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@@ -4,9 +4,6 @@
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THREE.TransformControls = function ( camera, domElement ) {
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- // TODO: Make non-uniform scale and rotate play nice in hierarchies
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- // TODO: prevent infinite horizon translate
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-
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THREE.Object3D.call( this );
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domElement = ( domElement !== undefined ) ? domElement : document;
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@@ -21,6 +18,10 @@ THREE.TransformControls = function ( camera, domElement ) {
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var scope = this;
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+ // Define properties with getters/setter
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+ // Setting the defined property will automatically trigger change event
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+ // Defined properties are passed down to gizmo and plane
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+
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defineProperty( "camera", camera );
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defineProperty( "object", undefined );
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defineProperty( "axis", null );
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@@ -29,72 +30,88 @@ THREE.TransformControls = function ( camera, domElement ) {
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defineProperty( "rotationSnap", null );
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defineProperty( "space", "world" );
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defineProperty( "size", 1 );
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-
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- scope.dragging = false;
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+ defineProperty( "dragging", false );
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var changeEvent = { type: "change" };
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var mouseDownEvent = { type: "mouseDown" };
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var mouseUpEvent = { type: "mouseUp", mode: scope.mode };
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var objectChangeEvent = { type: "objectChange" };
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- var ray = new THREE.Raycaster();
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- var pointerVector = new THREE.Vector2();
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+ // Reusable utility variables
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- var point = new THREE.Vector3();
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- var offset = new THREE.Vector3();
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-
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- var rotation = new THREE.Vector3();
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- var offsetRotation = new THREE.Vector3();
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-
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- var lookAtMatrix = new THREE.Matrix4();
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- var _eye = new THREE.Vector3();
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+ var _ray = new THREE.Raycaster();
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+ var _pointerVector = new THREE.Vector2();
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- var _tempMatrix = new THREE.Matrix4();
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var _tempVector = new THREE.Vector3();
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+ var _tempVector2 = new THREE.Vector3();
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var _tempQuaternion = new THREE.Quaternion();
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- var _unitX = new THREE.Vector3( 1, 0, 0 );
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- var _unitY = new THREE.Vector3( 0, 1, 0 );
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- var _unitZ = new THREE.Vector3( 0, 0, 1 );
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- var _identityEuler = new THREE.Euler();
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-
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- // var oldPosition = new THREE.Vector3();
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- // var oldScale = new THREE.Vector3();
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- // var oldRotationMatrix = new THREE.Matrix4();
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- var _worldRotationStart = new THREE.Quaternion();
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- var _worldPositionStart = new THREE.Vector3();
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- var _worldPointStart = new THREE.Vector3();
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- var _localPointStart = new THREE.Vector3();
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- var _localScale = new THREE.Vector3();
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- var _localPoint = new THREE.Vector3();
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- var _worldPoint = new THREE.Vector3();
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- var _worldShift = new THREE.Vector3();
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- var _localShift = new THREE.Vector3();
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- var _worldCross = new THREE.Vector3();
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- var _localCross = new THREE.Vector3();
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- var _worldQuaternion = new THREE.Quaternion();
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- var _localQuaternion = new THREE.Quaternion();
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-
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- var _worldPosition = new THREE.Vector3();
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- var _worldRotation = new THREE.Euler();
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+ var _unit = {
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+ X: new THREE.Vector3( 1, 0, 0 ),
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+ Y: new THREE.Vector3( 0, 1, 0 ),
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+ Z: new THREE.Vector3( 0, 0, 1 )
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+ }
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+ var _identityQuaternion = new THREE.Quaternion();
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+ var _alignVector = new THREE.Vector3();
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+
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+ var pointStart = new THREE.Vector3();
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+ var pointEnd = new THREE.Vector3();
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+ var rotationAxis = new THREE.Vector3();
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+ var rotationAngle = 0;
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+
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+ var cameraPosition = new THREE.Vector3();
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+ var cameraQuaternion = new THREE.Quaternion();
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+ var cameraScale = new THREE.Vector3();
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+
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+ var parentPosition = new THREE.Vector3();
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+ var parentQuaternion = new THREE.Quaternion();
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+ var parentScale = new THREE.Vector3();
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+
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+ var worldPositionStart = new THREE.Vector3();
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+ var worldQuaternionStart = new THREE.Quaternion();
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+ var worldScaleStart = new THREE.Vector3();
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+
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+ var worldPosition = new THREE.Vector3();
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+ var worldQuaternion = new THREE.Quaternion();
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+ var worldScale = new THREE.Vector3();
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+
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+ var eye = new THREE.Vector3();
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- var alignVector = new THREE.Vector3();
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var _positionStart = new THREE.Vector3();
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var _quaternionStart = new THREE.Quaternion();
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var _scaleStart = new THREE.Vector3();
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- domElement.addEventListener( "mousedown", onPointerDown, false );
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- domElement.addEventListener( "touchstart", onPointerDown, false );
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- domElement.addEventListener( "mousemove", onPointerHover, false );
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- domElement.addEventListener( "touchmove", onPointerHover, false );
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- domElement.addEventListener( "mousemove", onPointerMove, false );
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- domElement.addEventListener( "touchmove", onPointerMove, false );
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- domElement.addEventListener( "mouseup", onPointerUp, false );
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- domElement.addEventListener( "mouseleave", onPointerUp, false );
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- domElement.addEventListener( "mouseout", onPointerUp, false );
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- domElement.addEventListener( "touchend", onPointerUp, false );
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- domElement.addEventListener( "touchcancel", onPointerUp, false );
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- domElement.addEventListener( "touchleave", onPointerUp, false );
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- domElement.addEventListener( "contextmenu", onContext, false );
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+ // TODO: remove properties unused in plane and gizmo
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+
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+ defineProperty( "parentQuaternion", parentQuaternion );
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+ defineProperty( "worldPosition", worldPosition );
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+ defineProperty( "worldPositionStart", worldPositionStart );
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+ defineProperty( "worldQuaternion", worldQuaternion );
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+ defineProperty( "worldQuaternionStart", worldQuaternionStart );
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+ defineProperty( "cameraPosition", cameraPosition );
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+ defineProperty( "cameraQuaternion", cameraQuaternion );
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+ defineProperty( "pointStart", pointStart );
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+ defineProperty( "pointEnd", pointEnd );
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+ defineProperty( "rotationAxis", rotationAxis );
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+ defineProperty( "rotationAngle", rotationAngle );
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+ defineProperty( "eye", eye );
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+
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+ {
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+
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+ domElement.addEventListener( "mousedown", onPointerDown, false );
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+ domElement.addEventListener( "touchstart", onPointerDown, false );
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+ domElement.addEventListener( "mousemove", onPointerHover, false );
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+ domElement.addEventListener( "touchmove", onPointerHover, false );
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+ domElement.addEventListener( "mousemove", onPointerMove, false );
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+ domElement.addEventListener( "touchmove", onPointerMove, false );
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+ domElement.addEventListener( "mouseup", onPointerUp, false );
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+ domElement.addEventListener( "mouseleave", onPointerUp, false );
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+ domElement.addEventListener( "mouseout", onPointerUp, false );
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+ domElement.addEventListener( "touchend", onPointerUp, false );
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+ domElement.addEventListener( "touchcancel", onPointerUp, false );
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+ domElement.addEventListener( "touchleave", onPointerUp, false );
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+ domElement.addEventListener( "contextmenu", onContext, false );
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+
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+ }
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this.dispose = function () {
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@@ -114,6 +131,7 @@ THREE.TransformControls = function ( camera, domElement ) {
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};
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+ // Set current object
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this.attach = function ( object ) {
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this.object = object;
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@@ -121,6 +139,7 @@ THREE.TransformControls = function ( camera, domElement ) {
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};
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+ // Detatch from object
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this.detach = function () {
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this.object = undefined;
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@@ -129,6 +148,8 @@ THREE.TransformControls = function ( camera, domElement ) {
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};
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+
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+ // Defined getter, setter and store for a property
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function defineProperty( propName, defaultValue ) {
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var propValue = defaultValue;
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@@ -146,6 +167,8 @@ THREE.TransformControls = function ( camera, domElement ) {
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if ( propValue !== value ) {
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propValue = value;
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+ _plane[ propName ] = value;
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+ _gizmo[ propName ] = value;
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scope.dispatchEvent( changeEvent );
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@@ -156,41 +179,30 @@ THREE.TransformControls = function ( camera, domElement ) {
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});
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scope[ propName ] = defaultValue;
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+ _plane[ propName ] = defaultValue;
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+ _gizmo[ propName ] = defaultValue;
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}
