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Docs: Invisibles clean up. Started using Atom...

Mr.doob 11 years ago
parent
commit
51f3c18e12

+ 12 - 12
docs/api/core/Object3D.html

@@ -27,10 +27,10 @@
 		<div>
 		<div>
 		Identifier of this object instance.
 		Identifier of this object instance.
 		</div>
 		</div>
-		
+
 		<h3>.[page:String uuid]</h3>
 		<h3>.[page:String uuid]</h3>
 		<div>
 		<div>
-		[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this object instance. 
+		[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this object instance.
 		This gets automatically assigned, so this shouldn't be edited.
 		This gets automatically assigned, so this shouldn't be edited.
 		</div>
 		</div>
 
 
@@ -132,18 +132,18 @@
 		<h3>.[page:object userData]</h3>
 		<h3>.[page:object userData]</h3>
 		<div>
 		<div>
 		An object that can be used to store custom data about the Object3d. It should not hold references to functions as these will not be cloned.
 		An object that can be used to store custom data about the Object3d. It should not hold references to functions as these will not be cloned.
-		</div> 
+		</div>
 
 
 		<h3>.[page:Matrix4 matrixWorld]</h3>
 		<h3>.[page:Matrix4 matrixWorld]</h3>
 		<div>
 		<div>
 		The global transform of the object. If the Object3d has no parent, then it's identical to the local transform.
 		The global transform of the object. If the Object3d has no parent, then it's identical to the local transform.
-		</div> 
+		</div>
+
 
 
-		
 		<h2>Methods</h2>
 		<h2>Methods</h2>
-		
+
 		<h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
 		<h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
-		
+
 		<h3>.applyMatrix( [page:Matrix4 matrix])</h3>
 		<h3>.applyMatrix( [page:Matrix4 matrix])</h3>
 		<div>
 		<div>
 		matrix - matrix
 		matrix - matrix
@@ -151,7 +151,7 @@
 		<div>
 		<div>
 		This updates the position, rotation and scale with the matrix.
 		This updates the position, rotation and scale with the matrix.
 		</div>
 		</div>
-		
+
 		<h3>.translateX( [page:Float distance] )</h3>
 		<h3>.translateX( [page:Float distance] )</h3>
 		<div>
 		<div>
 		distance - Distance.<br />
 		distance - Distance.<br />
@@ -175,7 +175,7 @@
 		<div>
 		<div>
 		Translates object along z axis by distance.
 		Translates object along z axis by distance.
 		</div>
 		</div>
-		
+
 		<h3>.localToWorld( [page:Vector3 vector] )</h3>
 		<h3>.localToWorld( [page:Vector3 vector] )</h3>
 		<div>
 		<div>
 		vector - A local vector.<br />
 		vector - A local vector.<br />
@@ -221,7 +221,7 @@
 		callback - An Function with as first argument an object3D object.<br />
 		callback - An Function with as first argument an object3D object.<br />
 		</div>
 		</div>
 		<div>
 		<div>
-		Executes the callback on this object and all descendants. 
+		Executes the callback on this object and all descendants.
 		</div>
 		</div>
 
 
 		<h3>.updateMatrix()</h3>
 		<h3>.updateMatrix()</h3>
@@ -257,7 +257,7 @@
 		<div>
 		<div>
 		Searches through the object's children and returns the first with a matching id, optionally recursive.
 		Searches through the object's children and returns the first with a matching id, optionally recursive.
 		</div>
 		</div>
-		
+
 		<h3>.translateOnAxis([page:Vector3 axis], [page:Float distance]) [page:Object3D]</h3>
 		<h3>.translateOnAxis([page:Vector3 axis], [page:Float distance]) [page:Object3D]</h3>
 		<div>
 		<div>
 		axis -- A normalized vector in object space.<br />
 		axis -- A normalized vector in object space.<br />
@@ -266,7 +266,7 @@
 		<div>
 		<div>
 		Translate an object by distance along an axis in object space. The axis is assumed to be normalized.
 		Translate an object by distance along an axis in object space. The axis is assumed to be normalized.
 		</div>
 		</div>
-		
+
 		<h3>.rotateOnAxis([page:Vector3 axis], [page:Float angle]) [page:Object3D]</h3>
 		<h3>.rotateOnAxis([page:Vector3 axis], [page:Float angle]) [page:Object3D]</h3>
 		<div>
 		<div>
 		axis -- A normalized vector in object space. <br />
 		axis -- A normalized vector in object space. <br />

