@@ -31,7 +31,7 @@
opacity: 1.0,
roughness: 1.0,
bumpScale: 1.0,
- exposure: 3.0,
+ exposure: 2.0,
whitePoint: 5.0,
toneMapping: "Uncharted2",
renderMode: "Renderer"
@@ -138,8 +138,6 @@
scene.environment = pmremGenerator.fromEquirectangular( hdrEquirect ).texture;
- standardMaterial.needsUpdate = true; // TODO(mrdoob) Should WebGLRenderer handle this?
-
hdrEquirect.dispose();
pmremGenerator.dispose();