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+ // updateMatrixWorld updates key transformation variables
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this.updateMatrixWorld = function () {
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if ( this.object === undefined ) return;
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- if ( this.mode === 'scale') this.space = 'local';
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-
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- // camera.updateMatrixWorld();
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- // this.object.updateMatrixWorld();
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+ this.camera.matrixWorld.decompose( cameraPosition, cameraQuaternion, cameraScale );
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+ this.object.parent.matrixWorld.decompose( parentPosition, parentQuaternion, parentScale );
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+ this.object.matrixWorld.decompose( worldPosition, worldQuaternion, worldScale );
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- _worldPosition.setFromMatrixPosition( this.object.matrixWorld );
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- _worldRotation.setFromRotationMatrix( _tempMatrix.extractRotation( this.object.matrixWorld ) );
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+ if ( this.camera instanceof THREE.PerspectiveCamera ) {
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- this.position.copy( _worldPosition );
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+ eye.copy( cameraPosition ).sub( worldPosition ).normalize();
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- if ( camera instanceof THREE.PerspectiveCamera ) {
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+ } else if ( this.camera instanceof THREE.OrthographicCamera ) {
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- _eye.setFromMatrixPosition( camera.matrixWorld ).sub( _worldPosition ).normalize();
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-
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- } else if ( camera instanceof THREE.OrthographicCamera ) {
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-
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- _eye.setFromMatrixPosition( camera.matrixWorld ).normalize();
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+ eye.copy( cameraPosition ).normalize();
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}
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- // TODO
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- this._worldPosition = _worldPosition;
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- this._worldRotation = _worldRotation;
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- this._eye = _eye;
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-
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- var scale = _worldPosition.distanceTo( _tempVector.setFromMatrixPosition( camera.matrixWorld ) ) / 6 * this.size;
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- this.scale.set( scale, scale, scale );
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-
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THREE.Object3D.prototype.updateMatrixWorld.call( this );
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};
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@@ -207,7 +219,7 @@ THREE.TransformControls = function ( camera, domElement ) {
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var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event;
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- var intersect = intersectObjects( pointer, _gizmo.picker[ scope.mode ].children );
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+ var intersect = intersectObjects( pointer, _gizmo.picker[ scope.mode ].children, scope.camera );
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if ( intersect ) {
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@@ -231,7 +243,7 @@ THREE.TransformControls = function ( camera, domElement ) {
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if ( pointer.button === 0 || pointer.button === undefined ) {
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- var intersect = intersectObjects( pointer, _gizmo.picker[ scope.mode ].children );
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+ var intersect = intersectObjects( pointer, _gizmo.picker[ scope.mode ].children, scope.camera );
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if ( intersect ) {
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@@ -240,21 +252,44 @@ THREE.TransformControls = function ( camera, domElement ) {
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scope.axis = intersect.object.name;
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- _plane.update( scope.space === "local" ? _worldRotation : _identityEuler, _eye );
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-
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- var planeIntersect = intersectObjects( pointer, [ _plane ] );
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+ var planeIntersect = intersectObjects( pointer, [ _plane ], scope.camera );
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if ( planeIntersect ) {
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+ var space = scope.space;
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+
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+ if ( scope.mode === 'scale') {
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+
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+ space = 'local';
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+
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+ } else if ( scope.axis === 'E' || scope.axis === 'XYZE' || scope.axis === 'XYZ' ) {
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+
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+ space = 'world';
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+
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+ }
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+
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+ if ( space === 'local' && scope.mode === 'rotate' ) {
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+
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+ var snap = scope.rotationSnap;
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+
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+ if ( scope.axis === 'X' && snap ) scope.object.rotation.x = Math.round( scope.object.rotation.x / snap ) * snap;
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+ if ( scope.axis === 'Y' && snap ) scope.object.rotation.y = Math.round( scope.object.rotation.y / snap ) * snap;
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+ if ( scope.axis === 'Z' && snap ) scope.object.rotation.z = Math.round( scope.object.rotation.z / snap ) * snap;
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+
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+ }
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+
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+ scope.object.updateMatrixWorld();
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+ scope.object.parent.updateMatrixWorld();
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+
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_positionStart.copy( scope.object.position );
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_quaternionStart.copy( scope.object.quaternion );
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_scaleStart.copy( scope.object.scale );
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- _worldRotationStart.setFromRotationMatrix( scope.object.matrixWorld );
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- _worldPositionStart.setFromMatrixPosition( scope.object.matrixWorld );
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+ scope.object.matrixWorld.decompose( worldPositionStart, worldQuaternionStart, worldScaleStart );
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+
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+ pointStart.copy( planeIntersect.point ).sub( worldPositionStart );
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- _worldPointStart.copy( planeIntersect.point ).sub( _worldPositionStart );
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- _localPointStart.copy( _worldPointStart ).applyQuaternion( _worldRotationStart.clone().inverse() );
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+ if ( space === 'local' ) pointStart.applyQuaternion( worldQuaternionStart.clone().inverse() );
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}
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@@ -268,6 +303,13 @@ THREE.TransformControls = function ( camera, domElement ) {
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scope.dragging = true;
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+ if ( scope.axis !== null ) {
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+
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+ mouseDownEvent.mode = scope.mode;
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+ scope.dispatchEvent( mouseDownEvent );
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+
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+ }
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+
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}
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function onPointerMove( event ) {
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@@ -277,51 +319,55 @@ THREE.TransformControls = function ( camera, domElement ) {
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var object = scope.object;
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var space = scope.space;
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+ if ( mode === 'scale') {
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+
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+ space = 'local';
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+
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+ } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
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+
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+ space = 'world';
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+
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+ }
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+
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if ( object === undefined || axis === null || scope.dragging === false || ( event.button !== undefined && event.button !== 0 ) ) return;
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var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event;
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- var planeIntersect = intersectObjects( pointer, [ _plane ] );
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+ var planeIntersect = intersectObjects( pointer, [ _plane ], scope.camera );
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if ( planeIntersect === false ) return;
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event.preventDefault();
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event.stopPropagation();
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- _worldPoint.copy( planeIntersect.point ).sub( _worldPositionStart );
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- _worldShift.subVectors( _worldPoint, _worldPointStart );
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+ pointEnd.copy( planeIntersect.point ).sub( worldPositionStart );
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- _localPoint.copy( _worldPoint );
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- _localPoint.applyQuaternion( _worldRotationStart.clone().inverse() );
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- _localShift.subVectors( _localPoint, _localPointStart );
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- _worldCross.copy( _worldPoint ).cross( _worldPointStart );
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- _localCross.copy( _localPoint ).cross( _localPointStart );
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+ if ( space === 'local' ) pointEnd.applyQuaternion( worldQuaternionStart.clone().inverse() );
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if ( mode === 'translate' ) {
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if ( axis.search( 'X' ) === -1 ) {
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- _worldShift.x = 0;
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- _localShift.x = 0;
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+ pointEnd.x = pointStart.x;
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}
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if ( axis.search( 'Y' ) === -1 ) {
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- _worldShift.y = 0;
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- _localShift.y = 0;
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+ pointEnd.y = pointStart.y;
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}
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if ( axis.search( 'Z' ) === -1 ) {
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- _worldShift.z = 0;
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- _localShift.z = 0;
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+ pointEnd.z = pointStart.z;
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}
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// Apply translate
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if ( space === 'local' ) {
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- object.position.copy(_localShift).applyQuaternion( _quaternionStart );
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+ object.position.copy( pointEnd ).sub( pointStart ).applyQuaternion( _quaternionStart );
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} else {
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- object.position.copy( _worldShift );
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+ object.position.copy( pointEnd ).sub( pointStart );
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}
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object.position.add( _positionStart );
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+ // Apply translation snap
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+
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if ( scope.translationSnap ) {
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if ( space === 'local' ) {
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@@ -372,123 +418,104 @@ THREE.TransformControls = function ( camera, domElement ) {
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} else if ( mode === 'scale' ) {
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- if ( axis === 'XYZ' ) {
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-
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- _localScale.set( _worldShift.y / 50, _worldShift.y / 50, _worldShift.y / 50 ).addScalar( 1 );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- _localScale.set(
|
|
|
- axis.search( 'X' ) !== -1 ? _localShift.x / 100 : 0,
|
|
|
- axis.search( 'Y' ) !== -1 ? _localShift.y / 100 : 0,
|
|
|
- axis.search( 'Z' ) !== -1 ? _localShift.z / 100 : 0
|
|
|
- ).addScalar( 1 );
|
|
|
+ if ( axis.search( 'XYZ' ) !== -1 ) {
|
|
|
|
|
|
- }
|
|
|
-
|
|
|
- // Apply scale
|
|
|
+ var d = pointEnd.length() / pointStart.length();
|
|
|
|
|
|
- object.scale.copy( _scaleStart ).multiply( _localScale );
|
|
|
+ if ( pointEnd.dot( pointStart ) < 0 ) d *= -1;
|
|
|
|
|
|
- } else if ( mode === 'rotate' ) {
|
|
|
-
|
|
|
- if ( axis === 'E' ) {
|
|
|
-
|
|
|
- _localCross.applyQuaternion( _worldRotationStart ).normalize();
|
|
|
- direction = _localCross.dot( _eye ) < 0 ? 1 : -1;
|
|
|
- _worldQuaternion.setFromAxisAngle( _eye, _localPoint.angleTo( _localPointStart ) * direction );
|
|
|
-
|
|
|
- } else if ( axis === 'XYZE' ) {
|
|
|
-
|
|
|
- // TODO: not working
|
|
|
- // _tempVector.copy( _worldShift ).cross( _eye ).normalize();
|
|
|
- // _worldQuaternion.setFromAxisAngle( _tempVector, -2 * offset.length() );
|
|
|
+ _tempVector.set( d, d, d );
|
|
|
|
|
|
} else {
|
|
|
|
|
|
- var rotation = scope.space === "local" ? _worldRotation : _identityEuler;
|
|
|
+ _tempVector.copy( pointEnd ).divide( pointStart );
|
|
|
|
|
|
- // TODO: make rotation speed relative to pointer movement in view space.
