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(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!self.requestAnimationFrame;++c)self.requestAnimationFrame=self[b[c]+"RequestAnimationFrame"],self.cancelAnimationFrame=self[b[c]+"CancelAnimationFrame"]||self[b[c]+"CancelRequestAnimationFrame"];void 0===self.requestAnimationFrame&&void 0!==self.setTimeout&&(self.requestAnimationFrame=function(b){var c=Date.now(),g=Math.max(0,16-(c-a)),f=self.setTimeout(function(){b(c+g)},g);a=c+g;return f});void 0===self.cancelAnimationFrame&&void 0!==
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(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!self.requestAnimationFrame;++c)self.requestAnimationFrame=self[b[c]+"RequestAnimationFrame"],self.cancelAnimationFrame=self[b[c]+"CancelAnimationFrame"]||self[b[c]+"CancelRequestAnimationFrame"];void 0===self.requestAnimationFrame&&void 0!==self.setTimeout&&(self.requestAnimationFrame=function(b){var c=Date.now(),g=Math.max(0,16-(c-a)),f=self.setTimeout(function(){b(c+g)},g);a=c+g;return f});void 0===self.cancelAnimationFrame&&void 0!==
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self.clearTimeout&&(self.cancelAnimationFrame=function(a){self.clearTimeout(a)})})();void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});void 0===Function.prototype.name&&void 0!==Object.defineProperty&&Object.defineProperty(Function.prototype,"name",{get:function(){return this.toString().match(/^\s*function\s*(\S*)\s*\(/)[1]}});THREE.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;
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self.clearTimeout&&(self.cancelAnimationFrame=function(a){self.clearTimeout(a)})})();void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});void 0===Function.prototype.name&&void 0!==Object.defineProperty&&Object.defineProperty(Function.prototype,"name",{get:function(){return this.toString().match(/^\s*function\s*(\S*)\s*\(/)[1]}});THREE.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;
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THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;
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THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;
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