@@ -124,7 +124,7 @@ uniform vec3 ambientLightColor;
#ifdef ENVMAP_TYPE_CUBE
- vec3 queryVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );
+ vec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );
#if defined( TEXTURE_CUBE_LOD_EXT )