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Add start and end events triggered on mouse/wheel/touch down/up for trackball control

The start and end events can be used to start or stop an animation loop, for example, so that the animation loop does not have to run continuously.
Jason Grout 12 năm trước cách đây
mục cha
commit
50186868ce
1 tập tin đã thay đổi với 10 bổ sung0 xóa
  1. 10 0
      examples/js/controls/TrackballControls.js

+ 10 - 0
examples/js/controls/TrackballControls.js

@@ -65,6 +65,8 @@ THREE.TrackballControls = function ( object, domElement ) {
 	// events
 
 	var changeEvent = { type: 'change' };
+	var startEvent = { type: 'start'};
+	var endEvent = { type: 'end'};
 
 
 	// methods
@@ -389,6 +391,8 @@ THREE.TrackballControls = function ( object, domElement ) {
 
 		document.addEventListener( 'mousemove', mousemove, false );
 		document.addEventListener( 'mouseup', mouseup, false );
+		_this.dispatchEvent( startEvent );
+
 
 	}
 
@@ -426,6 +430,7 @@ THREE.TrackballControls = function ( object, domElement ) {
 
 		document.removeEventListener( 'mousemove', mousemove );
 		document.removeEventListener( 'mouseup', mouseup );
+		_this.dispatchEvent( endEvent );
 
 	}
 
@@ -449,6 +454,8 @@ THREE.TrackballControls = function ( object, domElement ) {
 		}
 
 		_zoomStart.y += delta * 0.01;
+		_this.dispatchEvent( startEvent );
+		_this.dispatchEvent( endEvent );
 
 	}
 
@@ -479,6 +486,8 @@ THREE.TrackballControls = function ( object, domElement ) {
 				_state = STATE.NONE;
 
 		}
+		_this.dispatchEvent( startEvent );
+
 
 	}
 
@@ -533,6 +542,7 @@ THREE.TrackballControls = function ( object, domElement ) {
 		}
 
 		_state = STATE.NONE;
+		_this.dispatchEvent( endEvent );
 
 	}