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Fixed example webgl_tiled_forward.

Mr.doob 6 years ago
parent
commit
530835d404
1 changed files with 1 additions and 0 deletions
  1. 1 0
      examples/webgl_tiled_forward.html

+ 1 - 0
examples/webgl_tiled_forward.html

@@ -51,6 +51,7 @@
 		var RADIUS = 75;
 
 		THREE.ShaderChunk[ 'lights_pars_begin' ] += [
+			'',
 			'#if defined TILED_FORWARD',
 			'uniform vec4 tileData;',
 			'uniform sampler2D tileTexture;',