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Эх сурвалжийг харах

Added MeshToonMaterial doc

looeee 8 жил өмнө
parent
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51093b5850

+ 0 - 1
docs/api/materials/MeshPhysicalMaterial.html

@@ -83,7 +83,6 @@
 		</div>
 
 		<h2>Methods</h2>
-		<h2>Properties</h2>
 		<div>See the base [page:Material] and [page:MeshStandardMaterial] classes for common methods.</div>
 
 

+ 81 - 0
docs/api/materials/MeshToonMaterial.html

@@ -0,0 +1,81 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8" />
+		<base href="../../" />
+		<script src="list.js"></script>
+		<script src="page.js"></script>
+		<link type="text/css" rel="stylesheet" href="page.css" />
+	</head>
+	<body>
+		[page:Material] &rarr; [page:MeshPhongMaterial] &rarr;
+
+		<h1>[name]</h1>
+
+		<div class="desc">An extension of the [page:MeshPhongMaterial] with toon shading.</div>
+
+		<!-- <iframe id="scene" src="scenes/material-browser.html#MeshStandardMaterial"></iframe>
+
+		<script>
+
+		// iOS iframe auto-resize workaround
+
+		if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
+
+			var scene = document.getElementById( 'scene' );
+
+			scene.style.width = getComputedStyle( scene ).width;
+			scene.style.height = getComputedStyle( scene ).height;
+			scene.setAttribute( 'scrolling', 'no' );
+
+		}
+
+		</script> -->
+
+		<h2>Examples</h2>
+		[example:webgl_materials_variations_toon materials / variations / toon]<br />
+
+		<h2>Constructor</h2>
+
+		<h3>[name]( [page:Object parameters] )</h3>
+		<div>
+		[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
+		Any property of the material (including any property inherited from [page:Material] and [page:MeshStandardMaterial]) can be passed in here.<br /><br />
+
+		The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
+		string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
+		</div>
+
+
+		<h2>Properties</h2>
+		<div>See the base [page:Material] and [page:MeshPhongMaterial] classes for common properties.</div>
+
+		<h3>[property:Texture gradientMap]</h3>
+		<div>Gradient map for the toon shading. Default is *null*.</div>
+
+		<h3>[property:Boolean isMeshToonMaterial]</h3>
+		<div>
+			Used to check whether this or derived classes are mesh toon materials. Default is *true*.<br /><br />
+
+			You should not change this, as it used internally for optimisation.
+		</div>
+
+		<h3>[property:Object defines]</h3>
+		<div>An object of the form:
+			<code>
+				{ 'TOON': '' };
+			</code>
+
+			This is used by the [page:WebGLRenderer] for selecting shaders.
+		</div>
+
+
+		<h2>Methods</h2>
+		<div>See the base [page:Material] and [page:MeshPhongMaterial] classes for common methods.</div>
+
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 1 - 0
docs/list.js

@@ -226,6 +226,7 @@ var list = {
 			[ "MeshPhongMaterial", "api/materials/MeshPhongMaterial" ],
 			[ "MeshPhysicalMaterial", "api/materials/MeshPhysicalMaterial" ],
 			[ "MeshStandardMaterial", "api/materials/MeshStandardMaterial" ],
+			[ "MeshToonMaterial", "api/materials/MeshToonMaterial" ],
 			[ "MultiMaterial", "api/materials/MultiMaterial" ],
 			[ "PointsMaterial", "api/materials/PointsMaterial" ],
 			[ "RawShaderMaterial", "api/materials/RawShaderMaterial" ],