPE HTML>
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+<html lang="en">
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+ <head>
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+ <title>three.js - webgl</title>
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+ <meta charset="utf-8">
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+ <style type="text/css">
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+ body {
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+ background:#fff;
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+ padding:0;
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+ margin:0;
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+ font-weight: bold;
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+ overflow:hidden;
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+ }
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+ </style>
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+ </head>
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+
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+ <body>
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+ <script type="text/javascript" src="src/Three.js"></script>
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+ <script type="text/javascript" src="src/core/Color.js"></script>
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+ <script type="text/javascript" src="src/core/Vector2.js"></script>
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+ <script type="text/javascript" src="src/core/Vector3.js"></script>
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+ <script type="text/javascript" src="src/core/Vector4.js"></script>
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+ <script type="text/javascript" src="src/core/Ray.js"></script>
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+ <script type="text/javascript" src="src/core/Rectangle.js"></script>
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+ <script type="text/javascript" src="src/core/Matrix3.js"></script>
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+ <script type="text/javascript" src="src/core/Matrix4.js"></script>
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+ <script type="text/javascript" src="src/core/Vertex.js"></script>
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+ <script type="text/javascript" src="src/core/Face3.js"></script>
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+ <script type="text/javascript" src="src/core/Face4.js"></script>
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+ <script type="text/javascript" src="src/core/UV.js"></script>
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+ <script type="text/javascript" src="src/core/Geometry.js"></script>
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+ <script type="text/javascript" src="src/core/Quaternion.js"></script>
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+ <script type="text/javascript" src="src/core/Object3D.js"></script>
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+ <script type="text/javascript" src="src/objects/Particle.js"></script>
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+ <script type="text/javascript" src="src/objects/Line.js"></script>
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+ <script type="text/javascript" src="src/objects/Mesh.js"></script>
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+ <script type="text/javascript" src="src/objects/Sound.js"></script>
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+ <script type="text/javascript" src="src/objects/Bone.js"></script>
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+ <script type="text/javascript" src="src/cameras/Camera.js"></script>
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+ <script type="text/javascript" src="src/lights/Light.js"></script>
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+ <script type="text/javascript" src="src/lights/AmbientLight.js"></script>
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+ <script type="text/javascript" src="src/lights/DirectionalLight.js"></script>
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+ <script type="text/javascript" src="src/lights/PointLight.js"></script>
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+ <script type="text/javascript" src="src/materials/Mappings.js"></script>
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+ <script type="text/javascript" src="src/materials/Material.js"></script>
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+ <script type="text/javascript" src="src/materials/LineBasicMaterial.js"></script>
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+ <script type="text/javascript" src="src/materials/MeshBasicMaterial.js"></script>
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+ <script type="text/javascript" src="src/materials/MeshLambertMaterial.js"></script>
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+ <script type="text/javascript" src="src/materials/MeshPhongMaterial.js"></script>
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+ <script type="text/javascript" src="src/materials/MeshDepthMaterial.js"></script>
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+ <script type="text/javascript" src="src/materials/MeshNormalMaterial.js"></script>
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+ <script type="text/javascript" src="src/materials/MeshFaceMaterial.js"></script>
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+ <script type="text/javascript" src="src/materials/MeshShaderMaterial.js"></script>
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+ <script type="text/javascript" src="src/materials/ParticleBasicMaterial.js"></script>
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+ <script type="text/javascript" src="src/materials/ParticleCircleMaterial.js"></script>
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+ <script type="text/javascript" src="src/materials/ParticleDOMMaterial.js"></script>
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+ <script type="text/javascript" src="src/materials/Texture.js"></script>
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+ <script type="text/javascript" src="src/materials/RenderTarget.js"></script>
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+ <script type="text/javascript" src="src/materials/Uniforms.js"></script>
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+ <script type="text/javascript" src="src/scenes/Scene.js"></script>
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+ <script type="text/javascript" src="src/scenes/Fog.js"></script>
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+ <script type="text/javascript" src="src/scenes/FogExp2.js"></script>
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+ <script type="text/javascript" src="src/renderers/Projector.js"></script>
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+ <script type="text/javascript" src="src/renderers/DOMRenderer.js"></script>
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+ <script type="text/javascript" src="src/renderers/CanvasRenderer.js"></script>
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+ <script type="text/javascript" src="src/renderers/SVGRenderer.js"></script>
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+ <script type="text/javascript" src="src/renderers/WebGLRenderer.js"></script>
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+ <script type="text/javascript" src="src/renderers/WebGLRenderer2.js"></script>
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+ <script type="text/javascript" src="src/renderers/renderables/RenderableObject.js"></script>
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+ <script type="text/javascript" src="src/renderers/renderables/RenderableFace3.js"></script>
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+ <script type="text/javascript" src="src/renderers/renderables/RenderableParticle.js"></script>
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+ <script type="text/javascript" src="src/renderers/renderables/RenderableLine.js"></script>
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+
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+ <script type="text/javascript" src="src/extras/primitives/Cube.js"></script>
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+ <script type="text/javascript" src="src/extras/primitives/Sphere.js"></script>
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+
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+ <script type="text/javascript">
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+
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+
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+ var container, stats;
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+
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+ var camera, scene, renderer;
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+
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+ var geometry, objects;
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+
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+ var mouseX = 0, mouseY = 0;
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+
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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+
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+ document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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+
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+ init();
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+ setInterval( loop, 1000 / 60 );
