@@ -80,7 +80,7 @@ const GTAOShader = {
fragmentShader: /* glsl */`
varying vec2 vUv;
- uniform sampler2D tNormal;
+ uniform highp sampler2D tNormal;
uniform highp sampler2D tDepth;
uniform sampler2D tNoise;
uniform vec2 resolution;
@@ -58,7 +58,7 @@ const SAOShader = {
#endif
uniform float cameraNear;
uniform float cameraFar;
@@ -49,7 +49,7 @@ const SSAOShader = {
}`,