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OrbitControls: Enable keyboard rotation with modifier keys. (#24974)

* Enable keyboard rotation with modifier keys

This implements camera rotation via keyboard control, when either CTRL,
Shift, or Alt are pressed, similar to how the left mouse button can be
used to pan with modifier keys.

* Update OrbitControls.js

Co-authored-by: Michael Herzog <[email protected]>
Nik Nyby 2 lat temu
rodzic
commit
4f23d857b1
1 zmienionych plików z 44 dodań i 4 usunięć
  1. 44 4
      examples/jsm/controls/OrbitControls.js

+ 44 - 4
examples/jsm/controls/OrbitControls.js

@@ -601,22 +601,62 @@ class OrbitControls extends EventDispatcher {
 			switch ( event.code ) {
 			switch ( event.code ) {
 
 
 				case scope.keys.UP:
 				case scope.keys.UP:
-					pan( 0, scope.keyPanSpeed );
+
+					if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+						rotateUp( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
+
+					} else {
+
+						pan( 0, scope.keyPanSpeed );
+
+					}
+
 					needsUpdate = true;
 					needsUpdate = true;
 					break;
 					break;
 
 
 				case scope.keys.BOTTOM:
 				case scope.keys.BOTTOM:
-					pan( 0, - scope.keyPanSpeed );
+
+					if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+						rotateUp( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
+
+					} else {
+
+						pan( 0, - scope.keyPanSpeed );
+
+					}
+
 					needsUpdate = true;
 					needsUpdate = true;
 					break;
 					break;
 
 
 				case scope.keys.LEFT:
 				case scope.keys.LEFT:
-					pan( scope.keyPanSpeed, 0 );
+
+					if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+						rotateLeft( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
+
+					} else {
+
+						pan( scope.keyPanSpeed, 0 );
+
+					}
+
 					needsUpdate = true;
 					needsUpdate = true;
 					break;
 					break;
 
 
 				case scope.keys.RIGHT:
 				case scope.keys.RIGHT:
-					pan( - scope.keyPanSpeed, 0 );
+
+					if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+						rotateLeft( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
+
+					} else {
+
+						pan( - scope.keyPanSpeed, 0 );
+
+					}
+
 					needsUpdate = true;
 					needsUpdate = true;
 					break;
 					break;