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@@ -212,7 +212,7 @@
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map: mapGrid
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} );
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- object = new THREE.Mesh( new THREE.IcosahedronGeometry( 75, 0 ), material );
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+ object = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 75, 0 ), material );
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object.position.set( - 200, 0, 200 );
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object.name = 'Icosahedron';
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scene1.add( object );
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@@ -222,7 +222,7 @@
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color: 0x0000ff,
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wireframe: true
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} );
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- object = new THREE.Mesh( new THREE.OctahedronGeometry( 75, 1 ), material );
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+ object = new THREE.Mesh( new THREE.OctahedronBufferGeometry( 75, 1 ), material );
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object.position.set( 0, 0, 200 );
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object.name = 'Octahedron';
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scene1.add( object );
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@@ -234,7 +234,7 @@
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opacity: 0.5
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} );
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- object = new THREE.Mesh( new THREE.TetrahedronGeometry( 75, 0 ), material );
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+ object = new THREE.Mesh( new THREE.TetrahedronBufferGeometry( 75, 0 ), material );
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object.position.set( 200, 0, 200 );
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object.name = 'Tetrahedron';
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scene1.add( object );
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@@ -269,7 +269,7 @@
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color: 0xff0000,
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roughness: 1
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} );
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- object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 15, 40, 10 ), material );
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+ object = new THREE.Mesh( new THREE.TorusKnotBufferGeometry( 50, 15, 40, 10 ), material );
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object.position.set( - 200, 0, 0 );
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object.name = "Cylinder";
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scene1.add( object );
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@@ -459,15 +459,15 @@
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side: THREE.DoubleSide
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} );
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- object = new THREE.Mesh( new THREE.CircleGeometry( 50, 20, 0, Math.PI * 2 ), material );
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+ object = new THREE.Mesh( new THREE.CircleBufferGeometry( 50, 20, 0, Math.PI * 2 ), material );
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object.position.set( 200, 0, - 400 );
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scene1.add( object );
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- object = new THREE.Mesh( new THREE.RingGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
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+ object = new THREE.Mesh( new THREE.RingBufferGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
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object.position.set( 0, 0, - 400 );
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scene1.add( object );
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- object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material );
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+ object = new THREE.Mesh( new THREE.CylinderBufferGeometry( 25, 75, 100, 40, 5 ), material );
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object.position.set( - 200, 0, - 400 );
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scene1.add( object );
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@@ -480,7 +480,7 @@
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}
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- object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
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+ object = new THREE.Mesh( new THREE.LatheBufferGeometry( points, 20 ), material );
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object.position.set( 200, 0, 400 );
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scene1.add( object );
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