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@@ -51,6 +51,7 @@
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var RADIUS = 75;
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var RADIUS = 75;
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THREE.ShaderChunk[ 'lights_pars_begin' ] += [
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THREE.ShaderChunk[ 'lights_pars_begin' ] += [
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+ '',
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'#if defined TILED_FORWARD',
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'#if defined TILED_FORWARD',
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'uniform vec4 tileData;',
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'uniform vec4 tileData;',
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'uniform sampler2D tileTexture;',
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'uniform sampler2D tileTexture;',
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