Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 45e7b2a601 Docs: Updated Projector and Vector3. 11 jaren geleden
build 3e30a6470a Updated builds. 11 jaren geleden
docs 45e7b2a601 Docs: Updated Projector and Vector3. 11 jaren geleden
editor 3f145369af Editor: Fixed OBJ and STL exporters. 11 jaren geleden
examples afb2101eb9 Merge branch 'patch-1' of https://github.com/frewsxcv/three.js into dev 11 jaren geleden
src 7fa03cf6aa Vector3: Simplified projectCamera and unprojectCamera. 11 jaren geleden
test 99b7e5311a Fix coding style 11 jaren geleden
utils 29f4476cd9 coverter_to_threejs.py: removed trailing whitespaces 11 jaren geleden
.gitignore 6536ce7052 gitignore node_modules 11 jaren geleden
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 jaren geleden
LICENSE 4857e75774 Update LICENSE 11 jaren geleden
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 jaren geleden
bower.json cbb711950d r68 11 jaren geleden

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases