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Merge pull request #5000 from gero3/FixMorphTargetHuman

Fix a small problem in UCSCharacter
Mr.doob 11 years ago
parent
commit
49d69febc5
1 changed files with 2 additions and 2 deletions
  1. 2 2
      examples/js/UCSCharacter.js

+ 2 - 2
examples/js/UCSCharacter.js

@@ -41,7 +41,7 @@ THREE.UCSCharacter = function() {
 			geometry.computeBoundingBox();
 			geometry.computeVertexNormals();
 
-			THREE.AnimationHandler.add( geometry.animation );
+			//THREE.AnimationHandler.add( geometry.animation );
 
 			mesh = new THREE.SkinnedMesh( geometry, new THREE.MeshFaceMaterial() );
 			scope.root.add( mesh );
@@ -53,7 +53,7 @@ THREE.UCSCharacter = function() {
 			mesh.castShadow = true;
 			mesh.receiveShadow = true;
 
-			animation = new THREE.Animation( mesh, geometry.animation.name );
+			animation = new THREE.Animation( mesh, geometry.animation );
 			animation.play();
 			
 			scope.setSkin(0);