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Kevin Schmidt 8 years ago
parent
commit
53ce0b62d7

+ 1 - 1
examples/js/ShaderSkin.js

@@ -600,7 +600,7 @@ THREE.ShaderSkin = {
 
 
 				"#endif",
 				"#endif",
 
 
-        THREE.ShaderChunk[ "fog_vertex" ],
+				THREE.ShaderChunk[ "fog_vertex" ],
 
 
 			"}",
 			"}",
 
 

+ 1 - 1
examples/js/WaterShader.js

@@ -32,7 +32,7 @@ THREE.ShaderLib[ 'water' ] = {
 		'varying vec4 mirrorCoord;',
 		'varying vec4 mirrorCoord;',
 		'varying vec3 worldPosition;',
 		'varying vec3 worldPosition;',
 
 
-    THREE.ShaderChunk[ "fog_pars_vertex"],
+		THREE.ShaderChunk[ "fog_pars_vertex"],
 
 
 		'void main()',
 		'void main()',
 		'{',
 		'{',

+ 1 - 1
examples/js/nodes/materials/PhongNode.js

@@ -68,7 +68,7 @@ THREE.PhongNode.prototype.build = function( builder ) {
 			"#endif",
 			"#endif",
 
 
 				THREE.ShaderChunk[ "begin_vertex" ],
 				THREE.ShaderChunk[ "begin_vertex" ],
-        THREE.ShaderChunk[ "fog_vertex" ]
+				THREE.ShaderChunk[ "fog_vertex" ]
 		];
 		];
 
 
 		if ( transform ) {
 		if ( transform ) {