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Docs: Updated Projector and Vector3.

Mr.doob 10 роки тому
батько
коміт
45e7b2a601
2 змінених файлів з 20 додано та 36 видалено
  1. 2 34
      docs/api/core/Projector.html
  2. 18 2
      docs/api/math/Vector3.html

+ 2 - 34
docs/api/core/Projector.html

@@ -19,49 +19,17 @@
 		<div>
 		Creates a new projector Object. It initializes a lot of variables that the projector uses to project the points.
 		</div>
-		
-		
+
+
 		<h2>Properties</h2>
 
 		<h2>Methods</h2>
 
-		<h3>.projectVector( [page:Vector3 vector], [page:Camera camera] ) [page:Vector3]</h3>
-		<div>
-		[page:Vector3 vector] — vector to project.<br />
-		[page:Camera camera] — camera to use in the projection.<br />
-		</div>
-		<div>
-		Projects a vector with the camera. Caution, this method changes 'vector'.
-		</div>
-
-		<h3>.unprojectVector( [page:Vector3 vector], [page:Camera camera] ) [page:Vector3]</h3>
-		<div>
-		[page:Vector3 vector] — vector to unproject.<br />
-		[page:Camera camera] — camera to use in the projection.<br />
-		</div>
-		<div>
-		Unprojects a vector with the camera. Caution, this method changes 'vector'. 
-		</div>
-		
 		<h3>.pickingRay( [page:Vector3 vector], [page:Camera camera] ) [page:Raycaster]</h3>
 		<div>
 		Translates a 2D point from NDC (<em>Normalized Device Coordinates</em>) to a [page:Raycaster] that can be used for picking. NDC range from [-1..1] in x (left to right) and [1.0 .. -1.0] in y (top to bottom).
 		</div>
 
-		<h3>.projectScene( [page:Scene scene], [page:Camera camera], [page:Boolean sort] ) [page:Object]</h3>
-		<div>
-		[page:Scene scene] — scene to project.<br />
-		[page:Camera camera] — camera to use in the projection.<br />
-		[page:Boolean sort] — select whether to sort elements using the <a href="http://en.wikipedia.org/wiki/Painter%27s_algorithm">Painter's algorithm</a>.
-		</div>
-		
-		<div>
-		Transforms a 3D [page:Scene scene] object into 2D render data that can be rendered in a screen with your renderer of choice, projecting and clipping things out according to the used camera.
-		</div>
-		<div>
-		If the <em>scene</em> were a real scene, this method would be the equivalent of taking a picture with the <em>camera</em> (and developing the film would be the next step, using a Renderer).
-		</div>
-
 
 		<h2>Source</h2>
 

+ 18 - 2
docs/api/math/Vector3.html

@@ -316,9 +316,9 @@
 		index -- [page:Integer] 0, 1, or 2
 		</div>
 		<div>
-		
+
 		Returns the value of the vector component x, y, or z by an index. <br /><br />
-		
+
 		Index 0: x <br />
 		Index 1: y <br />
 		Index 2: z <br />
@@ -415,6 +415,22 @@
 		Applies a [page:Quaternion] transform to this vector.
 		</div>
 
+		<h3>.projectCamera( [page:Camera camera] ) [page:Vector3]</h3>
+		<div>
+		[page:Camera camera] — camera to use in the projection.<br />
+		</div>
+		<div>
+		Projects the vector with the camera.
+		</div>
+
+		<h3>.unprojectCamera( [page:Camera camera] ) [page:Vector3]</h3>
+		<div>
+		[page:Camera camera] — camera to use in the projection.<br />
+		</div>
+		<div>
+		Unprojects the vector with the camera.
+		</div>
+
 		<h2>Source</h2>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]