+ 3 - 3
docs/api/objects/Bone.html

@@ -30,12 +30,12 @@
 		<h3>.[page:Matrix4 skinMatrix]</h3>
 		<h3>.[page:Matrix4 skinMatrix]</h3>
 		<div>
 		<div>
 		The matrix of the bone.
 		The matrix of the bone.
-		</div> 
+		</div>
 
 
 		<h3>.[page:SkinnedMesh skin]</h3>
 		<h3>.[page:SkinnedMesh skin]</h3>
 		<div>
 		<div>
-		The skin that contains this bone. 
-		</div> 
+		The skin that contains this bone.
+		</div>
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 

+ 1 - 1
docs/api/objects/LOD.html

@@ -30,7 +30,7 @@
 		<h3>.[page:array objects]</h3>
 		<h3>.[page:array objects]</h3>
 		<div>
 		<div>
 		todo
 		todo
-		</div> 
+		</div>
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 

+ 2 - 2
docs/api/objects/Line.html

@@ -20,7 +20,7 @@
 		<code>var material = new THREE.LineBasicMaterial({
 		<code>var material = new THREE.LineBasicMaterial({
 			color: 0x0000ff
 			color: 0x0000ff
 		});
 		});
-		
+
 		var geometry = new THREE.Geometry();
 		var geometry = new THREE.Geometry();
 		geometry.vertices.push(
 		geometry.vertices.push(
 			new THREE.Vector3( -10, 0, 0 ),
 			new THREE.Vector3( -10, 0, 0 ),
@@ -32,7 +32,7 @@
 		scene.add( line );
 		scene.add( line );
 		</code>
 		</code>
 
 
-		
+
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
 
 

+ 10 - 10
docs/api/objects/MorphAnimMesh.html

@@ -35,52 +35,52 @@
 		<h3>.[page:boolean directionBackwards]</h3>
 		<h3>.[page:boolean directionBackwards]</h3>
 		<div>
 		<div>
 		todo
 		todo
-		</div> 
+		</div>
 
 
 		<h3>.[page:number direction]</h3>
 		<h3>.[page:number direction]</h3>
 		<div>
 		<div>
 		todo
 		todo
-		</div> 
+		</div>
 
 
 		<h3>.[page:number endKeyframe]</h3>
 		<h3>.[page:number endKeyframe]</h3>
 		<div>
 		<div>
 		todo
 		todo
-		</div> 
+		</div>
 
 
 		<h3>.[page:boolean mirroredLoop]</h3>
 		<h3>.[page:boolean mirroredLoop]</h3>
 		<div>
 		<div>
 		todo
 		todo
-		</div> 
+		</div>
 
 
 		<h3>.[page:number startKeyframe]</h3>
 		<h3>.[page:number startKeyframe]</h3>
 		<div>
 		<div>
 		todo
 		todo
-		</div> 
+		</div>
 
 
 		<h3>.[page:number lastKeyframe]</h3>
 		<h3>.[page:number lastKeyframe]</h3>
 		<div>
 		<div>
 		todo
 		todo
-		</div> 
+		</div>
 
 
 		<h3>.[page:number length]</h3>
 		<h3>.[page:number length]</h3>
 		<div>
 		<div>
 		todo
 		todo
-		</div> 
+		</div>
 
 
 		<h3>.[page:number time]</h3>
 		<h3>.[page:number time]</h3>
 		<div>
 		<div>
 		todo
 		todo
-		</div> 
+		</div>
 
 
 		<h3>.[page:number duration]</h3>
 		<h3>.[page:number duration]</h3>
 		<div>
 		<div>
 		todo
 		todo
-		</div> 
+		</div>
 
