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@@ -0,0 +1,754 @@
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+/**
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+ * @author YY
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+ */
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+
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+import * as THREE from "../../../build/three.module.js";
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+
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+var GeometryCompressionUtils = {
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+
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+ packNormals: function (mesh, encodeMethod) {
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+
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+ if (!mesh.geometry) {
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+ console.error("Mesh must contain geometry property. ");
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+ }
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+
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+ let normal = mesh.geometry.attributes.normal;
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+
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+ if (!normal) {
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+ console.error("Geometry must contain normal attribute. ");
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+ }
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+
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+ if (normal.isPacked) return;
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+
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+ if (normal.itemSize != 3) {
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+ console.error("normal.itemSize is not 3, which cannot be packed. ");
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+ }
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+
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+ let array = normal.array;
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+ let count = normal.count;
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+
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+ let result;
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+ if (encodeMethod == "BASIC") {
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+
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+ result = new Uint16Array(count * 2);
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+
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+ for (let idx = 0; idx < array.length; idx += 3) {
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+
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+ let encoded;
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+
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+ encoded = this.EncodingFuncs.uInt16Encode(array[idx], array[idx + 1], array[idx + 2]);
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+
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+ result[idx / 3 * 2 + 0] = encoded[0];
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+ result[idx / 3 * 2 + 1] = encoded[1];
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+
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+ }
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+
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+ mesh.geometry.setAttribute('normal', new THREE.BufferAttribute(result, 2, true));
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+
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+ } else if (encodeMethod == "OCT") {
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+
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+ result = new Int8Array(count * 2);
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+
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+ for (let idx = 0; idx < array.length; idx += 3) {
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+
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+ let encoded;
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+
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+ encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2]);
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+
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+ result[idx / 3 * 2 + 0] = encoded[0];
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+ result[idx / 3 * 2 + 1] = encoded[1];
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+
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+ }
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+
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+ mesh.geometry.setAttribute('normal', new THREE.BufferAttribute(result, 2, true));
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+
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+ } else if (encodeMethod == "DEFAULT") {
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+
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+ result = new Uint8Array(count * 3);
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+
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+ for (let idx = 0; idx < array.length; idx += 3) {
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+
