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@@ -1786,6 +1786,7 @@ function WebGLRenderer( parameters ) {
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material.isMeshBasicMaterial ||
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material.isMeshStandardMaterial ||
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material.isShaderMaterial ||
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+ material.isShadowMaterial ||
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material.skinning ) {
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p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
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