|
|
|
- var LINEAR_ROTATION_SPEED = 0.005;
|
|
|
+ if ( axis.search( 'X' ) === -1 ) {
|
|
|
+ _tempVector.x = 1;
|
|
|
+ }
|
|
|
+ if ( axis.search( 'Y' ) === -1 ) {
|
|
|
+ _tempVector.y = 1;
|
|
|
+ }
|
|
|
+ if ( axis.search( 'Z' ) === -1 ) {
|
|
|
+ _tempVector.z = 1;
|
|
|
+ }
|
|
|
|
|
|
- if ( axis === 'X' ) {
|
|
|
+ }
|
|
|
|
|
|
- alignVector.set( 1, 0, 0 ).applyEuler( rotation );
|
|
|
+ // Apply scale
|
|
|
|
|
|
- if ( Math.abs( alignVector.dot( _eye ) ) > 0.3 ) {
|
|
|
+ object.scale.copy( _scaleStart ).multiply( _tempVector );
|
|
|
|
|
|
- _localQuaternion.setFromAxisAngle( _unitX, _localPoint.angleTo( _localPointStart ) * ( _localCross.x > 0 ? -1 : 1 ) );
|
|
|
- _worldQuaternion.setFromAxisAngle( _unitX, _worldPoint.angleTo( _worldPointStart ) * ( _worldCross.x > 0 ? -1 : 1 ) );
|
|
|
+ } else if ( mode === 'rotate' ) {
|
|
|
|
|
|
- } else {
|
|
|
+ var LINEAR_ROTATION_SPEED = 10 / worldPosition.distanceTo( _tempVector.setFromMatrixPosition( scope.camera.matrixWorld ) );
|
|
|
|
|
|
- _localQuaternion.setFromAxisAngle( _unitX, _worldPoint.sub( _worldPointStart ).dot( _unitX.clone().applyQuaternion( _worldRotationStart ).cross( _eye ) ) * LINEAR_ROTATION_SPEED );
|
|
|
- _worldQuaternion.setFromAxisAngle( _unitX, _worldPoint.sub( _worldPointStart ).dot( _unitX.clone().cross( _eye ) ) * LINEAR_ROTATION_SPEED );
|
|
|
+ var quaternion = scope.space === "local" ? worldQuaternion : _identityQuaternion;
|
|
|
|
|
|
- }
|
|
|
+ var unit = _unit[ axis ];
|
|
|
|
|
|
- } else if ( axis === 'Y' ) {
|
|
|
+ if ( axis === 'E' ) {
|
|
|
|
|
|
- alignVector.set( 0, 1, 0 ).applyEuler( rotation );
|
|
|
+ _tempVector.copy( pointEnd ).cross( pointStart );
|
|
|
+ rotationAxis.copy( eye );
|
|
|
+ rotationAngle = pointEnd.angleTo( pointStart ) * ( _tempVector.dot( eye ) < 0 ? 1 : -1 );
|
|
|
|
|
|
- if ( Math.abs( alignVector.dot( _eye ) ) > 0.3 ) {
|
|
|
+ } else if ( axis === 'XYZE' ) {
|
|
|
|
|
|
- _localQuaternion.setFromAxisAngle( _unitY, _localPoint.angleTo( _localPointStart ) * ( _localCross.y > 0 ? -1 : 1 ) );
|
|
|
- _worldQuaternion.setFromAxisAngle( _unitY, _worldPoint.angleTo( _worldPointStart ) * ( _worldCross.y > 0 ? -1 : 1 ) );
|
|
|
+ _tempVector.copy( pointEnd ).sub( pointStart ).cross( eye ).normalize();
|
|
|
+ rotationAxis.copy( _tempVector );
|
|
|
+ rotationAngle = pointEnd.sub( pointStart ).dot( _tempVector.cross( eye ) ) * LINEAR_ROTATION_SPEED;
|
|
|
|
|
|
- } else {
|
|
|
+ } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
|
|
|
|
|
|
- _localQuaternion.setFromAxisAngle( _unitY, _worldPoint.sub( _worldPointStart ).dot( _unitY.clone().applyEuler( rotation ).cross( _eye ) ) * LINEAR_ROTATION_SPEED );
|
|
|
- _worldQuaternion.setFromAxisAngle( _unitY, _worldPoint.sub( _worldPointStart ).dot( _unitY.clone().cross( _eye ) ) * LINEAR_ROTATION_SPEED );
|
|
|
+ _alignVector.copy( unit ).applyQuaternion( quaternion );
|
|
|
|
|
|
- }
|
|
|
+ rotationAxis.copy( unit );
|
|
|
|
|
|
- } else if ( axis === 'Z' ) {
|
|
|
+ var normalToCamera = Math.abs( _alignVector.dot( eye ) ) > 0.3;
|
|
|
|
|
|
- alignVector.set( 0, 0, 1 ).applyEuler( rotation );
|
|
|
+ if ( normalToCamera ) {
|
|
|
|
|
|
- if ( Math.abs( alignVector.dot( _eye ) ) > 0.3 ) {
|
|
|
+ _tempVector.copy( pointEnd ).cross( pointStart );
|
|
|
|
|
|
- _localQuaternion.setFromAxisAngle( _unitZ, _localPoint.angleTo( _localPointStart ) * ( _localCross.z > 0 ? -1 : 1 ) );
|
|
|
- _worldQuaternion.setFromAxisAngle( _unitZ, _worldPoint.angleTo( _worldPointStart ) * ( _worldCross.z > 0 ? -1 : 1 ) );
|
|
|
+ var flip = {
|
|
|
+ X: _tempVector.x > 0 ? -1 : 1,
|
|
|
+ Y: _tempVector.y > 0 ? -1 : 1,
|
|
|
+ Z: _tempVector.z > 0 ? -1 : 1
|
|
|
+ }
|
|
|
|
|
|
- } else {
|
|
|
+ rotationAngle = pointEnd.angleTo( pointStart ) * flip[ axis ];
|
|
|
|
|
|
- _localQuaternion.setFromAxisAngle( _unitZ, _worldPoint.sub( _worldPointStart ).dot( _unitZ.clone().applyEuler( rotation ).cross( _eye ) ) * LINEAR_ROTATION_SPEED );
|
|
|
- _worldQuaternion.setFromAxisAngle( _unitZ, _worldPoint.sub( _worldPointStart ).dot( _unitZ.clone().cross( _eye ) ) * LINEAR_ROTATION_SPEED );
|
|
|
+ } else {
|
|
|
|
|
|
- }
|
|
|
+ _tempVector = unit.clone().applyQuaternion( quaternion );
|
|
|
+ _tempVector2 = pointEnd.clone().sub( pointStart ).applyQuaternion( worldQuaternionStart );
|
|
|
+ rotationAngle = _tempVector2.dot( _tempVector.cross( eye ) ) * LINEAR_ROTATION_SPEED;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
- // Apply rotate
|
|
|
+ // Apply rotation snap
|
|
|
|
|
|
- if ( axis === 'E' || axis === 'XYZE' ) {
|
|
|
+ if ( scope.rotationSnap ) rotationAngle = Math.round( rotationAngle / scope.rotationSnap ) * scope.rotationSnap;
|
|
|
|
|
|
- space = 'world';
|
|
|
+ this.rotationAngle = rotationAngle;
|
|
|
|
|
|
- }
|
|
|
+ // Apply rotate
|
|
|
|
|
|
if ( space === 'local' ) {
|
|
|
|
|
|
object.quaternion.copy( _quaternionStart );
|
|
|
- object.quaternion.multiply( _localQuaternion );
|
|
|
+ object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( rotationAxis, rotationAngle ) );
|
|
|
|
|
|
} else {
|
|
|
|
|
|
- object.quaternion.copy( _worldQuaternion );
|
|
|
+ object.quaternion.copy( _tempQuaternion.setFromAxisAngle( rotationAxis, rotationAngle ) );
|
|
|
object.quaternion.multiply( _quaternionStart );
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( scope.snapAngle) {
|
|
|
-
|
|
|
- // TODO: implement rotation snap
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
}
|
|
|
|
|
|
scope.dispatchEvent( changeEvent );
|
|
@@ -513,9 +540,7 @@ THREE.TransformControls = function ( camera, domElement ) {
|
|
|
|
|
|
if ( 'TouchEvent' in window && event instanceof TouchEvent ) {
|
|
|
|
|
|
- // Force "rollover"
|
|
|
-
|
|
|
- scope.axis = null;
|
|
|
+ scope.axis = null; // Force "rollover"
|
|
|
|
|
|
} else {
|
|
|
|
|
@@ -525,16 +550,16 @@ THREE.TransformControls = function ( camera, domElement ) {
|
|
|
|
|
|
}
|
|
|
|
|
|
- function intersectObjects( pointer, objects ) {
|
|
|
+ function intersectObjects( pointer, objects, camera ) {
|
|
|
|
|
|
var rect = domElement.getBoundingClientRect();
|
|
|
var x = ( pointer.clientX - rect.left ) / rect.width;
|
|
|
var y = ( pointer.clientY - rect.top ) / rect.height;
|
|
|
|
|
|
- pointerVector.set( ( x * 2 ) - 1, - ( y * 2 ) + 1 );
|
|
|
- ray.setFromCamera( pointerVector, camera );
|
|
|
+ _pointerVector.set( ( x * 2 ) - 1, - ( y * 2 ) + 1 );
|
|
|
+ _ray.setFromCamera( _pointerVector, camera );
|
|
|
|
|
|
- var intersections = ray.intersectObjects( objects, true );