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+ let encoded;
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+
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+ encoded = this.EncodingFuncs.defaultEncode(array[idx], array[idx + 1], array[idx + 2], 1);
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+
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+ // let decoded = GeometryEncodingUtils.defaultDecode(encoded);
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+
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+ // let angle = Math.acos(Math.min(array[idx] * decoded[0] + array[idx + 1] * decoded[1] + array[idx + 2] * decoded[2], 1.0)) * 180 / Math.PI;
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+
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+ // Math.abs(array[idx + 2]) < 0.05 && console.log([array[idx], array[idx + 1], array[idx + 2]], encoded, decoded, angle)
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+
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+ result[idx + 0] = encoded[0];
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+ result[idx + 1] = encoded[1];
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+ result[idx + 2] = encoded[2];
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+
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+ }
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+
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+ mesh.geometry.setAttribute('normal', new THREE.BufferAttribute(result, 3, true));
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+
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+ } else {
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+
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+ console.error("Unrecognized encoding method, should be `DEFAULT` or `BASIC` or `OCT`. ");
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+
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+ }
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+
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+ mesh.geometry.attributes.normal.needsUpdate = true;
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+ mesh.geometry.attributes.normal.isPacked = true;
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+ mesh.geometry.attributes.normal.packingMethod = encodeMethod;
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+
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+ // modify material
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+ if (!(mesh.material instanceof PackedPhongMaterial)) {
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+ mesh.material = new PackedPhongMaterial().copy(mesh.material);
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+ }
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+
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+ if (encodeMethod == "BASIC") {
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+ mesh.material.defines.USE_PACKED_NORMAL = 0;
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+ }
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+ if (encodeMethod == "OCT") {
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+ mesh.material.defines.USE_PACKED_NORMAL = 1;
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+ }
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+ if (encodeMethod == "DEFAULT") {
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+ mesh.material.defines.USE_PACKED_NORMAL = 2;
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+ }
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+
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+ },
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+
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+
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+ packPositions: function (mesh) {
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+
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+ if (!mesh.geometry) {
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+ console.error("Mesh must contain geometry property. ");
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+ }
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+
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+ let position = mesh.geometry.attributes.position;
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+
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+ if (!position) {
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+ console.error("Geometry must contain position attribute. ");
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+ }
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+
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+ if (position.isPacked) return;
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+
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+ if (position.itemSize != 3) {
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+ console.error("position.itemSize is not 3, which cannot be packed. ");
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+ }
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+
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+ let array = position.array;
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+ let count = position.count;
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+
