@@ -109,17 +109,11 @@
materials[ 0 ].shading = THREE.FlatShading;
- mesh = new THREE.Object3D();
+ mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
mesh.position.x = 400;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 250;
scene.add( mesh );
- var part1 = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
- mesh.add( part1 );
-
- var part2 = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff, opacity: 0.9, shading: THREE.FlatShading, wireframe: true, wireframeLinewidth: 2, transparent: true } ) );
- mesh.add( part2 );
}
function createScene2( geometry, materials ) {