Procházet zdrojové kódy

Add start and end events triggered on mouse/wheel/touch down/up for trackball control

The start and end events can be used to start or stop an animation loop, for example, so that the animation loop does not have to run continuously.
Jason Grout před 12 roky
rodič
revize
50186868ce
1 změnil soubory, kde provedl 10 přidání a 0 odebrání
  1. 10 0
      examples/js/controls/TrackballControls.js

+ 10 - 0
examples/js/controls/TrackballControls.js

@@ -65,6 +65,8 @@ THREE.TrackballControls = function ( object, domElement ) {
 	// events
 
 	var changeEvent = { type: 'change' };
+	var startEvent = { type: 'start'};
+	var endEvent = { type: 'end'};
 
 
 	// methods
@@ -389,6 +391,8 @@ THREE.TrackballControls = function ( object, domElement ) {
 
 		document.addEventListener( 'mousemove', mousemove, false );
 		document.addEventListener( 'mouseup', mouseup, false );
+		_this.dispatchEvent( startEvent );
+
 
 	}
 
@@ -426,6 +430,7 @@ THREE.TrackballControls = function ( object, domElement ) {
 
 		document.removeEventListener( 'mousemove', mousemove );
 		document.removeEventListener( 'mouseup', mouseup );
+		_this.dispatchEvent( endEvent );
 
 	}
 
@@ -449,6 +454,8 @@ THREE.TrackballControls = function ( object, domElement ) {
 		}
 
 		_zoomStart.y += delta * 0.01;
+		_this.dispatchEvent( startEvent );
+		_this.dispatchEvent( endEvent );
 
 	}
 
@@ -479,6 +486,8 @@ THREE.TrackballControls = function ( object, domElement ) {
 				_state = STATE.NONE;
 
 		}
+		_this.dispatchEvent( startEvent );
+
 
 	}
 
@@ -533,6 +542,7 @@ THREE.TrackballControls = function ( object, domElement ) {
 		}
 
 		_state = STATE.NONE;
+		_this.dispatchEvent( endEvent );
 
 	}