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Updated builds.

Mugen87 1 jaar geleden
bovenliggende
commit
51462bf669
5 gewijzigde bestanden met toevoegingen van 3 en 3 verwijderingen
  1. 1 1
      build/three.cjs
  2. 1 1
      build/three.js
  3. 0 0
      build/three.min.js
  4. 1 1
      build/three.module.js
  5. 0 0
      build/three.module.min.js

+ 1 - 1
build/three.cjs

@@ -24988,7 +24988,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
 
-			let glInternalFormat = _gl.DEPTH_COMPONENT16;
+			let glInternalFormat = ( isWebGL2 === true ) ? _gl.DEPTH_COMPONENT24 : _gl.DEPTH_COMPONENT16;
 
 			if ( isMultisample || useMultisampledRTT( renderTarget ) ) {
 

+ 1 - 1
build/three.js

@@ -24993,7 +24993,7 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
 
 			if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
 
-				let glInternalFormat = _gl.DEPTH_COMPONENT16;
+				let glInternalFormat = ( isWebGL2 === true ) ? _gl.DEPTH_COMPONENT24 : _gl.DEPTH_COMPONENT16;
 
 				if ( isMultisample || useMultisampledRTT( renderTarget ) ) {
 

File diff suppressed because it is too large
+ 0 - 0
build/three.min.js


+ 1 - 1
build/three.module.js

@@ -24986,7 +24986,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
 
-			let glInternalFormat = _gl.DEPTH_COMPONENT16;
+			let glInternalFormat = ( isWebGL2 === true ) ? _gl.DEPTH_COMPONENT24 : _gl.DEPTH_COMPONENT16;
 
 			if ( isMultisample || useMultisampledRTT( renderTarget ) ) {
 

File diff suppressed because it is too large
+ 0 - 0
build/three.module.min.js


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