@@ -57,7 +57,6 @@
scene.background = new THREE.Color( 0xf0f0f0 );
var light = new THREE.PointLight( 0xffffff, 1 );
- light.position.set( 1, 1, 1 ).normalize();
light.layers.enable( 0 );
light.layers.enable( 1 );
light.layers.enable( 2 );