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@@ -160,7 +160,7 @@ class NodeMaterial extends ShaderMaterial {
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if ( this.vertexColors === true && geometry.hasAttribute( 'color' ) ) {
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- colorNode = vec4( colorNode.xyz.mul( attribute( 'color' ) ), colorNode.a );
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+ colorNode = vec4( colorNode.xyz.mul( attribute( 'color', 'vec3' ) ), colorNode.a );
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}
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