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@@ -98,6 +98,11 @@ THREE.SoftwareRenderer = function () {
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this.clear = function () {
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+ rectx1 = Infinity;
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+ recty1 = Infinity;
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+ rectx2 = 0;
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+ recty2 = 0;
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+
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for ( var i = 0; i < numBlocks; i ++ ) {
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blockMaxZ[ i ] = maxZVal;
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@@ -109,11 +114,6 @@ THREE.SoftwareRenderer = function () {
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this.render = function ( scene, camera ) {
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- rectx1 = Infinity;
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- recty1 = Infinity;
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- rectx2 = 0;
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- recty2 = 0;
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-
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if ( this.autoClear === true ) this.clear();
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var renderData = projector.projectScene( scene, camera );
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