|
|
|
+ var intersections = _ray.intersectObjects( objects, true );
|
|
|
|
|
|
return intersections[ 0 ] ? intersections[ 0 ] : false;
|
|
|
|
|
@@ -605,3 +630,884 @@ THREE.TransformControls.prototype = Object.assign( Object.create( THREE.Object3D
|
|
|
isTransformControls: true
|
|
|
|
|
|
} );
|
|
|
+
|
|
|
+
|
|
|
+THREE.TransformControlsGizmo = function () {
|
|
|
+
|
|
|
+ 'use strict';
|
|
|
+
|
|
|
+ THREE.Object3D.call( this );
|
|
|
+
|
|
|
+ this.type = 'TransformControlsGizmo';
|
|
|
+
|
|
|
+ // shared materials
|
|
|
+
|
|
|
+ var gizmoMaterial = new THREE.MeshBasicMaterial({
|
|
|
+ depthTest: false,
|
|
|
+ depthWrite: false,
|
|
|
+ transparent: true,
|
|
|
+ side: THREE.DoubleSide,
|
|
|
+ fog: false
|
|
|
+ });
|
|
|
+
|
|
|
+ var gizmoLineMaterial = new THREE.LineBasicMaterial({
|
|
|
+ depthTest: false,
|
|
|
+ depthWrite: false,
|
|
|
+ transparent: true,
|
|
|
+ linewidth: 1,
|
|
|
+ fog: false
|
|
|
+ });
|
|
|
+
|
|
|
+ // Make unique material for each axis/color
|
|
|
+
|
|
|
+ var matInvisible = gizmoMaterial.clone();
|
|
|
+ matInvisible.opacity = 0.15;
|
|
|
+
|
|
|
+ var matHelper = gizmoMaterial.clone();
|
|
|
+ matHelper.opacity = 0.15;
|
|
|
+
|
|
|
+ var matRed = gizmoMaterial.clone();
|
|
|
+ matRed.color.set( 0xff0000 );
|
|
|
+
|
|
|
+ var matGreen = gizmoMaterial.clone();
|
|
|
+ matGreen.color.set( 0x00ff00 );
|
|
|
+
|
|
|
+ var matBlue = gizmoMaterial.clone();
|
|
|
+ matBlue.color.set( 0x0000ff );
|
|
|
+
|
|
|
+ var matWhiteTransperent = gizmoMaterial.clone();
|
|
|
+ matWhiteTransperent.opacity = 0.25;
|
|
|
+
|
|
|
+ var matYellowTransparent = matWhiteTransperent.clone();
|
|
|
+ matYellowTransparent.color.set( 0xffff00 );
|
|
|
+
|
|
|
+ var matCyanTransparent = matWhiteTransperent.clone();
|
|
|
+ matCyanTransparent.color.set( 0x00ffff );
|
|
|
+
|
|
|
+ var matMagentaTransparent = matWhiteTransperent.clone();
|
|
|
+ matMagentaTransparent.color.set( 0xff00ff );
|
|
|
+
|
|
|
+ var matYellow = gizmoMaterial.clone();
|
|
|
+ matYellow.color.set( 0xffff00 );
|
|
|
+
|
|
|
+ var matLineRed = gizmoLineMaterial.clone();
|
|
|
+ matLineRed.color.set( 0xff0000 );
|
|
|
+
|
|
|
+ var matLineGreen = gizmoLineMaterial.clone();
|
|
|
+ matLineGreen.color.set( 0x00ff00 );
|
|
|
+
|
|
|
+ var matLineBlue = gizmoLineMaterial.clone();
|
|
|
+ matLineBlue.color.set( 0x0000ff );
|
|
|
+
|
|
|
+ var matLineCyan = gizmoLineMaterial.clone();
|
|
|
+ matLineCyan.color.set( 0x00ffff );
|
|
|
+
|
|
|
+ var matLineMagenta = gizmoLineMaterial.clone();
|
|
|
+ matLineMagenta.color.set( 0xff00ff );
|
|
|
+
|
|
|
+ var matLineBlue = gizmoLineMaterial.clone();
|
|
|
+ matLineBlue.color.set( 0x0000ff );
|
|
|
+
|
|
|
+ var matLineYellow = gizmoLineMaterial.clone();
|
|
|
+ matLineYellow.color.set( 0xffff00 );
|
|
|
+
|
|
|
+ var matLineGray = gizmoLineMaterial.clone();
|
|
|
+ matLineGray.color.set( 0x787878);
|
|
|
+
|
|
|
+ var matLineYellowTransparent = matLineYellow.clone();
|
|
|
+ matLineYellowTransparent.opacity = 0.25;
|
|
|
+
|
|
|
+ // reusable geometry
|
|
|
+
|
|
|
+ var arrowGeometry = new THREE.CylinderGeometry( 0, 0.05, 0.2, 12, 1, false);
|
|
|
+
|
|
|
+ var scaleHandleGeometry = new THREE.BoxGeometry( 0.125, 0.125, 0.125);
|
|
|
+
|
|
|
+ var lineGeometry = new THREE.BufferGeometry( );
|
|
|
+ lineGeometry.addAttribute('position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
|
|
|
+
|
|
|
+ var CircleGeometry = function( radius, arc ) {
|
|
|
+
|
|
|
+ var geometry = new THREE.BufferGeometry( );
|
|
|
+ var vertices = [];
|
|
|
+
|
|
|
+ for ( var i = 0; i <= 64 * arc; ++i ) {
|
|
|
+
|
|
|
+ vertices.push( 0, Math.cos( i / 32 * Math.PI ) * radius, Math.sin( i / 32 * Math.PI ) * radius );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ geometry.addAttribute('position', new THREE.Float32BufferAttribute( vertices, 3 ) );
|
|
|
+
|
|
|
+ return geometry;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
|
|
|
+
|
|
|
+ var TranslateHelperGeometry = function( radius, arc ) {
|
|
|
+
|
|
|
+ var geometry = new THREE.BufferGeometry()
|
|
|
+
|
|
|
+ geometry.addAttribute('position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
|
|
|
+
|
|
|
+ return geometry;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ // Gizmo definitions - custom hierarchy definitions for setupGizmo() function
|
|
|
+
|
|
|
+ var gizmoTranslate = {
|
|
|
+ X: [
|
|
|
+ [ new THREE.Mesh( arrowGeometry, matRed ), [ 1, 0, 0 ], [ 0, 0, -Math.PI / 2 ], null, 'fwd' ],
|
|
|
+ [ new THREE.Mesh( arrowGeometry, matRed ), [ 1, 0, 0 ], [ 0, 0, Math.PI / 2 ], null, 'bwd' ],
|
|
|
+ [ new THREE.Line( lineGeometry, matLineRed ) ]
|
|
|
+ ],
|
|
|
+ Y: [
|
|
|
+ [ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 1, 0 ], null, null, 'fwd' ],
|
|
|
+ [ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 1, 0 ], [ Math.PI, 0, 0 ], null, 'bwd' ],
|
|
|
+ [ new THREE.Line( lineGeometry, matLineGreen ), null, [ 0, 0, Math.PI / 2 ] ]
|
|
|
+ ],
|
|
|
+ Z: [
|
|
|
+ [ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 1 ], [ Math.PI / 2, 0, 0 ], null, 'fwd' ],
|
|
|
+ [ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 1 ], [ -Math.PI / 2, 0, 0 ], null, 'bwd' ],
|
|
|
+ [ new THREE.Line( lineGeometry, matLineBlue ), null, [ 0, -Math.PI / 2, 0 ] ]
|
|
|
+ ],
|
|
|
+ XYZ: [
|
|
|
+ [ new THREE.Mesh( new THREE.OctahedronGeometry( 0.1, 0 ), matWhiteTransperent ), [ 0, 0, 0 ], [ 0, 0, 0 ] ]
|
|
|
+ ],
|
|
|
+ XY: [
|
|
|
+ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matYellowTransparent ), [ 0.15, 0.15, 0 ] ],
|
|
|
+ [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.18, 0.3, 0 ], null, [ 0.125, 1, 1 ] ],
|
|
|
+ [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.3, 0.18, 0 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ] ]
|
|
|
+ ],
|
|
|
+ YZ: [
|
|
|
+ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matCyanTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ] ],
|
|
|
+ [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.18, 0.3 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ] ],
|
|
|
+ [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.3, 0.18 ], [ 0, -Math.PI / 2, 0 ], [ 0.125, 1, 1 ] ]
|
|
|
+ ],
|
|
|
+ XZ: [
|
|
|
+ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matMagentaTransparent ), [ 0.15, 0, 0.15 ], [ -Math.PI / 2, 0, 0 ] ],
|
|
|
+ [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.18, 0, 0.3 ], null, [ 0.125, 1, 1 ] ],
|
|
|
+ [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.3, 0, 0.18 ], [ 0, -Math.PI / 2, 0 ], [ 0.125, 1, 1 ] ]