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+ let result = this.EncodingFuncs.quantizedEncode(array, 2);
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+
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+ let quantized = result.quantized;
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+ let decodeMat = result.decodeMat;
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+
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+ // IMPORTANT: calculate original geometry bounding info first, before updating packed positions
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+ if (mesh.geometry.boundingBox == null) mesh.geometry.computeBoundingBox();
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+ if (mesh.geometry.boundingSphere == null) mesh.geometry.computeBoundingSphere();
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+
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+ mesh.geometry.setAttribute('position', new THREE.BufferAttribute(quantized, 3));
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+ mesh.geometry.attributes.position.isPacked = true;
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+ mesh.geometry.attributes.position.needsUpdate = true;
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+
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+ // modify material
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+ if (!(mesh.material instanceof PackedPhongMaterial)) {
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+ mesh.material = new PackedPhongMaterial().copy(mesh.material);
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+ }
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+
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+ mesh.material.defines.USE_PACKED_POSITION = 0;
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+
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+ mesh.material.uniforms.quantizeMatPos.value = decodeMat;
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+ mesh.material.uniforms.quantizeMatPos.needsUpdate = true;
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+
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+ },
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+
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+
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+ packUvs: function (mesh) {
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+
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+ if (!mesh.geometry) {
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+ console.error("Mesh must contain geometry property. ");
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+ }
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+
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+ let uvs = mesh.geometry.attributes.uv;
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+
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+ if (!uvs) {
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+ console.error("Geometry must contain uv attribute. ");
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+ }
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+
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+ if (uvs.isPacked) return;
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+
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+ let range = { min: Infinity, max: -Infinity };
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+
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+ let array = uvs.array;
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+ let count = uvs.count;
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+
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+ for (let i = 0; i < array.length; i++) {
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+ // if (array[i] > 1.0) array[i] = array[i] - Math.floor(array[i]);
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+ range.min = Math.min(range.min, array[i]);
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+ range.max = Math.max(range.max, array[i]);
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+ // console.log(array[i])
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+ }
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+
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+ console.log(range)
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+
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+ let result;
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+
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+ if (range.min >= -1.0 && range.max <= 1.0) {
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+
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+ // use default encoding method
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+ result = new Uint16Array(array.length);
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+
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+ for (let i = 0; i < array.length; i += 2) {
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+
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+ let encoded = this.EncodingFuncs.defaultEncode(array[i], array[i + 1], 0, 2);
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+
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+ result[i] = encoded[0];
