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@@ -18,10 +18,11 @@
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<h2>Constructor</h2>
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<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
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-
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<div>
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- geometry — An instance of [page:Geometry].<br />
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- material — An instance of [page:Material] (optional).
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+ [page:Geometry geometry] — (optional) an instance of [page:Geometry] or [page:BufferGeometry].
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+ Default is a new [page:BufferGeometry].<br />
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+ [page:Material material] — (optional) a [page:Material]. Default is a new [page:PointsMaterial]
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+ with a random color.
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</div>
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@@ -29,12 +30,25 @@
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<div>See the base [page:Object3D] class for common properties.</div>
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<h3>[property:Geometry geometry]</h3>
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+ <div>
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+ An instance of [page:Geometry] or [page:BufferGeometry] (or derived classes),
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+ defining the object's structure.<br /><br />
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- <div>An instance of [page:Geometry], where each vertex designates the position the points.</div>
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+ Its recommended to always use a [page:BufferGeometry] if possible for best performance.
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+ </div>
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- <h3>[property:Material material]</h3>
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+ <h3>[property:Boolean isPoints]</h3>
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+ <div>
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+ Used to check whether this or derived classes are points. Default is *true*.<br /><br />
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- <div>An instance of [page:Material], defining the object's appearance. Default is a [page:PointsMaterial] with randomised colour.</div>
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+ You should not change this, as it used internally for optimisation.
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+ </div>
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+
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+ <h3>[property:Material material]</h3>
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+ <div>
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+ An instance of [page:Material], defining the object's appearance.
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+ Default is a [page:PointsMaterial] with a random colour.
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+ </div>
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<h2>Methods</h2>
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@@ -42,7 +56,8 @@
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<h3>[method:Array raycast]( [page:Raycaster raycaster], [page:Array intersects] )</h3>
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<div>
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- Get intersections between a casted ray and this Points. [page:Raycaster.intersectObject] will call this method.
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+ Get intersections between a casted ray and this Points.
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+ [page:Raycaster.intersectObject] will call this method.
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</div>
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<h3>[method:Points clone]()</h3>
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