|
|
|
+ ]
|
|
|
+ };
|
|
|
+
|
|
|
+ var pickerTranslate = {
|
|
|
+ X: [
|
|
|
+ [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0.6, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ]
|
|
|
+ ],
|
|
|
+ Y: [
|
|
|
+ [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0, 0.6, 0 ] ]
|
|
|
+ ],
|
|
|
+ Z: [
|
|
|
+ [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0, 0, 0.6 ], [ Math.PI / 2, 0, 0 ] ]
|
|
|
+ ],
|
|
|
+ XYZ: [
|
|
|
+ [ new THREE.Mesh( new THREE.OctahedronGeometry( 0.2, 0 ), matInvisible ) ]
|
|
|
+ ],
|
|
|
+ XY: [
|
|
|
+ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0.2, 0.2, 0 ] ]
|
|
|
+ ],
|
|
|
+ YZ: [
|
|
|
+ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0, 0.2, 0.2 ], [ 0, Math.PI / 2, 0 ] ]
|
|
|
+ ],
|
|
|
+ XZ: [
|
|
|
+ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0.2, 0, 0.2 ], [ -Math.PI / 2, 0, 0 ] ]
|
|
|
+ ]
|
|
|
+ };
|
|
|
+
|
|
|
+ var helperTranslate = {
|
|
|
+ START: [
|
|
|
+ [ new THREE.Mesh( new THREE.OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
|
|
|
+ ],
|
|
|
+ END: [
|
|
|
+ [ new THREE.Mesh( new THREE.OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
|
|
|
+ ],
|
|
|
+ DELTA: [
|
|
|
+ [ new THREE.Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
|
|
|
+ ],
|
|
|
+ X: [
|
|
|
+ [ new THREE.Line( lineGeometry, matHelper.clone() ), [ -1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
|
|
|
+ ],
|
|
|
+ Y: [
|
|
|
+ [ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, -1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
|
|
|
+ ],
|
|
|
+ Z: [
|
|
|
+ [ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, -1e3 ], [ 0, -Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
|
|
|
+ ]
|
|
|
+ };
|
|
|
+
|
|
|
+ var gizmoRotate = {
|
|
|
+ X: [
|
|
|
+ [ new THREE.Line( new CircleGeometry( 1, 0.5 ), matLineRed ) ],
|
|
|
+ [ new THREE.Mesh( new THREE.OctahedronGeometry( 0.04, 0 ), matRed ), [ 0, 0, 0.99 ], null, [ 1, 3, 1 ], 'linear' ],
|
|
|
+ [ new THREE.Mesh( new THREE.OctahedronGeometry( 0.03, 0 ), matRed ), [ 0, 0, 1 ], null, [ 4, 1, 4 ], 'radial' ],
|
|
|
+ ],
|
|
|
+ Y: [
|
|
|
+ [ new THREE.Line( new CircleGeometry( 1, 0.5 ), matLineGreen ), null, [ 0, 0, -Math.PI / 2 ] ],
|
|
|
+ [ new THREE.Mesh( new THREE.OctahedronGeometry( 0.04, 0 ), matGreen ), [ 0, 0, 0.99 ], null, [ 3, 1, 1 ], 'linear' ],
|
|
|
+ [ new THREE.Mesh( new THREE.OctahedronGeometry( 0.03, 0 ), matGreen ), [ 0, 0, 1 ], null, [ 1, 4, 4 ], 'radial' ],
|
|
|
+ ],
|
|
|
+ Z: [
|
|
|
+ [ new THREE.Line( new CircleGeometry( 1, 0.5 ), matLineBlue ), null, [ 0, Math.PI / 2, 0 ] ],
|
|
|
+ [ new THREE.Mesh( new THREE.OctahedronGeometry( 0.04, 0 ), matBlue ), [ 0.99, 0, 0 ], null, [ 1, 3, 1 ], 'linear' ],
|
|
|
+ [ new THREE.Mesh( new THREE.OctahedronGeometry( 0.03, 0 ), matBlue ), [ 1, 0, 0 ], null, [ 4, 1, 4 ], 'radial' ],
|
|
|
+ ],
|
|
|
+ E: [
|
|
|
+ [ new THREE.Line( new CircleGeometry( 1.25, 1 ), matLineYellowTransparent ), null, [ 0, Math.PI / 2, 0 ] ],
|
|
|
+ [ new THREE.Mesh( new THREE.CylinderGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 1.17, 0, 0 ], [ 0, 0, -Math.PI / 2 ], [ 1, 1, 0.001 ]],
|
|
|
+ [ new THREE.Mesh( new THREE.CylinderGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ -1.17, 0, 0 ], [ 0, 0, Math.PI / 2 ], [ 1, 1, 0.001 ]],
|
|
|
+ [ new THREE.Mesh( new THREE.CylinderGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 0, -1.17, 0 ], [ Math.PI, 0, 0 ], [ 1, 1, 0.001 ]],
|
|
|
+ [ new THREE.Mesh( new THREE.CylinderGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 0, 1.17, 0 ], [ 0, 0, 0 ], [ 1, 1, 0.001 ]],
|
|
|
+ ],
|
|
|
+ XYZE: [
|
|
|
+ [ new THREE.Line( new CircleGeometry( 1, 1 ), matLineGray ), null, [ 0, Math.PI / 2, 0 ] ]
|
|
|
+ ]
|
|
|
+ };
|
|
|
+
|
|
|
+ var helperRotate = {
|
|
|
+ AXIS: [
|
|
|
+ [ new THREE.Line( lineGeometry, matHelper.clone() ), [ -1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
|
|
|
+ ]
|
|
|
+ };
|
|
|
+
|
|
|
+ var pickerRotate = {
|
|
|
+ X: [
|
|
|
+ [ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, -Math.PI / 2, -Math.PI / 2 ] ],
|
|
|
+ ],
|
|
|
+ Y: [
|
|
|
+ [ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ] ],
|
|
|
+ ],
|
|
|
+ Z: [
|
|
|
+ [ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ],
|
|
|
+ ],
|
|
|
+ E: [
|
|
|
+ [ new THREE.Mesh( new THREE.TorusGeometry( 1.25, 0.1, 2, 24 ), matInvisible ) ]
|
|
|
+ ],
|
|
|
+ XYZE: [
|
|
|
+ [ new THREE.Mesh( new THREE.SphereGeometry( 0.7, 10, 8 ), matInvisible ) ]
|
|
|
+ ]
|
|
|
+ };
|
|
|
+
|
|
|
+ var gizmoScale = {
|
|
|
+ X: [
|
|
|
+ [ new THREE.Mesh( scaleHandleGeometry, matRed ), [ 0.8, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ],
|
|
|
+ [ new THREE.Line( lineGeometry, matLineRed ), null, null, [ 0.8, 1, 1 ] ]
|
|
|
+ ],
|
|
|
+ Y: [
|
|
|
+ [ new THREE.Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.8, 0 ] ],
|
|
|
+ [ new THREE.Line( lineGeometry, matLineGreen ), null, [ 0, 0, Math.PI / 2 ], [ 0.8, 1, 1 ] ]
|
|
|
+ ],
|
|
|
+ Z: [
|
|
|
+ [ new THREE.Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.8 ], [ Math.PI / 2, 0, 0 ] ],
|
|
|
+ [ new THREE.Line( lineGeometry, matLineBlue ), null, [ 0, -Math.PI / 2, 0 ], [ 0.8, 1, 1 ] ]
|
|
|
+ ],
|
|
|
+ XY: [
|
|
|
+ [ new THREE.Mesh( scaleHandleGeometry, matYellowTransparent ), [ 0.85, 0.85, 0 ], null, [ 2, 2, 0.2 ] ],
|
|
|
+ [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.855, 0.98, 0 ], null, [ 0.125, 1, 1 ] ],
|
|
|
+ [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.98, 0.855, 0 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ] ]
|
|
|
+ ],
|
|
|
+ YZ: [
|
|
|
+ [ new THREE.Mesh( scaleHandleGeometry, matCyanTransparent ), [ 0, 0.85, 0.85 ], null, [ 0.2, 2, 2 ] ],
|
|
|
+ [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.855, 0.98 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ] ],
|
|
|
+ [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.98, 0.855 ], [ 0, -Math.PI / 2, 0 ], [ 0.125, 1, 1 ] ]
|
|
|
+ ],
|
|
|
+ XZ: [
|
|
|
+ [ new THREE.Mesh( scaleHandleGeometry, matMagentaTransparent ), [ 0.85, 0, 0.85 ], null, [ 2, 0.2, 2 ] ],
|
|
|
+ [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.855, 0, 0.98 ], null, [ 0.125, 1, 1 ] ],
|
|
|
+ [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.98, 0, 0.855 ], [ 0, -Math.PI / 2, 0 ], [ 0.125, 1, 1 ] ]
|
|
|
+ ],
|
|
|
+ XYZX: [
|
|
|
+ [ new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ), matWhiteTransperent ), [ 1.1, 0, 0 ] ],
|
|
|
+ ],
|
|
|
+ XYZY: [
|
|
|
