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Updated builds.

Mr.doob 9 vuotta sitten
vanhempi
commit
5aae5075b0
2 muutettua tiedostoa jossa 135 lisäystä ja 127 poistoa
  1. 26 19
      build/three.js
  2. 109 108
      build/three.min.js

+ 26 - 19
build/three.js

@@ -17708,6 +17708,7 @@ THREE.Loader.prototype = {
 						break;
 					case 'depthTest':
 					case 'depthWrite':
+					case 'colorWrite':
 					case 'opacity':
 					case 'reflectivity':
 					case 'transparent':
@@ -18796,6 +18797,7 @@ THREE.MaterialLoader.prototype = {
 		if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
 		if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
 		if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;
+		if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;
 		if ( json.wireframe !== undefined ) material.wireframe = json.wireframe;
 		if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;
 
@@ -20122,6 +20124,8 @@ THREE.Material.prototype = {
 		this.depthTest = source.depthTest;
 		this.depthWrite = source.depthWrite;
 
+		this.colorWrite = source.colorWrite;
+
 		this.precision = source.precision;
 
 		this.polygonOffset = source.polygonOffset;
@@ -25008,6 +25012,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	// internal state cache
 
+	_currentViewport = null,
 	_currentProgram = null,
 	_currentRenderTarget = null,
 	_currentFramebuffer = null,
@@ -25022,9 +25027,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	_viewport = new THREE.Vector4( 0, 0, _canvas.width, _canvas.height ),
 
-	_currentWidth = 0,
-	_currentHeight = 0,
-
 	// frustum
 
 	_frustum = new THREE.Frustum(),
@@ -26104,7 +26106,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		// custom render plugins (post pass)
 
 		spritePlugin.render( scene, camera );
-		lensFlarePlugin.render( scene, camera, _currentWidth, _currentHeight );
+		lensFlarePlugin.render( scene, camera, _currentViewport );
 
 		// Generate mipmap if we're using any kind of mipmap filtering
 
@@ -28371,8 +28373,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
-		_currentWidth = viewport.z;
-		_currentHeight = viewport.w;
+		_currentViewport = viewport;
 
 	};
 
@@ -31038,6 +31039,8 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 
 	this.setDepthWrite = function ( depthWrite ) {
 
+		// TODO: Rename to setDepthMask
+
 		if ( currentDepthWrite !== depthWrite ) {
 
 			gl.depthMask( depthWrite );
@@ -31049,6 +31052,8 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 
 	this.setColorWrite = function ( colorWrite ) {
 
+		// TODO: Rename to setColorMask
+
 		if ( currentColorWrite !== colorWrite ) {
 
 			gl.colorMask( colorWrite, colorWrite, colorWrite, colorWrite );
@@ -31106,6 +31111,8 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 
 	this.setStencilWrite = function ( stencilWrite ) {
 
+		// TODO: Rename to setStencilMask
+
 		if ( currentStencilWrite !== stencilWrite ) {
 
 			gl.stencilMask( stencilWrite );
@@ -31593,17 +31600,17 @@ THREE.LensFlarePlugin = function ( renderer, flares ) {
 	 *         reads these back and calculates occlusion.
 	 */
 
-	this.render = function ( scene, camera, viewportWidth, viewportHeight ) {
+	this.render = function ( scene, camera, viewport ) {
 
 		if ( flares.length === 0 ) return;
 
 		var tempPosition = new THREE.Vector3();
 
-		var invAspect = viewportHeight / viewportWidth,
-			halfViewportWidth = viewportWidth * 0.5,
-			halfViewportHeight = viewportHeight * 0.5;
+		var invAspect = viewport.w / viewport.z,
+			halfViewportWidth = viewport.z * 0.5,
+			halfViewportHeight = viewport.w * 0.5;
 
-		var size = 16 / viewportHeight,
+		var size = 16 / viewport.w,
 			scale = new THREE.Vector2( size * invAspect, size );
 
 		var screenPosition = new THREE.Vector3( 1, 1, 0 ),
@@ -31635,11 +31642,11 @@ THREE.LensFlarePlugin = function ( renderer, flares ) {
 		gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer );
 
 		state.disable( gl.CULL_FACE );
-		gl.depthMask( false );
+		state.setDepthWrite( false );
 
 		for ( var i = 0, l = flares.length; i < l; i ++ ) {
 
-			size = 16 / viewportHeight;
+			size = 16 / viewport.w;
 			scale.set( size * invAspect, size );
 
