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@@ -34,7 +34,7 @@ struct VarysStruct {
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@location( 0 ) vTex : vec2<f32>
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@location( 0 ) vTex : vec2<f32>
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};
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};
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-@stage( vertex )
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+@vertex
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fn main( @builtin( vertex_index ) vertexIndex : u32 ) -> VarysStruct {
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fn main( @builtin( vertex_index ) vertexIndex : u32 ) -> VarysStruct {
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var Varys : VarysStruct;
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var Varys : VarysStruct;
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@@ -68,7 +68,7 @@ var imgSampler : sampler;
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@group( 0 ) @binding( 1 )
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@group( 0 ) @binding( 1 )
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var img : texture_2d<f32>;
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var img : texture_2d<f32>;
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-@stage( fragment )
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+@fragment
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fn main( @location( 0 ) vTex : vec2<f32> ) -> @location( 0 ) vec4<f32> {
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fn main( @location( 0 ) vTex : vec2<f32> ) -> @location( 0 ) vec4<f32> {
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return textureSample( img, imgSampler, vTex );
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return textureSample( img, imgSampler, vTex );
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