+ [ new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ), matWhiteTransperent ), [ 0, 1.1, 0 ] ],
|
|
|
+ ],
|
|
|
+ XYZZ: [
|
|
|
+ [ new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ), matWhiteTransperent ), [ 0, 0, 1.1 ] ],
|
|
|
+ ]
|
|
|
+ };
|
|
|
+
|
|
|
+ var pickerScale = {
|
|
|
+ X: [
|
|
|
+ [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0.5, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ]
|
|
|
+ ],
|
|
|
+ Y: [
|
|
|
+ [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0, 0.5, 0 ] ]
|
|
|
+ ],
|
|
|
+ Z: [
|
|
|
+ [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ] ]
|
|
|
+ ],
|
|
|
+ XY: [
|
|
|
+ [ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0.85, 0.85, 0 ], null, [ 3, 3, 0.2 ] ],
|
|
|
+ ],
|
|
|
+ YZ: [
|
|
|
+ [ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0, 0.85, 0.85 ], null, [ 0.2, 3, 3 ] ],
|
|
|
+ ],
|
|
|
+ XZ: [
|
|
|
+ [ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0.85, 0, 0.85 ], null, [ 3, 0.2, 3 ] ],
|
|
|
+ ],
|
|
|
+ XYZX: [
|
|
|
+ [ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 1.1, 0, 0 ] ],
|
|
|
+ ],
|
|
|
+ XYZY: [
|
|
|
+ [ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 1.1, 0 ] ],
|
|
|
+ ],
|
|
|
+ XYZZ: [
|
|
|
+ [ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 1.1 ] ],
|
|
|
+ ]
|
|
|
+ };
|
|
|
+
|
|
|
+ var helperScale = {
|
|
|
+ X: [
|
|
|
+ [ new THREE.Line( lineGeometry, matHelper.clone() ), [ -1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
|
|
|
+ ],
|
|
|
+ Y: [
|
|
|
+ [ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, -1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
|
|
|
+ ],
|
|
|
+ Z: [
|
|
|
+ [ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, -1e3 ], [ 0, -Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
|
|
|
+ ]
|
|
|
+ };
|
|
|
+
|
|
|
+ // Creates an Object3D with gizmos described in custom hierarchy definition.
|
|
|
+
|
|
|
+ var setupGizmo = function( gizmoMap ) {
|
|
|
+
|
|
|
+ var gizmo = new THREE.Object3D();
|
|
|
+
|
|
|
+ for ( var name in gizmoMap ) {
|
|
|
+
|
|
|
+ for ( var i = gizmoMap[ name ].length; i --; ) {
|
|
|
+
|
|
|
+ var object = gizmoMap[ name ][ i ][ 0 ].clone();
|
|
|
+ var position = gizmoMap[ name ][ i ][ 1 ];
|
|
|
+ var rotation = gizmoMap[ name ][ i ][ 2 ];
|
|
|
+ var scale = gizmoMap[ name ][ i ][ 3 ];
|
|
|
+ var tag = gizmoMap[ name ][ i ][ 4 ];
|
|
|
+
|
|
|
+ // name and tag properties are essential for picking and updating logic.
|
|
|
+ object.name = name;
|
|
|
+ object.tag = tag;
|
|
|
+
|
|
|
+ if (position) {
|
|
|
+ object.position.set(position[ 0 ], position[ 1 ], position[ 2 ]);
|
|
|
+ }
|
|
|
+ if (rotation) {
|
|
|
+ object.rotation.set(rotation[ 0 ], rotation[ 1 ], rotation[ 2 ]);
|
|
|
+ }
|
|
|
+ if (scale) {
|
|
|
+ object.scale.set(scale[ 0 ], scale[ 1 ], scale[ 2 ]);
|
|
|
+ }
|
|
|
+
|
|
|
+ object.updateMatrix();
|
|
|
+
|
|
|
+ var tempGeometry = object.geometry.clone();
|
|
|
+ tempGeometry.applyMatrix(object.matrix);
|
|
|
+ object.geometry = tempGeometry;
|
|
|
+
|
|
|
+ object.position.set( 0, 0, 0 );
|
|
|
+ object.rotation.set( 0, 0, 0 );
|
|
|
+ object.scale.set(1, 1, 1);
|
|
|
+
|
|
|
+ gizmo.add(object);
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return gizmo;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ // Reusable utility variables
|
|
|
+
|
|
|
+ var tempVector = new THREE.Vector3( 0, 0, 0 );
|
|
|
+ var tempEuler = new THREE.Euler();
|
|
|
+ var alignVector = new THREE.Vector3( 0, 1, 0 );
|
|
|
+ var zeroVector = new THREE.Vector3( 0, 0, 0 );
|
|
|
+ var lookAtMatrix = new THREE.Matrix4();
|
|
|
+ var tempQuaternion = new THREE.Quaternion();
|
|
|
+ var tempQuaternion2 = new THREE.Quaternion();
|
|
|
+ var identityQuaternion = new THREE.Quaternion();
|
|
|
+
|
|
|
+ var unitX = new THREE.Vector3( 1, 0, 0 );
|
|
|
+ var unitY = new THREE.Vector3( 0, 1, 0 );
|
|
|
+ var unitZ = new THREE.Vector3( 0, 0, 1 );
|
|
|
+
|
|
|
+ // Gizmo creation
|
|
|
+
|
|
|
+ this.gizmo = {};
|
|
|
+ this.picker = {};
|
|
|
+ this.helper = {};
|
|
|
+
|
|
|
+ this.add( this.gizmo[ "translate" ] = setupGizmo( gizmoTranslate ) );
|
|
|
+ this.add( this.gizmo[ "rotate" ] = setupGizmo( gizmoRotate ) );
|
|
|
+ this.add( this.gizmo[ "scale" ] = setupGizmo( gizmoScale ) );
|
|
|
+ this.add( this.picker[ "translate" ] = setupGizmo( pickerTranslate ) );
|
|
|
+ this.add( this.picker[ "rotate" ] = setupGizmo( pickerRotate ) );
|
|
|
+ this.add( this.picker[ "scale" ] = setupGizmo( pickerScale ) );
|
|
|
+ this.add( this.helper[ "translate" ] = setupGizmo( helperTranslate ) );
|
|
|
+ this.add( this.helper[ "rotate" ] = setupGizmo( helperRotate ) );
|
|
|
+ this.add( this.helper[ "scale" ] = setupGizmo( helperScale ) );
|
|
|
+
|
|
|
+ // Pickers should be hidden always
|
|
|
+
|
|
|
+ this.picker[ "translate" ].visible = false;
|
|
|
+ this.picker[ "rotate" ].visible = false;
|
|
|
+ this.picker[ "scale" ].visible = false;
|
|
|
+
|
|
|
+ // updateMatrixWorld will update transformations and appearance of individual handles
|
|
|
+
|
|
|
+ this.updateMatrixWorld = function () {
|
|
|
+
|
|
|
+ var space = this.space;
|
|
|
+
|
|
|
+ if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
|
|
|
+
|
|
|
+ var quaternion = space === "local" ? this.worldQuaternion : identityQuaternion;
|
|
|
+
|
|
|
+ // Show only gizmos for current transform mode
|
|
|
+
|
|
|
+ this.gizmo[ "translate" ].visible = this.mode === "translate";
|
|
|
+ this.gizmo[ "rotate" ].visible = this.mode === "rotate";
|
|
|
+ this.gizmo[ "scale" ].visible = this.mode === "scale";
|
|
|
+
|
|
|
+ this.helper[ "translate" ].visible = this.mode === "translate";
|
|
|
+ this.helper[ "rotate" ].visible = this.mode === "rotate";
|
|
|
+ this.helper[ "scale" ].visible = this.mode === "scale";
|
|
|
+
|
|
|
+
|
|
|
+ var handles = [];
|
|
|
+ handles = handles.concat( this.picker[ this.mode ].children );
|
|
|
+ handles = handles.concat( this.gizmo[ this.mode ].children );
|
|
|
+ handles = handles.concat( this.helper[ this.mode ].children );
|
|
|
+
|
|
|
+ for ( var i = 0; i < handles.length; i++ ) {
|
|
|
+
|
|
|
+ var handle = handles[i];
|
|
|
+
|
|
|
+ // hide aligned to camera
|
|
|
+
|
|
|
+ handle.visible = true;
|
|
|
+ handle.rotation.set( 0, 0, 0 );
|
|
|
+ handle.position.copy( this.worldPosition );
|
|
|
+
|
|
|
+ var eyeDistance = this.worldPosition.distanceTo( this.cameraPosition);
|
|
|
+ handle.scale.set( 1, 1, 1 ).multiplyScalar( eyeDistance * this.size / 7 );
|
|
|
+
|
|
|