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+ result[i + 1] = encoded[1];
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+
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+ }
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+
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+ mesh.geometry.setAttribute('uv', new THREE.BufferAttribute(result, 2, true));
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+ mesh.geometry.attributes.uv.isPacked = true;
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+ mesh.geometry.attributes.uv.needsUpdate = true;
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+
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+ if (!(mesh.material instanceof PackedPhongMaterial)) {
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+ mesh.material = new PackedPhongMaterial().copy(mesh.material);
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+ }
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+
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+ mesh.material.defines.USE_PACKED_UV = 0;
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+
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+ } else {
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+
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+ // use quantized encoding method
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+ result = this.EncodingFuncs.quantizedEncodeUV(array, 2);
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+
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+ mesh.geometry.setAttribute('uv', new THREE.BufferAttribute(result.quantized, 2));
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+ mesh.geometry.attributes.uv.isPacked = true;
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+ mesh.geometry.attributes.uv.needsUpdate = true;
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+
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+ if (!(mesh.material instanceof PackedPhongMaterial)) {
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+ mesh.material = new PackedPhongMaterial().copy(mesh.material);
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+ }
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+
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+ mesh.material.defines.USE_PACKED_UV = 1;
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+
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+ mesh.material.uniforms.quantizeMatUV.value = result.decodeMat;
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+ mesh.material.uniforms.quantizeMatUV.needsUpdate = true;
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+
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+ }
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+
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+
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+
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+
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+ },
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+
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+
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+ EncodingFuncs: {
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+
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+ defaultEncode: function (x, y, z, bytes) {
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+ if (bytes == 1) {
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+ let tmpx = Math.round((x + 1) * 0.5 * 255);
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+ let tmpy = Math.round((y + 1) * 0.5 * 255);
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+ let tmpz = Math.round((z + 1) * 0.5 * 255);
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+ return new Uint8Array([tmpx, tmpy, tmpz]);
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+ } else if (bytes == 2) {
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+ let tmpx = Math.round((x + 1) * 0.5 * 65535);
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+ let tmpy = Math.round((y + 1) * 0.5 * 65535);
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+ let tmpz = Math.round((z + 1) * 0.5 * 65535);
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+ return new Uint16Array([tmpx, tmpy, tmpz]);
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+ } else {
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+ console.error("number of bytes error! ");
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+ }
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+ },
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+
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+ defaultDecode: function (array, bytes) {
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+ if (bytes == 1) {
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+ return [
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+ ((array[0] / 255) * 2.0) - 1.0,
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+ ((array[1] / 255) * 2.0) - 1.0,
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+ ((array[2] / 255) * 2.0) - 1.0,
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+ ]
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+ } else if (bytes == 2) {
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+ return [
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+ ((array[0] / 65535) * 2.0) - 1.0,
