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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8" />
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+ <base href="../../" />
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+ <script src="list.js"></script>
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+ [page:Material] → [page:MeshPhongMaterial] →
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+
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+ <h1>[name]</h1>
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+
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+ <div class="desc">An extension of the [page:MeshPhongMaterial] with toon shading.</div>
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+
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+ <!-- <iframe id="scene" src="scenes/material-browser.html#MeshStandardMaterial"></iframe>
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+
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+ <script>
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+
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+ // iOS iframe auto-resize workaround
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+
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+ if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
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+
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+ var scene = document.getElementById( 'scene' );
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+
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+ scene.style.width = getComputedStyle( scene ).width;
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+ scene.style.height = getComputedStyle( scene ).height;
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+ scene.setAttribute( 'scrolling', 'no' );
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+
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+ }
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+
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+ </script> -->
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+
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+ <h2>Examples</h2>
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+ [example:webgl_materials_variations_toon materials / variations / toon]<br />
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+
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+ <h2>Constructor</h2>
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+
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+ <h3>[name]( [page:Object parameters] )</h3>
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+ <div>
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+ [page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
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+ Any property of the material (including any property inherited from [page:Material] and [page:MeshStandardMaterial]) can be passed in here.<br /><br />
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+
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+ The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
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+ string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
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+ </div>
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+
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+
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+ <h2>Properties</h2>
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+ <div>See the base [page:Material] and [page:MeshPhongMaterial] classes for common properties.</div>
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+
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+ <h3>[property:Texture gradientMap]</h3>
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+ <div>Gradient map for the toon shading. Default is *null*.</div>
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+
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+ <h3>[property:Boolean isMeshToonMaterial]</h3>
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+ <div>
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+ Used to check whether this or derived classes are mesh toon materials. Default is *true*.<br /><br />
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+
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+ You should not change this, as it used internally for optimisation.
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+ </div>
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+
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+ <h3>[property:Object defines]</h3>
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+ <div>An object of the form:
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+ <code>
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+ { 'TOON': '' };
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+ </code>
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+
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+ This is used by the [page:WebGLRenderer] for selecting shaders.
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+ </div>
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+
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+
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+ <h2>Methods</h2>
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+ <div>See the base [page:Material] and [page:MeshPhongMaterial] classes for common methods.</div>
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+
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+
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+ <h2>Source</h2>
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+
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+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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+ </body>
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+</html>
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