 			// calc object screen position
@@ -31662,9 +31669,9 @@ THREE.LensFlarePlugin = function ( renderer, flares ) {
 
 			if ( hasVertexTexture || (
 				screenPositionPixels.x > 0 &&
-				screenPositionPixels.x < viewportWidth &&
+				screenPositionPixels.x < viewport.z &&
 				screenPositionPixels.y > 0 &&
-				screenPositionPixels.y < viewportHeight ) ) {
+				screenPositionPixels.y < viewport.w ) ) {
 
 				// save current RGB to temp texture
 
@@ -31672,7 +31679,7 @@ THREE.LensFlarePlugin = function ( renderer, flares ) {
 				state.bindTexture( gl.TEXTURE_2D, null );
 				state.activeTexture( gl.TEXTURE1 );
 				state.bindTexture( gl.TEXTURE_2D, tempTexture );
-				gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGB, screenPositionPixels.x - 8, screenPositionPixels.y - 8, 16, 16, 0 );
+				gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGB, viewport.x + screenPositionPixels.x - 8, viewport.y + screenPositionPixels.y - 8, 16, 16, 0 );
 
 
 				// render pink quad
@@ -31691,7 +31698,7 @@ THREE.LensFlarePlugin = function ( renderer, flares ) {
 
 				state.activeTexture( gl.TEXTURE0 );
 				state.bindTexture( gl.TEXTURE_2D, occlusionTexture );
-				gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGBA, screenPositionPixels.x - 8, screenPositionPixels.y - 8, 16, 16, 0 );
+				gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGBA, viewport.x + screenPositionPixels.x - 8, viewport.y + screenPositionPixels.y - 8, 16, 16, 0 );
 
 
 				// restore graphics
@@ -31733,7 +31740,7 @@ THREE.LensFlarePlugin = function ( renderer, flares ) {
 						screenPosition.y = sprite.y;
 						screenPosition.z = sprite.z;
 
-						size = sprite.size * sprite.scale / viewportHeight;
+						size = sprite.size * sprite.scale / viewport.w;
 
 						scale.x = size * invAspect;
 						scale.y = size;
@@ -31762,7 +31769,7 @@ THREE.LensFlarePlugin = function ( renderer, flares ) {
 
 		state.enable( gl.CULL_FACE );
 		state.enable( gl.DEPTH_TEST );
-		gl.depthMask( true );
+		state.setDepthWrite( true );
 
 		renderer.resetGLState();
 