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+ ((array[1] / 65535) * 2.0) - 1.0,
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+ ((array[2] / 65535) * 2.0) - 1.0,
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+ ]
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+ } else {
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+ console.error("number of bytes error! ");
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+ }
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+
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+ },
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+
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+ // for `Basic` encoding
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+ uInt16Encode: function (x, y, z) {
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+ let normal0 = parseInt(0.5 * (1.0 + Math.atan2(y, x) / Math.PI) * 65535);
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+ let normal1 = parseInt(0.5 * (1.0 + z) * 65535);
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+ return new Uint16Array([normal0, normal1]);
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+ },
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+
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+ // for `OCT` encoding
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+ octEncodeBest: function (x, y, z) {
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+ var oct, dec, best, currentCos, bestCos;
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+
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+ // Test various combinations of ceil and floor
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+ // to minimize rounding errors
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+ best = oct = octEncodeVec3(x, y, z, "floor", "floor");
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+ dec = octDecodeVec2(oct);
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+ currentCos = bestCos = dot(x, y, z, dec);
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+
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+ oct = octEncodeVec3(x, y, z, "ceil", "floor");
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+ dec = octDecodeVec2(oct);
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+ currentCos = dot(x, y, z, dec);
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+
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+ if (currentCos > bestCos) {
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+ best = oct;
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+ bestCos = currentCos;
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+ }
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+
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+ oct = octEncodeVec3(x, y, z, "floor", "ceil");
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+ dec = octDecodeVec2(oct);
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+ currentCos = dot(x, y, z, dec);
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+
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+ if (currentCos > bestCos) {
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+ best = oct;
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+ bestCos = currentCos;
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+ }
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+
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+ oct = octEncodeVec3(x, y, z, "ceil", "ceil");
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+ dec = octDecodeVec2(oct);
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+ currentCos = dot(x, y, z, dec);
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+
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+ if (currentCos > bestCos) {
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+ best = oct;
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+ bestCos = currentCos;
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+ }
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+
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+ // var angle = Math.acos(bestCos) * 180 / Math.PI;
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+ // angle > 1 && console.log(angle)
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+
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+ return best;
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+
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+ function octEncodeVec3(x0, y0, z0, xfunc, yfunc) {
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+ var x = x0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
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+ var y = y0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
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+
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+ if (z < 0) {
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+ var tempx = x;
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+ var tempy = y;
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+ tempx = (1 - Math.abs(y)) * (x >= 0 ? 1 : -1);
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+ tempy = (1 - Math.abs(x)) * (y >= 0 ? 1 : -1);
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+ x = tempx;
