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use color geometry buffer

sunag 4 年之前
父节点
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5088f4a773
共有 1 个文件被更改,包括 3 次插入3 次删除
  1. 3 3
      examples/webgpu_materials.html

+ 3 - 3
examples/webgpu_materials.html

@@ -20,7 +20,7 @@
 
 			import { TeapotGeometry } from './jsm/geometries/TeapotGeometry.js';
 
-			import ColorNode from './jsm/renderers/nodes/inputs/ColorNode.js';
+			import AttributeNode from './jsm/renderers/nodes/core/AttributeNode.js';
 			import PositionNode from './jsm/renderers/nodes/accessors/PositionNode.js';
 			import NormalNode from './jsm/renderers/nodes/accessors/NormalNode.js';
 			import TextureNode from './jsm/renderers/nodes/inputs/TextureNode.js';
@@ -55,8 +55,8 @@
 
 				// Grid
 
-				const helper = new THREE.GridHelper( 1000, 40 );
-				helper.material.colorNode = new ColorNode( new THREE.Color( 0x303030 ) );
+				const helper = new THREE.GridHelper( 1000, 40, 0x303030, 0x303030 );
+				helper.material.colorNode = new AttributeNode( 'color', 'vec3' );
 				helper.position.y = - 75;
 				scene.add( helper );