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+<!DOCTYPE HTML>
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+<html lang="en">
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+ <head>
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+ <title>three.js - geometry - cube</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
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+ <style type="text/css">
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+ body {
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+ font-family: Monospace;
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+ background-color: #f0f0f0;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <script type="text/javascript" src="../build/three.js"></script>
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+
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+ <script type="text/javascript" src="primitives/Plane.js"></script>
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+
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+ <script type="text/javascript" src="http://github.com/mrdoob/stats.js/raw/master/build/stats.js"></script>
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+
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+ <script type="text/javascript">
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+
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+ var SCREEN_WIDTH = window.innerWidth;
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+ var SCREEN_HEIGHT = window.innerHeight;
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+ var AMOUNT = 100;
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+
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+ var container, stats;
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+
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+ var camera, scene, renderer;
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+
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+ var video, texture, textureContext,
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+ textureReflection, textureReflectionContext, textureReflectionGradient;
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+
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+ var mesh;
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+
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+ var mouseX = 0;
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+ var mouseY = 0;
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+
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+ var windowHalfX = window.innerWidth >> 1;
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+ var windowHalfY = window.innerHeight >> 1;
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+
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+
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+ document.addEventListener('mousemove', onDocumentMouseMove, false);
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+
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+ init();
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+ setInterval(loop, 1000/60);
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+
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+
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+ function init() {
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+
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+ container = document.createElement('div');
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+ document.body.appendChild(container);
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+
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+ camera = new THREE.Camera(0, 0, 500);
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+ camera.focus = 300;
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+
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+ scene = new THREE.Scene();
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+
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+ video = document.createElement( 'video' );
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+ video.src = 'textures/sintel.mp4';
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+ video.loop = 'loop';
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+ video.play();
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+
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+ //
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+
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+ texture = document.createElement( 'canvas' );
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+ texture.width = 480;
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+ texture.height = 204;
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+
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+ textureContext = texture.getContext( '2d' );
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+ textureContext.fillStyle = '#000000';
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+ textureContext.fillRect( 0, 0, 480, 204 );
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+
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+ var material = new THREE.BitmapUVMappingMaterial( texture );
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+
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+ textureReflection = document.createElement( 'canvas' );
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+ textureReflection.width = 480;
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+ textureReflection.height = 204;
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+
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+ textureReflectionContext = textureReflection.getContext( '2d' );
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+ textureReflectionContext.fillStyle = '#000000';
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+ textureReflectionContext.fillRect( 0, 0, 480, 204 );
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+
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+ textureReflectionGradient = textureReflectionContext.createLinearGradient( 0, 0, 0, 204 );
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+ textureReflectionGradient.addColorStop( 0.2, 'rgba(240, 240, 240, 1)' );
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+ textureReflectionGradient.addColorStop( 1, 'rgba(240, 240, 240, 0.8)' );
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+
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+ var materialReflection = new THREE.BitmapUVMappingMaterial( textureReflection );
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+
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+ //
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+
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+ var plane = new Plane( 480, 204, 4, 4 );
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+
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+ mesh = new THREE.Mesh( plane, material );
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+ mesh.scale.x = mesh.scale.y = mesh.scale.z = 1.5;
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+ scene.add(mesh);
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+
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+ mesh = new THREE.Mesh( plane, materialReflection );
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+ mesh.position.y = -306;
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+ mesh.scale.x = mesh.scale.y = mesh.scale.z = 1.5;
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+ mesh.rotation.x = 180 * Math.PI / 180;
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+ mesh.doubleSided = true;
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+ scene.add(mesh);
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+
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+ //
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+
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+ var separation = 150;
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+ var amountx = 10;
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+ var amounty = 10;
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+
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+ var material = new THREE.ColorFillMaterial(0x808080);
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+
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+ for (var ix = 0; ix < amountx; ix++) {
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+
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+ for(var iy = 0; iy < amounty; iy++) {
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+
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+ particle = new THREE.Particle( material );
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+ particle.position.x = ix * separation - ((amountx * separation) / 2);
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+ particle.position.y = -153
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+ particle.position.z = iy * separation - ((amounty * separation) / 2);
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+ scene.add( particle );
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+ }
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+ }
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+
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+ renderer = new THREE.CanvasRenderer();
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+ renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
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+
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+ container.appendChild(renderer.domElement);
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ container.appendChild(stats.domElement);
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+
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+ }
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+
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+ function onDocumentMouseMove(event) {
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+
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+ mouseX = (event.clientX - windowHalfX);
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+ mouseY = (event.clientY - windowHalfY) * .2;
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+
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+ }
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+
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+ function loop() {
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+
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+ camera.position.x += (mouseX - camera.position.x) * .05;
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+ camera.position.y += (-mouseY - camera.position.y) * .05;
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+
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+ textureContext.drawImage( video, 0, 0 );
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+
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+ textureReflectionContext.drawImage( texture, 0, 0 );
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+ textureReflectionContext.fillStyle = textureReflectionGradient;
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+ textureReflectionContext.fillRect(0, 0, 480, 204);
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+
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+ renderer.render(scene, camera);
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+ stats.update();
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+
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+ }
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+
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+
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+ </script>
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+
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+ </body>
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+</html>
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