 
 		<h3>.[page:number currentKeyframe]</h3>
 		<h3>.[page:number currentKeyframe]</h3>
 		<div>
 		<div>
 		todo
 		todo
-		</div> 
+		</div>
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 

+ 6 - 6
docs/api/objects/PointCloud.html

@@ -15,7 +15,7 @@
 
 
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
-		
+
 
 
 		<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
 		<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
 
 
@@ -36,16 +36,16 @@
 
 
 		<h3>.[page:boolean sortParticles]</h3>
 		<h3>.[page:boolean sortParticles]</h3>
 		<div>
 		<div>
-		When set, then the particles should be depth sorted (from far to near), based on camera, in the renderer every frame. 
-		</div> 
+		When set, then the particles should be depth sorted (from far to near), based on camera, in the renderer every frame.
+		</div>
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
-		
+
 		<h3>.clone()</h3>
 		<h3>.clone()</h3>
 		<div>
 		<div>
 		This creates a clone of the particle system.
 		This creates a clone of the particle system.
-		</div> 
-		
+		</div>
+
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]

+ 5 - 5
docs/api/objects/SkinnedMesh.html

@@ -24,7 +24,7 @@
 		useVertexTexture -- Defines wether a vertex texture can be used (optional).
 		useVertexTexture -- Defines wether a vertex texture can be used (optional).
 		</div>
 		</div>
 		<div>
 		<div>
-		This Creates a new instance of skinnedMesh. 
+		This Creates a new instance of skinnedMesh.
 		</div>
 		</div>
 
 
 
 
@@ -35,22 +35,22 @@
 		<h3>.[page:array bones]</h3>
 		<h3>.[page:array bones]</h3>
 		<div>
 		<div>
 		This contains the array of bones for this mesh. These should be set in the constructor.
 		This contains the array of bones for this mesh. These should be set in the constructor.
-		</div> 
+		</div>
 
 
 		<h3>.[page:Matrix4 identityMatrix]</h3>
 		<h3>.[page:Matrix4 identityMatrix]</h3>
 		<div>
 		<div>
 		This is an identityMatrix to calculate the bones matrices from.
 		This is an identityMatrix to calculate the bones matrices from.
-		</div> 
+		</div>
 
 
 		<h3>.[page:boolean useVertexTexture]</h3>
 		<h3>.[page:boolean useVertexTexture]</h3>
 		<div>
 		<div>
 		The boolean defines whether a vertex texture is used to calculate the bones. This boolean shouldn't be changed after constructor.
 		The boolean defines whether a vertex texture is used to calculate the bones. This boolean shouldn't be changed after constructor.
-		</div> 
+		</div>
 
 
 		<h3>.[page:array boneMatrices]</h3>
 		<h3>.[page:array boneMatrices]</h3>
 		<div>
 		<div>
 		This array of matrices contains the matrices of the bones. These get calculated in the constructor.
 		This array of matrices contains the matrices of the bones. These get calculated in the constructor.
-		</div> 
+		</div>
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 

+ 2 - 2
docs/api/objects/Sprite.html

@@ -14,7 +14,7 @@
 		<div class="desc">A sprite is a plane in an 3d scene which faces always towards the camera. </div>
 		<div class="desc">A sprite is a plane in an 3d scene which faces always towards the camera. </div>
 
 
                 <h2>Example</h2>
                 <h2>Example</h2>
-                
+
                 <code>
                 <code>
                 var map = THREE.ImageUtils.loadTexture( "sprite.png" );
                 var map = THREE.ImageUtils.loadTexture( "sprite.png" );
                 var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } );
                 var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } );
@@ -39,7 +39,7 @@
 		<h3>.[page:SpriteMaterial material]</h3>
 		<h3>.[page:SpriteMaterial material]</h3>
 		<div>
 		<div>
 		An instance of [page:Material], defining the object's appearance. Default is a [page:SpriteMaterial] which is a white plane.
 		An instance of [page:Material], defining the object's appearance. Default is a [page:SpriteMaterial] which is a white plane.
-		</div> 
+		</div>
 -
 -
            	<h2>Methods</h2>
            	<h2>Methods</h2>