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@@ -3,9 +3,3 @@ material.diffuseColor = diffuseColor.rgb;
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material.specularColor = specular;
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material.specularColor = specular;
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material.specularShininess = shininess;
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material.specularShininess = shininess;
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material.specularStrength = specularStrength;
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material.specularStrength = specularStrength;
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-
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-#ifdef METAL
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-
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- material.diffuseColor = vec3( 0.0 );
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-
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-#endif
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