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
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+ camera.position.z = 500;
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+
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+ scene = new THREE.Scene();
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+ scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
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+
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+ var geometry = new Cube( 100, 100, 100 );
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+ var material = new THREE.MeshNormalMaterial();
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+
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+ var mesh = new THREE.Mesh( geometry, material );
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+ mesh.position.x = 1000;
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+ scene.addObject( mesh );
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+
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+ objects = [];
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+
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+ objects.push( mesh );
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+
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+ var amount = 200, child, object = mesh;
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+
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+ for ( var i = 0; i < amount; i ++ ) {
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+
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+ child = new THREE.Mesh( geometry, material );
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+ child.position.x = 100;
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+
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+ object.addChild( child );
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+ object = child;
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+
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+ objects.push( child );
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+
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+ }
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+
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+ object = mesh;
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+
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+ for ( var i = 0; i < amount; i ++ ) {
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+
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+ child = new THREE.Mesh( geometry, material );
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+ child.position.x = - 100;
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+
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+ object.addChild( child );
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+ object = child;
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+
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+ objects.push( child );
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+
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+ }
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+
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+ object = mesh;
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+
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+ for ( var i = 0; i < amount; i ++ ) {
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+
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+ child = new THREE.Mesh( geometry, material );
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+ child.position.y = - 100;
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+
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+ object.addChild( child );
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+ object = child;
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+
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+ objects.push( child );
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+
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+ }
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+
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+ object = mesh;
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+
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+ for ( var i = 0; i < amount; i ++ ) {
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+
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+ child = new THREE.Mesh( geometry, material );
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+ child.position.y = 100;
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+
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+ object.addChild( child );
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+ object = child;
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+
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+ objects.push( child );
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+
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+ }
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+
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+ object = mesh;
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+
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+ for ( var i = 0; i < amount; i ++ ) {
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+
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+ child = new THREE.Mesh( geometry, material );
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+ child.position.z = - 100;
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+
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+ object.addChild( child );
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+ object = child;
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+
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+ objects.push( child );
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+
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+ }
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+
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+ object = mesh;
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+
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+ for ( var i = 0; i < amount; i ++ ) {
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+
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+ child = new THREE.Mesh( geometry, material );
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+ child.position.z = 100;
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+
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+ object.addChild( child );
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+ object = child;
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+
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+ objects.push( child );
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+
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+ }
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+
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.sortObjects = false;
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+ container.appendChild( renderer.domElement );
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+
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+ }
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+
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+ function onDocumentMouseMove(event) {
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+
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+ mouseX = ( event.clientX - windowHalfX ) * 10;
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+ mouseY = ( event.clientY - windowHalfY ) * 10;
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+
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+ }
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+
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+ function loop() {
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+
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+ var rx = Math.sin( new Date().getTime() * 0.0007 ) * 0.2,
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+ ry = Math.sin( new Date().getTime() * 0.0003 ) * 0.1,
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+ rz = Math.sin( new Date().getTime() * 0.0002 ) * 0.1;
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+
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+ camera.position.x += ( mouseX - camera.position.x ) * .05;
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+ camera.position.y += ( - mouseY - camera.position.y ) * .05;
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+
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+ for ( var i = 0, l = objects.length; i < l; i ++ ) {
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+
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+ objects[ i ].rotation.x = rx;
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+ objects[ i ].rotation.y = ry;
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+ objects[ i ].rotation.z = rz;
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+
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+ }
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ function log( text ) {
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+
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+ var e = document.getElementById("log");
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+ e.innerHTML = text + "<br/>" + e.innerHTML;
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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