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Merge pull request #19681 from higharc/shadowmap-offset-fix

ShadowMaterial: Fix handling shadow map offset
Mr.doob 5 years ago
parent
commit
553de06f9c

+ 1 - 0
src/renderers/WebGLRenderer.js

@@ -1786,6 +1786,7 @@ function WebGLRenderer( parameters ) {
 				material.isMeshBasicMaterial ||
 				material.isMeshStandardMaterial ||
 				material.isShaderMaterial ||
+				material.isShadowMaterial ||
 				material.skinning ) {
 
 				p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );

+ 1 - 0
src/renderers/shaders/ShaderLib/shadow_vert.glsl.js

@@ -1,4 +1,5 @@
 export default /* glsl */`
+#include <common>
 #include <fog_pars_vertex>
 #include <shadowmap_pars_vertex>