@@ -67,8 +67,6 @@ THREE.ToneMapShader = {
"vec4 texel = texture2D( tDiffuse, vUv );",
"gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );",
- //Gamma 2.0
- "gl_FragColor.xyz = sqrt( gl_FragColor.xyz );",
"}"