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Merge pull request #14870 from aardgoose/layers-example

Added layers example
Mr.doob 7 yıl önce
ebeveyn
işleme
54071fa06c
3 değiştirilmiş dosya ile 160 ekleme ve 0 silme
  1. 5 0
      docs/api/en/core/Layers.html
  2. 1 0
      examples/files.js
  3. 154 0
      examples/webgl_layers.html

+ 5 - 0
docs/api/en/core/Layers.html

@@ -21,6 +21,11 @@
 			All classes that inherit from [page:Object3D] have an [page:Object3D.layers] property which is an instance of this class.
 		</p>
 
+		<h2>Examples</h2>
+
+		<p>
+			[example:webgl_layers WebGL / layers]
+		</p>
 
 		<h2>Constructor</h2>
 

+ 1 - 0
examples/files.js

@@ -59,6 +59,7 @@ var files = {
 		"webgl_interactive_raycasting_points",
 		"webgl_interactive_voxelpainter",
 		"webgl_kinect",
+		"webgl_layers",
 		"webgl_lensflares",
 		"webgl_lights_hemisphere",
 		"webgl_lights_physical",

+ 154 - 0
examples/webgl_layers.html

@@ -0,0 +1,154 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - layers</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				font-family: Monospace;
+				background-color: #f0f0f0;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			#info {
+				position: absolute;
+				top: 10px;
+				width: 100%;
+				text-align: center;
+				z-index: 0; // to not conflict with dat.gui
+				display:block;
+			}
+		</style>
+	</head>
+	<body>
+
+		<div id="info">
+			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl layers
+		</div>
+
+		<script src="../build/three.js"></script>
+
+		<script src="js/libs/stats.min.js"></script>
+		<script src='js/libs/dat.gui.min.js'></script>
+
+		<script>
+
+			var container, stats;
+			var camera, scene, renderer;
+
+			var radius = 100, theta = 0;
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera.layers.enable( 0 ); // enabled by default
+				camera.layers.enable( 1 );
+				camera.layers.enable( 2 );
+
+				scene = new THREE.Scene();
+				scene.background = new THREE.Color( 0xf0f0f0 );
+
+				var light = new THREE.PointLight( 0xffffff, 1 );
+				light.layers.enable( 0 );
+				light.layers.enable( 1 );
+				light.layers.enable( 2 );
+
+				scene.add( camera );
+				camera.add( light );
+
+				var colors = [ 0xff0000, 0x00ff00, 0x0000ff ];
+				var geometry = new THREE.BoxBufferGeometry( 20, 20, 20 );
+				var layer;
+
+				for ( var i = 0; i < 300; i ++ ) {
+
+					layer = ( i % 3 );
+
+					var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: colors[ layer ] } ) );
+
+					object.position.x = Math.random() * 800 - 400;
+					object.position.y = Math.random() * 800 - 400;
+					object.position.z = Math.random() * 800 - 400;
+
+					object.rotation.x = Math.random() * 2 * Math.PI;
+					object.rotation.y = Math.random() * 2 * Math.PI;
+					object.rotation.z = Math.random() * 2 * Math.PI;
+
+					object.scale.x = Math.random() + 0.5;
+					object.scale.y = Math.random() + 0.5;
+					object.scale.z = Math.random() + 0.5;
+
+					object.layers.set( layer );
+
+					scene.add( object );
+
+				}
+
+				raycaster = new THREE.Raycaster();
+
+				renderer = new THREE.WebGLRenderer();
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				container.appendChild(renderer.domElement);
+
+				stats = new Stats();
+				container.appendChild( stats.dom );
+
+				var layers = { red: true, green: true, blue: true };
+
+				//
+				// Init gui
+				var gui = new dat.GUI();
+				gui.add( layers, 'red' ).onChange( function () { camera.layers.toggle( 0 ); } );
+				gui.add( layers, 'green' ).onChange( function () { camera.layers.toggle( 1 ); } );
+				gui.add( layers, 'blue' ).onChange( function () { camera.layers.toggle( 2 ); } );
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function onWindowResize() {
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				stats.update();
+
+			}
+
+			function render() {
+
+				theta += 0.1;
+
+				camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) );
+				camera.position.y = radius * Math.sin( THREE.Math.degToRad( theta ) );
+				camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
+				camera.lookAt( scene.position );
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>