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@@ -32,7 +32,7 @@ THREE.ShaderLib[ 'water' ] = {
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'varying vec4 mirrorCoord;',
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'varying vec4 mirrorCoord;',
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'varying vec3 worldPosition;',
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'varying vec3 worldPosition;',
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- THREE.ShaderChunk[ "fog_pars_vertex"],
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+ THREE.ShaderChunk[ "fog_pars_vertex"],
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'void main()',
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'void main()',
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'{',
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'{',
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