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@@ -34,10 +34,6 @@
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<div>An instance of [page:Material], defining the object's appearance. Default is a [page:PointCloudMaterial] with randomised colour.</div>
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- <h3>.[page:Boolean frustrumCulled]</h3>
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- <div>Specifies whether the particle system will be culled if it's outside the camera's frustum. By default this is set to false.</div>
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<h3>.[page:boolean sortParticles]</h3>
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<div>
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When set, then the particles should be depth sorted (from far to near), based on camera, in the renderer every frame.
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