+ 109 - 108
build/three.min.js

@@ -107,8 +107,8 @@ c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8
 d;b[1]=k+l*d;b[5]=a-m*d;b[9]=-c*g;b[2]=m-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,m=d*e,b[0]=a+m*c,b[4]=l*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=m+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,m=d*e,b[0]=a-m*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=m-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,m=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+m,b[1]=g*e,b[5]=m*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,l=c*g,m=
 c*d,b[0]=g*h,b[4]=m-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-m*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,m=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+m,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=m*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,m=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(m+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+
 e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=
-c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],m=c[5],p=c[9],n=c[13],q=c[2],t=c[6],u=c[10],s=c[14],w=c[3],v=c[7],D=c[11],c=c[15],x=d[0],C=d[4],A=d[8],B=d[12],z=d[1],N=d[5],K=
-d[9],y=d[13],L=d[2],O=d[6],P=d[10],J=d[14],F=d[3],I=d[7],Q=d[11],d=d[15];e[0]=f*x+g*z+h*L+k*F;e[4]=f*C+g*N+h*O+k*I;e[8]=f*A+g*K+h*P+k*Q;e[12]=f*B+g*y+h*J+k*d;e[1]=l*x+m*z+p*L+n*F;e[5]=l*C+m*N+p*O+n*I;e[9]=l*A+m*K+p*P+n*Q;e[13]=l*B+m*y+p*J+n*d;e[2]=q*x+t*z+u*L+s*F;e[6]=q*C+t*N+u*O+s*I;e[10]=q*A+t*K+u*P+s*Q;e[14]=q*B+t*y+u*J+s*d;e[3]=w*x+v*z+D*L+c*F;e[7]=w*C+v*N+D*O+c*I;e[11]=w*A+v*K+D*P+c*Q;e[15]=w*B+v*y+D*J+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
+c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],m=c[5],p=c[9],n=c[13],q=c[2],t=c[6],u=c[10],s=c[14],w=c[3],v=c[7],D=c[11],c=c[15],x=d[0],C=d[4],z=d[8],A=d[12],y=d[1],M=d[5],B=
+d[9],E=d[13],I=d[2],Q=d[6],N=d[10],J=d[14],F=d[3],K=d[7],R=d[11],d=d[15];e[0]=f*x+g*y+h*I+k*F;e[4]=f*C+g*M+h*Q+k*K;e[8]=f*z+g*B+h*N+k*R;e[12]=f*A+g*E+h*J+k*d;e[1]=l*x+m*y+p*I+n*F;e[5]=l*C+m*M+p*Q+n*K;e[9]=l*z+m*B+p*N+n*R;e[13]=l*A+m*E+p*J+n*d;e[2]=q*x+t*y+u*I+s*F;e[6]=q*C+t*M+u*Q+s*K;e[10]=q*z+t*B+u*N+s*R;e[14]=q*A+t*E+u*J+s*d;e[3]=w*x+v*y+D*I+c*F;e[7]=w*C+v*M+D*Q+c*K;e[11]=w*z+v*B+D*N+c*R;e[15]=w*A+v*E+D*J+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
 b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===
 d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],m=a[6],p=a[10],n=a[14];
 return a[3]*(+e*h*m-d*k*m-e*g*p+c*k*p+d*g*n-c*h*n)+a[7]*(+b*h*n-b*k*p+e*f*p-d*f*n+d*k*l-e*h*l)+a[11]*(+b*k*m-b*g*n-e*f*m+c*f*n+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*m+b*g*p+d*f*m-c*f*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=
@@ -371,7 +371,7 @@ var h={},k={uuid:THREE.Math.generateUUID(),type:"MeshLambertMaterial"},l;for(l i
 a.fromArray(m).getHex();break;case "specularCoef":k.shininess=m;break;case "shading":"basic"===m.toLowerCase()&&(k.type="MeshBasicMaterial");"phong"===m.toLowerCase()&&(k.type="MeshPhongMaterial");break;case "mapDiffuse":k.map=g(m,d.mapDiffuseRepeat,d.mapDiffuseOffset,d.mapDiffuseWrap,d.mapDiffuseAnisotropy);break;case "mapDiffuseRepeat":case "mapDiffuseOffset":case "mapDiffuseWrap":case "mapDiffuseAnisotropy":break;case "mapLight":k.lightMap=g(m,d.mapLightRepeat,d.mapLightOffset,d.mapLightWrap,d.mapLightAnisotropy);
 break;case "mapLightRepeat":case "mapLightOffset":case "mapLightWrap":case "mapLightAnisotropy":break;case "mapAO":k.aoMap=g(m,d.mapAORepeat,d.mapAOOffset,d.mapAOWrap,d.mapAOAnisotropy);break;case "mapAORepeat":case "mapAOOffset":case "mapAOWrap":case "mapAOAnisotropy":break;case "mapBump":k.bumpMap=g(m,d.mapBumpRepeat,d.mapBumpOffset,d.mapBumpWrap,d.mapBumpAnisotropy);break;case "mapBumpScale":k.bumpScale=m;break;case "mapBumpRepeat":case "mapBumpOffset":case "mapBumpWrap":case "mapBumpAnisotropy":break;