+ // TODO: simplify helpers and consider decoupling from gizmo
|
|
|
+
|
|
|
+ if ( handle.tag === 'helper' ) {
|
|
|
+
|
|
|
+ handle.visible = false;
|
|
|
+
|
|
|
+ if ( handle.name === 'AXIS' ) {
|
|
|
+
|
|
|
+ handle.position.copy( this.worldPositionStart );
|
|
|
+ handle.visible = !!this.axis;
|
|
|
+
|
|
|
+ if ( this.axis === 'X' ) {
|
|
|
+
|
|
|
+ tempQuaternion.setFromEuler( tempEuler.set( 0, 0, 0 ) );
|
|
|
+ handle.quaternion.copy( quaternion ).multiply( tempQuaternion );
|
|
|
+
|
|
|
+ if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
|
|
|
+ handle.visible = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( this.axis === 'Y' ) {
|
|
|
+
|
|
|
+ tempQuaternion.setFromEuler( tempEuler.set( 0, 0, Math.PI / 2 ) );
|
|
|
+ handle.quaternion.copy( quaternion ).multiply( tempQuaternion );
|
|
|
+
|
|
|
+ if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
|
|
|
+ handle.visible = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( this.axis === 'Z' ) {
|
|
|
+
|
|
|
+ tempQuaternion.setFromEuler( tempEuler.set( 0, Math.PI / 2, 0 ) );
|
|
|
+ handle.quaternion.copy( quaternion ).multiply( tempQuaternion );
|
|
|
+
|
|
|
+ if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
|
|
|
+ handle.visible = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( this.axis === 'XYZE' ) {
|
|
|
+
|
|
|
+ tempQuaternion.setFromEuler( tempEuler.set( 0, Math.PI / 2, 0 ) );
|
|
|
+ alignVector.copy( this.rotationAxis );
|
|
|
+ handle.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( zeroVector, alignVector, unitY ) );
|
|
|
+ handle.quaternion.multiply( tempQuaternion );
|
|
|
+ handle.visible = this.dragging;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( this.axis === 'E' ) {
|
|
|
+
|
|
|
+ handle.visible = false;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ } else if ( handle.name === 'START' ) {
|
|
|
+
|
|
|
+ handle.position.copy( this.worldPositionStart );
|
|
|
+ handle.visible = this.dragging;
|
|
|
+
|
|
|
+ } else if ( handle.name === 'END' ) {
|
|
|
+
|
|
|
+ handle.position.copy( this.worldPosition );
|
|
|
+ handle.visible = this.dragging;
|
|
|
+
|
|
|
+ } else if ( handle.name === 'DELTA' ) {
|
|
|
+
|
|
|
+ handle.position.copy( this.worldPositionStart );
|
|
|
+ handle.quaternion.copy( this.worldQuaternionStart );
|
|
|
+ tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( -1 );
|
|
|
+ tempVector.applyQuaternion( this.worldQuaternionStart.clone().inverse() );
|
|
|
+ handle.scale.copy( tempVector );
|
|
|
+ handle.visible = this.dragging;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ handle.quaternion.copy( quaternion );
|
|
|
+
|
|
|
+ if ( this.dragging ) {
|
|
|
+
|
|
|
+ handle.position.copy( this.worldPositionStart );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ handle.position.copy( this.worldPosition );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( this.axis ) {
|
|
|
+
|
|
|
+ handle.visible = this.axis.search( handle.name ) !== -1;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // If updating helper, skip rest of the loop
|
|
|
+ continue;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Align handles to current local or world rotation
|
|
|
+
|
|
|
+ handle.quaternion.copy( quaternion );
|
|
|
+
|
|
|
+ if ( this.mode === 'translate' || this.mode === 'scale' ) {
|
|
|
+
|
|
|
+ // Hide translate and scale axis facing the camera
|
|
|
+
|
|
|
+ if ( handle.name === 'X' || handle.name === 'XYZX' ) {
|
|
|
+ if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.99 ) {
|
|
|
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
|
|
|
+ handle.visible = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if ( handle.name === 'Y' || handle.name === 'XYZY' ) {
|
|
|
+ if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.99 ) {
|
|
|
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
|
|
|
+ handle.visible = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if ( handle.name === 'Z' || handle.name === 'XYZZ' ) {
|
|
|
+ if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.99 ) {
|
|
|
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
|
|
|
+ handle.visible = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if ( handle.name === 'XY' ) {
|
|
|
+ if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < 0.2 ) {
|
|
|
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
|
|
|
+ handle.visible = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if ( handle.name === 'YZ' ) {
|
|
|
+ if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < 0.2 ) {
|
|
|
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
|
|
|
+ handle.visible = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if ( handle.name === 'XZ' ) {
|
|
|
+ if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < 0.2 ) {
|
|
|
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
|
|
|
+ handle.visible = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Flip translate and scale axis ocluded behind another axis
|
|
|
+
|
|
|
+ if ( handle.name.search( 'X' ) !== -1 ) {
|
|
|
+ if ( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) < -0.4 ) {
|
|
|
+ if ( handle.tag === 'fwd' ) {
|
|
|
+ handle.visible = false;
|
|
|
+ } else {
|
|
|
+ handle.scale.x *= -1;
|
|
|
+ }
|
|
|
+ } else if ( handle.tag === 'bwd' ) {
|
|
|
+ handle.visible = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( handle.name.search( 'Y' ) !== -1 ) {
|
|
|
+ if ( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) < -0.4 ) {
|
|
|
+ if ( handle.tag === 'fwd' ) {
|
|
|
+ handle.visible = false;
|
|
|
+ } else {
|
|
|
+ handle.scale.y *= -1;
|
|
|
+ }
|
|
|
+ } else if ( handle.tag === 'bwd' ) {
|
|
|
+ handle.visible = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( handle.name.search( 'Z' ) !== -1 ) {
|
|
|
+ if ( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) < -0.4 ) {
|
|
|
+ if ( handle.tag === 'fwd' ) {
|
|
|
+ handle.visible = false;
|
|
|
+ } else {
|
|
|
+ handle.scale.z *= -1;
|
|
|
+ }
|
|
|
+ } else if ( handle.tag === 'bwd' ) {
|
|
|
+ handle.visible = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ } else if ( this.mode === 'rotate' ) {
|
|
|
+
|
|
|
+ // switch between liner/radial quaternion handle affordances
|
|
|
+
|
|
|
+ if ( handle.name === 'X' ) {
|
|
|
+ if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.3 ) {
|
|
|
+ if ( handle.tag === 'linear' ) {
|
|
|
+ handle.visible = false;
|
|
|
+ }
|
|
|
+ } else if ( handle.tag === 'radial' ) {
|
|
|
+ handle.visible = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( handle.name === 'Y' ) {
