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@@ -1019,6 +1019,8 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( material.visible === false ) return;
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+ setMaterial( material );
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+
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var geometry = objects.geometries.get( object );
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var program = setProgram( camera, lights, fog, material, object );
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@@ -1625,8 +1627,6 @@ THREE.WebGLRenderer = function ( parameters ) {
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var overrideMaterial = scene.overrideMaterial;
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- setMaterial( overrideMaterial );
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-
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renderObjects( opaqueObjects, camera, lights, fog, overrideMaterial );
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renderObjects( transparentObjects, camera, lights, fog, overrideMaterial );
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renderObjectsImmediate( objects.objectsImmediate, '', camera, lights, fog, overrideMaterial );
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@@ -1752,7 +1752,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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function renderObjects( renderList, camera, lights, fog, overrideMaterial ) {
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- var material;
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+ var material = overrideMaterial;
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for ( var i = 0, l = renderList.length; i < l; i ++ ) {
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@@ -1762,21 +1762,22 @@ THREE.WebGLRenderer = function ( parameters ) {
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setupMatrices( object, camera );
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- if ( overrideMaterial ) {
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+ if ( overrideMaterial === null ) material = object.material;
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- material = overrideMaterial;
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+ if ( material instanceof THREE.MeshFaceMaterial ) {
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- } else {
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+ var materials = material.materials;
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- material = object.material;
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+ for ( var j = 0, jl = materials.length; j < jl; j ++ ) {
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- if ( ! material ) continue;
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+ _this.renderBufferDirect( camera, lights, fog, materials[ j ], object );
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- setMaterial( material );
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+ }
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+
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+ continue;
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}
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- _this.setMaterialFaces( material );
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_this.renderBufferDirect( camera, lights, fog, material, object );
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}
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@@ -1785,7 +1786,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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function renderObjectsImmediate ( renderList, materialType, camera, lights, fog, overrideMaterial ) {
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- var material;
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+ var material = overrideMaterial;
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for ( var i = 0, l = renderList.length; i < l; i ++ ) {
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@@ -1794,19 +1795,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( object.visible === true ) {
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- if ( overrideMaterial ) {
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-
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- material = overrideMaterial;
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-
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- } else {
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-
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- material = webglObject[ materialType ];
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-
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- if ( ! material ) continue;
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-
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- setMaterial( material );
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-
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- }
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+ if ( overrideMaterial === null ) material = webglObject[ materialType ];
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_this.renderImmediateObject( camera, lights, fog, material, object );
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@@ -1818,12 +1807,12 @@ THREE.WebGLRenderer = function ( parameters ) {
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this.renderImmediateObject = function ( camera, lights, fog, material, object ) {
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+ setMaterial( material );
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+
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var program = setProgram( camera, lights, fog, material, object );
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_currentGeometryProgram = '';
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- _this.setMaterialFaces( material );
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-
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if ( object.immediateRenderCallback ) {
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object.immediateRenderCallback( program, _gl, _frustum );
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@@ -2080,6 +2069,8 @@ THREE.WebGLRenderer = function ( parameters ) {
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function setMaterial( material ) {
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+ setMaterialFaces( material );
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+
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if ( material.transparent === true ) {
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state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );
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@@ -2098,6 +2089,13 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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+ function setMaterialFaces( material ) {
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+
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+ state.setDoubleSided( material.side === THREE.DoubleSide );
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+ state.setFlipSided( material.side === THREE.BackSide );
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+
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+ }
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+
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function setProgram( camera, lights, fog, material, object ) {
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_usedTextureUnits = 0;
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@@ -3190,12 +3188,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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};
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- this.setMaterialFaces = function ( material ) {
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-
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- state.setDoubleSided( material.side === THREE.DoubleSide );
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- state.setFlipSided( material.side === THREE.BackSide );
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-
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- };
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+ this.setMaterialFaces = setMaterialFaces;
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// Textures
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