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Examples: More clean up

Mugen87 6 years ago
parent
commit
57f4b5cd88
1 changed files with 8 additions and 8 deletions
  1. 8 8
      examples/misc_exporter_gltf.html

+ 8 - 8
examples/misc_exporter_gltf.html

@@ -212,7 +212,7 @@
 					map: mapGrid
 				} );
 
-				object = new THREE.Mesh( new THREE.IcosahedronGeometry( 75, 0 ), material );
+				object = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 75, 0 ), material );
 				object.position.set( - 200, 0, 200 );
 				object.name = 'Icosahedron';
 				scene1.add( object );
@@ -222,7 +222,7 @@
 					color: 0x0000ff,
 					wireframe: true
 				} );
-				object = new THREE.Mesh( new THREE.OctahedronGeometry( 75, 1 ), material );
+				object = new THREE.Mesh( new THREE.OctahedronBufferGeometry( 75, 1 ), material );
 				object.position.set( 0, 0, 200 );
 				object.name = 'Octahedron';
 				scene1.add( object );
@@ -234,7 +234,7 @@
 					opacity: 0.5
 				} );
 
-				object = new THREE.Mesh( new THREE.TetrahedronGeometry( 75, 0 ), material );
+				object = new THREE.Mesh( new THREE.TetrahedronBufferGeometry( 75, 0 ), material );
 				object.position.set( 200, 0, 200 );
 				object.name = 'Tetrahedron';
 				scene1.add( object );
@@ -269,7 +269,7 @@
 					color: 0xff0000,
 					roughness: 1
 				} );
-				object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 15, 40, 10 ), material );
+				object = new THREE.Mesh( new THREE.TorusKnotBufferGeometry( 50, 15, 40, 10 ), material );
 				object.position.set( - 200, 0, 0 );
 				object.name = "Cylinder";
 				scene1.add( object );
@@ -459,15 +459,15 @@
 					side: THREE.DoubleSide
 				} );
 
-				object = new THREE.Mesh( new THREE.CircleGeometry( 50, 20, 0, Math.PI * 2 ), material );
+				object = new THREE.Mesh( new THREE.CircleBufferGeometry( 50, 20, 0, Math.PI * 2 ), material );
 				object.position.set( 200, 0, - 400 );
 				scene1.add( object );
 
-				object = new THREE.Mesh( new THREE.RingGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
+				object = new THREE.Mesh( new THREE.RingBufferGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
 				object.position.set( 0, 0, - 400 );
 				scene1.add( object );
 
-				object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material );
+				object = new THREE.Mesh( new THREE.CylinderBufferGeometry( 25, 75, 100, 40, 5 ), material );
 				object.position.set( - 200, 0, - 400 );
 				scene1.add( object );
 
@@ -480,7 +480,7 @@
 
 				}
 
-				object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
+				object = new THREE.Mesh( new THREE.LatheBufferGeometry( points, 20 ), material );
 				object.position.set( 200, 0, 400 );
 				scene1.add( object );