|
|
|
+ if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.3 ) {
|
|
|
+ if ( handle.tag === 'linear' ) {
|
|
|
+ handle.visible = false;
|
|
|
+ }
|
|
|
+ } else if ( handle.tag === 'radial' ) {
|
|
|
+ handle.visible = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( handle.name === 'Z' ) {
|
|
|
+ if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.3 ) {
|
|
|
+ if ( handle.tag === 'linear' ) {
|
|
|
+ handle.visible = false;
|
|
|
+ }
|
|
|
+ } else if ( handle.tag === 'radial' ) {
|
|
|
+ handle.visible = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Align handles to current local or world rotation
|
|
|
+
|
|
|
+ tempQuaternion2.copy( quaternion );
|
|
|
+ alignVector.copy( this.eye ).applyQuaternion( tempQuaternion.copy( quaternion ).inverse() );
|
|
|
+
|
|
|
+ if ( handle.name.search( "E" ) !== - 1 ) {
|
|
|
+
|
|
|
+ handle.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( this.eye, zeroVector, unitY ) );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( handle.name === 'X' ) {
|
|
|
+
|
|
|
+ tempQuaternion.setFromAxisAngle( unitX, Math.atan2( -alignVector.y, alignVector.z ) );
|
|
|
+ tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion );
|
|
|
+ handle.quaternion.copy( tempQuaternion );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( handle.name === 'Y' ) {
|
|
|
+
|
|
|
+ tempQuaternion.setFromAxisAngle( unitY, Math.atan2( alignVector.x, alignVector.z ) );
|
|
|
+ tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion );
|
|
|
+ handle.quaternion.copy( tempQuaternion );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( handle.name === 'Z' ) {
|
|
|
+
|
|
|
+ tempQuaternion.setFromAxisAngle( unitZ, Math.atan2( alignVector.y, alignVector.x ) );
|
|
|
+ tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion );
|
|
|
+ handle.quaternion.copy( tempQuaternion );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // highlight selected axis
|
|
|
+
|
|
|
+ handle.material._opacity = handle.material._opacity || handle.material.opacity;
|
|
|
+ handle.material._color = handle.material._color || handle.material.color.clone();
|
|
|
+
|
|
|
+ handle.material.color.copy( handle.material._color );
|
|
|
+ handle.material.opacity = handle.material._opacity;
|
|
|
+
|
|
|
+ if ( this.axis ) {
|
|
|
+
|
|
|
+ if ( handle.name === this.axis ) {
|
|
|
+
|
|
|
+ handle.material.opacity *= 2.0;
|
|
|
+ handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );
|
|
|
+
|
|
|
+ } else if ( this.axis.split('').some( function( a ) { return handle.name === a; } ) ) {
|
|
|
+
|
|
|
+ handle.material.opacity *= 2.0;
|
|
|
+ handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ handle.material.opacity *= 0.15;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ THREE.Object3D.prototype.updateMatrixWorld.call( this );
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ this.setMode = function() {
|
|
|
+
|
|
|
+ console.warn( 'THREE.TransformControlsGizmo: setMode function has been depricated.' );
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+THREE.TransformControlsGizmo.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {
|
|
|
+
|
|
|
+ constructor: THREE.TransformControlsGizmo,
|
|
|
+
|
|
|
+ isTransformControlsGizmo: true
|
|
|
+
|
|
|
+} );
|
|
|
+
|
|
|
+
|
|
|
+THREE.TransformControlsPlane = function () {
|
|
|
+
|
|
|
+ 'use strict';
|
|
|
+
|
|
|
+ THREE.Mesh.call( this,
|
|
|
+ new THREE.PlaneBufferGeometry( 100000, 100000, 2, 2 ),
|
|
|
+ new THREE.MeshBasicMaterial( { visible: false, wireframe: true, side: THREE.DoubleSide, transparent: true, opacity: 0.1 } )
|
|
|
+ );
|
|
|
+
|
|
|
+ this.type = 'TransformControlsPlane';
|
|
|
+
|
|
|
+ var unitX = new THREE.Vector3( 1, 0, 0 );
|
|
|
+ var unitY = new THREE.Vector3( 0, 1, 0 );
|
|
|
+ var unitZ = new THREE.Vector3( 0, 0, 1 );
|
|
|
+
|
|
|
+ var tempVector = new THREE.Vector3();
|
|
|
+ var dirVector = new THREE.Vector3();
|
|
|
+ var alignVector = new THREE.Vector3();
|
|
|
+ var tempMatrix = new THREE.Matrix4();
|
|
|
+ var camRotation = new THREE.Euler();
|
|
|
+ var identityQuaternion = new THREE.Quaternion();
|
|
|
+
|
|
|
+ this.updateMatrixWorld = function() {
|
|
|
+
|
|
|
+ var space = this.space;
|
|
|
+
|
|
|
+ this.position.copy( this.worldPosition );
|
|
|
+
|
|
|
+ if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
|
|
|
+
|
|
|
+ unitX.set( 1, 0, 0 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion );
|
|
|
+ unitY.set( 0, 1, 0 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion );
|
|
|
+ unitZ.set( 0, 0, 1 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion );
|
|
|
+
|
|
|
+ // Align the plane for current transform mode, axis and space.
|
|
|
+
|
|
|
+ alignVector.copy( unitY );
|
|
|
+
|
|
|
+ switch ( this.mode ) {
|
|
|
+ case 'translate':
|
|
|
+ case 'scale':
|
|
|
+ switch ( this.axis ) {
|
|
|
+ case 'X':
|
|
|
+ alignVector.copy( this.eye ).cross( unitX );
|
|
|
+ dirVector.copy( unitX ).cross( alignVector );
|
|
|
+ break;
|
|
|
+ case 'Y':
|
|
|
+ alignVector.copy( this.eye ).cross( unitY );
|
|
|
+ dirVector.copy( unitY ).cross( alignVector );
|
|
|
+ break;
|
|
|
+ case 'Z':
|
|
|
+ alignVector.copy( this.eye ).cross( unitZ );
|
|
|
+ dirVector.copy( unitZ ).cross( alignVector );
|
|
|
+ break;
|
|
|
+ case 'XY':
|
|
|
+ dirVector.copy( unitZ );
|
|
|
+ break;
|
|
|
+ case 'YZ':
|
|
|
+ dirVector.copy( unitX );
|
|
|
+ break;
|
|
|
+ case 'XZ':
|
|
|
+ alignVector.copy( unitZ );
|
|
|
+ dirVector.copy( unitY );
|
|
|
+ break;
|
|
|
+ case 'XYZ':
|
|
|
+ case 'E':
|
|
|
+ dirVector.set( 0, 0, 0 );
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case 'rotate':
|
|
|
+ default:
|
|
|
+ // special case for rotate
|
|
|
+ dirVector.set( 0, 0, 0 );
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( dirVector.length() === 0 ) {
|
|
|
+
|
|
|
+ // If in rotate mode, make the plane parallel to camera
|
|
|
+ this.quaternion.copy( this.cameraQuaternion );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ tempMatrix.lookAt( tempVector.set( 0, 0, 0 ), dirVector, alignVector );
|
|
|
+
|
|
|
+ this.quaternion.setFromRotationMatrix( tempMatrix );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ THREE.Object3D.prototype.updateMatrixWorld.call( this );
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+THREE.TransformControlsPlane.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), {
|
|
|
+
|
|
|
+ constructor: THREE.TransformControlsPlane,
|
|
|
+
|
|
|
+ isTransformControlsPlane: true
|
|
|
+
|
|
|
+} );
|