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+ y = tempy;
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+
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+ var diff = 1 - Math.abs(x) - Math.abs(y);
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+ if (diff > 0) {
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+ diff += 0.001
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+ x += x > 0 ? diff / 2 : -diff / 2;
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+ y += y > 0 ? diff / 2 : -diff / 2;
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+ }
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+
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+ }
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+
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+ return new Int8Array([
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+ Math[xfunc](x * 127.5 + (x < 0 ? 1 : 0)),
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+ Math[yfunc](y * 127.5 + (y < 0 ? 1 : 0))
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+ ]);
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+
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+ }
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+
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+ function octDecodeVec2(oct) {
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+ var x = oct[0];
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+ var y = oct[1];
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+ x /= x < 0 ? 127 : 128;
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+ y /= y < 0 ? 127 : 128;
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+
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+ var z = 1 - Math.abs(x) - Math.abs(y);
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+
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+ if (z < 0) {
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+ var tmpx = x;
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+ x = (1 - Math.abs(y)) * (x >= 0 ? 1 : -1);
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+ y = (1 - Math.abs(tmpx)) * (y >= 0 ? 1 : -1);
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+ }
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+
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+ var length = Math.sqrt(x * x + y * y + z * z);
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+
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+ return [
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+ x / length,
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+ y / length,
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+ z / length
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+ ];
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+ }
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+
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+ function dot(x, y, z, vec3) {
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+ return x * vec3[0] + y * vec3[1] + z * vec3[2];
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+ }
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+ },
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+
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+ quantizedEncode: function (array, bytes) {
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+
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+ let quantized, segments;
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+
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+ if (bytes == 1) {
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+ quantized = new Uint8Array(array.length);
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+ segments = 255;
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+ } else if (bytes == 2) {
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+ quantized = new Uint16Array(array.length);
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+ segments = 65535;
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+ } else {
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+ console.error("number of bytes error! ");
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+ }
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+
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+ let decodeMat = new THREE.Matrix4();
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+
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+ let min = new Float32Array(3);
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+ let max = new Float32Array(3);
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+
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+ min[0] = min[1] = min[2] = Number.MAX_VALUE;
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+ max[0] = max[1] = max[2] = -Number.MAX_VALUE;
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+
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+ for (let i = 0; i < array.length; i += 3) {
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+ min[0] = Math.min(min[0], array[i + 0]);
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+ min[1] = Math.min(min[1], array[i + 1]);
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+ min[2] = Math.min(min[2], array[i + 2]);