 case "mapNormal":k.normalMap=g(m,d.mapNormalRepeat,d.mapNormalOffset,d.mapNormalWrap,d.mapNormalAnisotropy);break;case "mapNormalFactor":k.normalScale=[m,m];break;case "mapNormalRepeat":case "mapNormalOffset":case "mapNormalWrap":case "mapNormalAnisotropy":break;case "mapSpecular":k.specularMap=g(m,d.mapSpecularRepeat,d.mapSpecularOffset,d.mapSpecularWrap,d.mapSpecularAnisotropy);break;case "mapSpecularRepeat":case "mapSpecularOffset":case "mapSpecularWrap":case "mapSpecularAnisotropy":break;case "mapAlpha":k.alphaMap=
-g(m,d.mapAlphaRepeat,d.mapAlphaOffset,d.mapAlphaWrap,d.mapAlphaAnisotropy);break;case "mapAlphaRepeat":case "mapAlphaOffset":case "mapAlphaWrap":case "mapAlphaAnisotropy":break;case "flipSided":k.side=THREE.BackSide;break;case "doubleSided":k.side=THREE.DoubleSide;break;case "transparency":console.warn("THREE.Loader.createMaterial: transparency has been renamed to opacity");k.opacity=m;break;case "depthTest":case "depthWrite":case "opacity":case "reflectivity":case "transparent":case "visible":case "wireframe":k[l]=
+g(m,d.mapAlphaRepeat,d.mapAlphaOffset,d.mapAlphaWrap,d.mapAlphaAnisotropy);break;case "mapAlphaRepeat":case "mapAlphaOffset":case "mapAlphaWrap":case "mapAlphaAnisotropy":break;case "flipSided":k.side=THREE.BackSide;break;case "doubleSided":k.side=THREE.DoubleSide;break;case "transparency":console.warn("THREE.Loader.createMaterial: transparency has been renamed to opacity");k.opacity=m;break;case "depthTest":case "depthWrite":case "colorWrite":case "opacity":case "reflectivity":case "transparent":case "visible":case "wireframe":k[l]=
 m;break;case "vertexColors":!0===m&&(k.vertexColors=THREE.VertexColors);"face"===m&&(k.vertexColors=THREE.FaceColors);break;default:console.error("THREE.Loader.createMaterial: Unsupported",l,m)}}"MeshBasicMaterial"===k.type&&delete k.emissive;"MeshPhongMaterial"!==k.type&&delete k.specular;1>k.opacity&&(k.transparent=!0);c.setTextures(h);return c.parse(k)}}()};
 THREE.Loader.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=this.handlers,c=0,d=b.length;c<d;c+=2){var e=b[c+1];if(b[c].test(a))return e}return null}};THREE.XHRLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
 THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){void 0!==this.path&&(a=this.path+a);var e=this,f=THREE.Cache.get(a);if(void 0!==f)return b&&setTimeout(function(){b(f)},0),f;var g=new XMLHttpRequest;g.overrideMimeType("text/plain");g.open("GET",a,!0);g.addEventListener("load",function(c){var f=c.target.response;THREE.Cache.add(a,f);200===this.status?(b&&b(f),e.manager.itemEnd(a)):0===this.status?(console.warn("THREE.XHRLoader: HTTP Status 0 received."),b&&b(f),e.manager.itemEnd(a)):
@@ -395,10 +395,10 @@ THREE.BufferGeometryLoader.prototype={constructor:THREE.BufferGeometryLoader,loa
 a.data.offsets;if(void 0!==e)for(c=0,d=e.length;c!==d;++c)f=e[c],b.addGroup(f.start,f.count,f.materialIndex);a=a.data.boundingSphere;void 0!==a&&(e=new THREE.Vector3,void 0!==a.center&&e.fromArray(a.center),b.boundingSphere=new THREE.Sphere(e,a.radius));return b}};THREE.MaterialLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.textures={}};
 THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,load:function(a,b,c,d){var e=this;(new THREE.XHRLoader(e.manager)).load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setTextures:function(a){this.textures=a},getTexture:function(a){var b=this.textures;void 0===b[a]&&console.warn("THREE.MaterialLoader: Undefined texture",a);return b[a]},parse:function(a){var b=new THREE[a.type];void 0!==a.uuid&&(b.uuid=a.uuid);void 0!==a.name&&(b.name=a.name);void 0!==a.color&&b.color.setHex(a.color);
 void 0!==a.roughness&&(b.roughness=a.roughness);void 0!==a.metalness&&(b.metalness=a.metalness);void 0!==a.emissive&&b.emissive.setHex(a.emissive);void 0!==a.specular&&b.specular.setHex(a.specular);void 0!==a.shininess&&(b.shininess=a.shininess);void 0!==a.uniforms&&(b.uniforms=a.uniforms);void 0!==a.vertexShader&&(b.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(b.fragmentShader=a.fragmentShader);void 0!==a.vertexColors&&(b.vertexColors=a.vertexColors);void 0!==a.shading&&(b.shading=a.shading);
