@@ -99,7 +99,7 @@
textureReflection.minFilter = THREE.LinearFilter;
textureReflection.magFilter = THREE.LinearFilter;
- var materialReflection = new THREE.MeshBasicMaterial( { map: textureReflection, flipSided: true, overdraw: true } );
+ var materialReflection = new THREE.MeshBasicMaterial( { map: textureReflection, side: THREE.BackSide, overdraw: true } );
//