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+ max[0] = Math.max(max[0], array[i + 0]);
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+ max[1] = Math.max(max[1], array[i + 1]);
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+ max[2] = Math.max(max[2], array[i + 2]);
|
|
|
+ }
|
|
|
+
|
|
|
+ decodeMat.scale(new THREE.Vector3(
|
|
|
+ (max[0] - min[0]) / segments,
|
|
|
+ (max[1] - min[1]) / segments,
|
|
|
+ (max[2] - min[2]) / segments
|
|
|
+ ));
|
|
|
+
|
|
|
+ decodeMat.elements[12] = min[0];
|
|
|
+ decodeMat.elements[13] = min[1];
|
|
|
+ decodeMat.elements[14] = min[2];
|
|
|
+
|
|
|
+ decodeMat.transpose();
|
|
|
+
|
|
|
+
|
|
|
+ let multiplier = new Float32Array([
|
|
|
+ max[0] !== min[0] ? segments / (max[0] - min[0]) : 0,
|
|
|
+ max[1] !== min[1] ? segments / (max[1] - min[1]) : 0,
|
|
|
+ max[2] !== min[2] ? segments / (max[2] - min[2]) : 0
|
|
|
+ ]);
|
|
|
+
|
|
|
+ for (let i = 0; i < array.length; i += 3) {
|
|
|
+ quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
|
|
|
+ quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
|
|
|
+ quantized[i + 2] = Math.floor((array[i + 2] - min[2]) * multiplier[2]);
|
|
|
+ }
|
|
|
+
|
|
|
+ return {
|
|
|
+ quantized: quantized,
|
|
|
+ decodeMat: decodeMat
|
|
|
+ };
|
|
|
+ },
|
|
|
+
|
|
|
+
|
|
|
+ quantizedEncodeUV: function (array, bytes) {
|
|
|
+
|
|
|
+ let quantized, segments;
|
|
|
+
|
|
|
+ if (bytes == 1) {
|
|
|
+ quantized = new Uint8Array(array.length);
|
|
|
+ segments = 255;
|
|
|
+ } else if (bytes == 2) {
|
|
|
+ quantized = new Uint16Array(array.length);
|
|
|
+ segments = 65535;
|
|
|
+ } else {
|
|
|
+ console.error("number of bytes error! ");
|
|
|
+ }
|
|
|
+
|
|
|
+ let decodeMat = new THREE.Matrix3();
|
|
|
+
|
|
|
+ let min = new Float32Array(2);
|
|
|
+ let max = new Float32Array(2);
|
|
|
+
|
|
|
+ min[0] = min[1] = Number.MAX_VALUE;
|
|
|
+ max[0] = max[1] = -Number.MAX_VALUE;
|
|
|
+
|
|
|
+ for (let i = 0; i < array.length; i += 2) {
|
|
|
+ min[0] = Math.min(min[0], array[i + 0]);
|
|
|
+ min[1] = Math.min(min[1], array[i + 1]);
|
|
|
+ max[0] = Math.max(max[0], array[i + 0]);
|
|
|
+ max[1] = Math.max(max[1], array[i + 1]);
|
|
|
+ }
|
|
|
+
|
|
|
+ decodeMat.scale(
|
|
|
+ (max[0] - min[0]) / segments,
|
|
|
+ (max[1] - min[1]) / segments
|
|
|
+ );
|
|
|
+
|
|
|
+ decodeMat.elements[6] = min[0];
|
|
|
+ decodeMat.elements[7] = min[1];
|
|
|
+
|
|
|
+ decodeMat.transpose();
|
|
|
+
|
|
|
+ let multiplier = new Float32Array([
|
|
|
+ max[0] !== min[0] ? segments / (max[0] - min[0]) : 0,
|
|
|
+ max[1] !== min[1] ? segments / (max[1] - min[1]) : 0
|
|
|
+ ]);
|
|
|
+
|
|
|
+ for (let i = 0; i < array.length; i += 2) {
|
|
|
+ quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
|
|
|
+ quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
|
|
|
+ }
|
|
|
+
|
|
|
+ return {
|
|
|
+ quantized: quantized,
|
|
|
+ decodeMat: decodeMat
|
|
|
+ };
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+/**
|
|
|
+ * PackedPhongMaterial inherited from THREE.MeshPhongMaterial
|
|
|
+ *
|
|
|
+ * @param {*} parameters
|
|
|
+ */
|
|
|
+function PackedPhongMaterial(parameters) {
|
|
|
+ THREE.MeshPhongMaterial.call(this);
|
|
|
+ this.defines = {};
|
|
|
+ this.type = 'PackedPhongMaterial';
|
|
|
+ this.uniforms = THREE.UniformsUtils.merge([
|
|
|
+
|
|
|
+ THREE.ShaderLib.phong.uniforms,
|
|
|
+
|
|
|
+ {
|
|
|
+ quantizeMatPos: { value: null },
|
|
|
+ quantizeMatUV: { value: null }
|
|
|
+ }
|
|
|
+
|
|
|
+ ]);
|
|
|
+
|
|
|
+ this.vertexShader = [
|
|
|
+ "#define PHONG",
|
|
|
+
|
|
|
+ "varying vec3 vViewPosition;",
|
|
|
+
|
|
|
+ "#ifndef FLAT_SHADED",
|
|
|
+ "varying vec3 vNormal;",
|
|
|
+ "#endif",
|
|
|
+
|
|
|
+ THREE.ShaderChunk.common,
|
|
|
+ THREE.ShaderChunk.uv_pars_vertex,
|
|
|
+ THREE.ShaderChunk.uv2_pars_vertex,
|
|
|
+ THREE.ShaderChunk.displacementmap_pars_vertex,
|
|
|
+ THREE.ShaderChunk.envmap_pars_vertex,
|
|
|
+ THREE.ShaderChunk.color_pars_vertex,
|
|
|
+ THREE.ShaderChunk.fog_pars_vertex,
|
|
|
+ THREE.ShaderChunk.morphtarget_pars_vertex,
|
|
|
+ THREE.ShaderChunk.skinning_pars_vertex,
|
|
|
+ THREE.ShaderChunk.shadowmap_pars_vertex,
|
|
|
+ THREE.ShaderChunk.logdepthbuf_pars_vertex,
|
|
|
+ THREE.ShaderChunk.clipping_planes_pars_vertex,
|
|
|
+
|
|
|
+ `#ifdef USE_PACKED_NORMAL
|
|
|
+ #if USE_PACKED_NORMAL == 0
|
|
|
+ vec3 decodeNormal(vec3 packedNormal)
|
|
|
+ {
|
|
|
+ float x = packedNormal.x * 2.0 - 1.0;
|
|
|
+ float y = packedNormal.y * 2.0 - 1.0;
|
|
|
+ vec2 scth = vec2(sin(x * PI), cos(x * PI));
|
|
|
+ vec2 scphi = vec2(sqrt(1.0 - y * y), y);
|
|
|
+ return normalize( vec3(scth.y * scphi.x, scth.x * scphi.x, scphi.y) );
|
|
|
+ }
|
|
|
+ #endif
|
|
|
+
|
|
|
+ #if USE_PACKED_NORMAL == 1
|
|
|
+ vec3 decodeNormal(vec3 packedNormal)
|
|
|
+ {
|
|
|
+ vec3 v = vec3(packedNormal.xy, 1.0 - abs(packedNormal.x) - abs(packedNormal.y));
|
|
|
+ if (v.z < 0.0)
|
|
|
+ {
|
|
|
+ v.xy = (1.0 - abs(v.yx)) * vec2((v.x >= 0.0) ? +1.0 : -1.0, (v.y >= 0.0) ? +1.0 : -1.0);
|
|
|
+ }
|
|
|
+ return normalize(v);
|
|
|
+ }
|
|
|
+ #endif
|
|
|
+
|
|
|
+ #if USE_PACKED_NORMAL == 2
|
|
|
+ vec3 decodeNormal(vec3 packedNormal)
|
|
|
+ {
|
|
|
+ vec3 v = (packedNormal * 2.0) - 1.0;
|
|
|
+ return normalize(v);
|
|
|
+ }
|
|
|
+ #endif
|
|
|
+ #endif`,
|
|
|
+
|
|
|
+ `#ifdef USE_PACKED_POSITION
|
|
|
+ #if USE_PACKED_POSITION == 0
|
|
|
