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@@ -122,11 +122,10 @@ function WebGLRenderer( parameters ) {
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_currentCamera = null,
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_currentArrayCamera = null,
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+ _currentViewport = new Vector4(),
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_currentScissor = new Vector4(),
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_currentScissorTest = null,
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- _currentViewport = new Vector4(),
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-
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//
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_usedTextureUnits = 0,
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@@ -138,11 +137,10 @@ function WebGLRenderer( parameters ) {
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_pixelRatio = 1,
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+ _viewport = new Vector4( 0, 0, _width, _height ),
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_scissor = new Vector4( 0, 0, _width, _height ),
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_scissorTest = false,
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- _viewport = new Vector4( 0, 0, _width, _height ),
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-
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// frustum
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_frustum = new Frustum(),
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@@ -2596,16 +2594,17 @@ function WebGLRenderer( parameters ) {
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}
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- var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
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var framebuffer;
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+ var isCube = false;
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if ( renderTarget ) {
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var renderTargetProperties = properties.get( renderTarget );
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- if ( isCube ) {
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+ if ( renderTarget.isWebGLRenderTargetCube ) {
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framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
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+ isCube = true;
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} else {
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@@ -2613,20 +2612,18 @@ function WebGLRenderer( parameters ) {
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}
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+ _currentViewport.copy( renderTarget.viewport );
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_currentScissor.copy( renderTarget.scissor );
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_currentScissorTest = renderTarget.scissorTest;
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- _currentViewport.copy( renderTarget.viewport );
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-
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} else {
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framebuffer = null;
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+ _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
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_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
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_currentScissorTest = _scissorTest;
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- _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
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-
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}
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if ( _currentFramebuffer !== framebuffer ) {
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@@ -2636,11 +2633,10 @@ function WebGLRenderer( parameters ) {
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}
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+ state.viewport( _currentViewport );
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state.scissor( _currentScissor );
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state.setScissorTest( _currentScissorTest );
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- state.viewport( _currentViewport );
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-
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if ( isCube ) {
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var textureProperties = properties.get( renderTarget.texture );
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