+ uniform mat4 quantizeMatPos;
|
|
|
+ #endif
|
|
|
+ #endif`,
|
|
|
+
|
|
|
+ `#ifdef USE_PACKED_UV
|
|
|
+ #if USE_PACKED_UV == 1
|
|
|
+ uniform mat3 quantizeMatUV;
|
|
|
+ #endif
|
|
|
+ #endif`,
|
|
|
+
|
|
|
+ `#ifdef USE_PACKED_UV
|
|
|
+ #if USE_PACKED_UV == 0
|
|
|
+ vec2 decodeUV(vec2 packedUV)
|
|
|
+ {
|
|
|
+ vec2 uv = (packedUV * 2.0) - 1.0;
|
|
|
+ return uv;
|
|
|
+ }
|
|
|
+ #endif
|
|
|
+
|
|
|
+ #if USE_PACKED_UV == 1
|
|
|
+ vec2 decodeUV(vec2 packedUV)
|
|
|
+ {
|
|
|
+ vec2 uv = ( vec3(packedUV, 1.0) * quantizeMatUV ).xy;
|
|
|
+ return uv;
|
|
|
+ }
|
|
|
+ #endif
|
|
|
+ #endif`,
|
|
|
+
|
|
|
+ "void main() {",
|
|
|
+
|
|
|
+ THREE.ShaderChunk.uv_vertex,
|
|
|
+
|
|
|
+ `
|
|
|
+ #ifdef USE_UV
|
|
|
+ #ifdef USE_PACKED_UV
|
|
|
+ vUv = decodeUV(vUv);
|
|
|
+ #endif
|
|
|
+ #endif
|
|
|
+ `,
|
|
|
+
|
|
|
+ THREE.ShaderChunk.uv2_vertex,
|
|
|
+ THREE.ShaderChunk.color_vertex,
|
|
|
+ THREE.ShaderChunk.beginnormal_vertex,
|
|
|
+
|
|
|
+ `#ifdef USE_PACKED_NORMAL
|
|
|
+ objectNormal = decodeNormal(objectNormal);
|
|
|
+ #endif
|
|
|
+
|
|
|
+ #ifdef USE_TANGENT
|
|
|
+ vec3 objectTangent = vec3( tangent.xyz );
|
|
|
+ #endif
|
|
|
+ `,
|
|
|
+
|
|
|
+ THREE.ShaderChunk.morphnormal_vertex,
|
|
|
+ THREE.ShaderChunk.skinbase_vertex,
|
|
|
+ THREE.ShaderChunk.skinnormal_vertex,
|
|
|
+ THREE.ShaderChunk.defaultnormal_vertex,
|
|
|
+
|
|
|
+ "#ifndef FLAT_SHADED",
|
|
|
+ "vNormal = normalize( transformedNormal );",
|
|
|
+ "#endif",
|
|
|
+
|
|
|
+ THREE.ShaderChunk.begin_vertex,
|
|
|
+
|
|
|
+ `#ifdef USE_PACKED_POSITION
|
|
|
+ #if USE_PACKED_POSITION == 0
|
|
|
+ transformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;
|
|
|
+ #endif
|
|
|
+ #endif`,
|
|
|
+
|
|
|
+ THREE.ShaderChunk.morphtarget_vertex,
|
|
|
+ THREE.ShaderChunk.skinning_vertex,
|
|
|
+ THREE.ShaderChunk.displacementmap_vertex,
|
|
|
+ THREE.ShaderChunk.project_vertex,
|
|
|
+ THREE.ShaderChunk.logdepthbuf_vertex,
|
|
|
+ THREE.ShaderChunk.clipping_planes_vertex,
|
|
|
+
|
|
|
+ "vViewPosition = - mvPosition.xyz;",
|
|
|
+
|
|
|
+ THREE.ShaderChunk.worldpos_vertex,
|
|
|
+ THREE.ShaderChunk.envmap_vertex,
|
|
|
+ THREE.ShaderChunk.shadowmap_vertex,
|
|
|
+ THREE.ShaderChunk.fog_vertex,
|
|
|
+
|
|
|
+ "}",
|
|
|
+ ].join("\n");
|
|
|
+
|
|
|
+ this.fragmentShader = [
|
|
|
+ "#define PHONG",
|
|
|
+
|
|
|
+ "uniform vec3 diffuse;",
|
|
|
+ "uniform vec3 emissive;",
|
|
|
+ "uniform vec3 specular;",
|
|
|
+ "uniform float shininess;",
|
|
|
+ "uniform float opacity;",
|
|
|
+
|
|
|
+ THREE.ShaderChunk.common,
|
|
|
+ THREE.ShaderChunk.packing,
|
|
|
+ THREE.ShaderChunk.dithering_pars_fragment,
|
|
|
+ THREE.ShaderChunk.color_pars_fragment,
|
|
|
+ THREE.ShaderChunk.uv_pars_fragment,
|
|
|
+ THREE.ShaderChunk.uv2_pars_fragment,
|
|
|
+ THREE.ShaderChunk.map_pars_fragment,
|
|
|
+ THREE.ShaderChunk.alphamap_pars_fragment,
|
|
|
+ THREE.ShaderChunk.aomap_pars_fragment,
|
|
|
+ THREE.ShaderChunk.lightmap_pars_fragment,
|
|
|
+ THREE.ShaderChunk.emissivemap_pars_fragment,
|
|
|
+ THREE.ShaderChunk.envmap_common_pars_fragment,
|
|
|
+ THREE.ShaderChunk.envmap_pars_fragment,
|
|
|
+ THREE.ShaderChunk.cube_uv_reflection_fragment,
|
|
|
+ THREE.ShaderChunk.fog_pars_fragment,
|
|
|
+ THREE.ShaderChunk.bsdfs,
|
|
|
+ THREE.ShaderChunk.lights_pars_begin,
|
|
|
+ THREE.ShaderChunk.lights_phong_pars_fragment,
|
|
|
+ THREE.ShaderChunk.shadowmap_pars_fragment,
|
|
|
+ THREE.ShaderChunk.bumpmap_pars_fragment,
|
|
|
+ THREE.ShaderChunk.normalmap_pars_fragment,
|
|
|
+ THREE.ShaderChunk.specularmap_pars_fragment,
|
|
|
+ THREE.ShaderChunk.logdepthbuf_pars_fragment,
|
|
|
+ THREE.ShaderChunk.clipping_planes_pars_fragment,
|
|
|
+
|
|
|
+ "void main() {",
|
|
|
+
|
|
|
+ THREE.ShaderChunk.clipping_planes_fragment,
|
|
|
+
|
|
|
+ "vec4 diffuseColor = vec4( diffuse, opacity );",
|
|
|
+ "ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );",
|
|
|
+ "vec3 totalEmissiveRadiance = emissive;",
|
|
|
+
|
|
|
+ THREE.ShaderChunk.logdepthbuf_fragment,
|
|
|
+ THREE.ShaderChunk.map_fragment,
|
|
|
+ THREE.ShaderChunk.color_fragment,
|
|
|
+ THREE.ShaderChunk.alphamap_fragment,
|
|
|
+ THREE.ShaderChunk.alphatest_fragment,
|
|
|
+ THREE.ShaderChunk.specularmap_fragment,
|
|
|
+ THREE.ShaderChunk.normal_fragment_begin,
|
|
|
+ THREE.ShaderChunk.normal_fragment_maps,
|
|
|
+ THREE.ShaderChunk.emissivemap_fragment,
|
|
|
+
|
|
|
+ // accumulation
|
|
|
+ THREE.ShaderChunk.lights_phong_fragment,
|
|
|
+ THREE.ShaderChunk.lights_fragment_begin,
|
|
|
+ THREE.ShaderChunk.lights_fragment_maps,
|
|
|
+ THREE.ShaderChunk.lights_fragment_end,
|
|
|
+
|
|
|
+ // modulation
|
|
|
+ THREE.ShaderChunk.aomap_fragment,
|
|
|
+
|
|
|
+ "vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;",
|
|
|
+
|
|
|
+ THREE.ShaderChunk.envmap_fragment,
|
|
|
+
|
|
|
+ "gl_FragColor = vec4( outgoingLight, diffuseColor.a );",
|
|
|
+
|
|
|
+ THREE.ShaderChunk.tonemapping_fragment,
|
|
|
+ THREE.ShaderChunk.encodings_fragment,
|
|
|
+ THREE.ShaderChunk.fog_fragment,
|
|
|
+ THREE.ShaderChunk.premultiplied_alpha_fragment,
|
|
|
+ THREE.ShaderChunk.dithering_fragment,
|
|
|
+ "}",
|
|
|
+ ].join("\n");
|
|
|
+
|
|
|
+ this.setValues(parameters);
|
|
|
+}
|
|
|
+
|
|
|
+PackedPhongMaterial.prototype = Object.create(THREE.MeshPhongMaterial.prototype);
|
|
|
+
|
|
|
+export { GeometryCompressionUtils, PackedPhongMaterial };
|