-void 0!==a.blending&&(b.blending=a.blending);void 0!==a.side&&(b.side=a.side);void 0!==a.opacity&&(b.opacity=a.opacity);void 0!==a.transparent&&(b.transparent=a.transparent);void 0!==a.alphaTest&&(b.alphaTest=a.alphaTest);void 0!==a.depthTest&&(b.depthTest=a.depthTest);void 0!==a.depthWrite&&(b.depthWrite=a.depthWrite);void 0!==a.wireframe&&(b.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(b.wireframeLinewidth=a.wireframeLinewidth);void 0!==a.size&&(b.size=a.size);void 0!==a.sizeAttenuation&&
-(b.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(b.map=this.getTexture(a.map));void 0!==a.alphaMap&&(b.alphaMap=this.getTexture(a.alphaMap),b.transparent=!0);void 0!==a.bumpMap&&(b.bumpMap=this.getTexture(a.bumpMap));void 0!==a.bumpScale&&(b.bumpScale=a.bumpScale);void 0!==a.normalMap&&(b.normalMap=this.getTexture(a.normalMap));if(void 0!==a.normalScale){var c=a.normalScale;!1===Array.isArray(c)&&(c=[c,c]);b.normalScale=(new THREE.Vector2).fromArray(c)}void 0!==a.displacementMap&&(b.displacementMap=
-this.getTexture(a.displacementMap));void 0!==a.displacementScale&&(b.displacementScale=a.displacementScale);void 0!==a.displacementBias&&(b.displacementBias=a.displacementBias);void 0!==a.roughnessMap&&(b.roughnessMap=this.getTexture(a.roughnessMap));void 0!==a.metalnessMap&&(b.metalnessMap=this.getTexture(a.metalnessMap));void 0!==a.emissiveMap&&(b.emissiveMap=this.getTexture(a.emissiveMap));void 0!==a.specularMap&&(b.specularMap=this.getTexture(a.specularMap));void 0!==a.envMap&&(b.envMap=this.getTexture(a.envMap),
-b.combine=THREE.MultiplyOperation);a.reflectivity&&(b.reflectivity=a.reflectivity);void 0!==a.lightMap&&(b.lightMap=this.getTexture(a.lightMap));void 0!==a.lightMapIntensity&&(b.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(b.aoMap=this.getTexture(a.aoMap));void 0!==a.aoMapIntensity&&(b.aoMapIntensity=a.aoMapIntensity);if(void 0!==a.materials)for(var c=0,d=a.materials.length;c<d;c++)b.materials.push(this.parse(a.materials[c]));return b}};
+void 0!==a.blending&&(b.blending=a.blending);void 0!==a.side&&(b.side=a.side);void 0!==a.opacity&&(b.opacity=a.opacity);void 0!==a.transparent&&(b.transparent=a.transparent);void 0!==a.alphaTest&&(b.alphaTest=a.alphaTest);void 0!==a.depthTest&&(b.depthTest=a.depthTest);void 0!==a.depthWrite&&(b.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(b.colorWrite=a.colorWrite);void 0!==a.wireframe&&(b.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(b.wireframeLinewidth=a.wireframeLinewidth);void 0!==
+a.size&&(b.size=a.size);void 0!==a.sizeAttenuation&&(b.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(b.map=this.getTexture(a.map));void 0!==a.alphaMap&&(b.alphaMap=this.getTexture(a.alphaMap),b.transparent=!0);void 0!==a.bumpMap&&(b.bumpMap=this.getTexture(a.bumpMap));void 0!==a.bumpScale&&(b.bumpScale=a.bumpScale);void 0!==a.normalMap&&(b.normalMap=this.getTexture(a.normalMap));if(void 0!==a.normalScale){var c=a.normalScale;!1===Array.isArray(c)&&(c=[c,c]);b.normalScale=(new THREE.Vector2).fromArray(c)}void 0!==
+a.displacementMap&&(b.displacementMap=this.getTexture(a.displacementMap));void 0!==a.displacementScale&&(b.displacementScale=a.displacementScale);void 0!==a.displacementBias&&(b.displacementBias=a.displacementBias);void 0!==a.roughnessMap&&(b.roughnessMap=this.getTexture(a.roughnessMap));void 0!==a.metalnessMap&&(b.metalnessMap=this.getTexture(a.metalnessMap));void 0!==a.emissiveMap&&(b.emissiveMap=this.getTexture(a.emissiveMap));void 0!==a.specularMap&&(b.specularMap=this.getTexture(a.specularMap));
+void 0!==a.envMap&&(b.envMap=this.getTexture(a.envMap),b.combine=THREE.MultiplyOperation);a.reflectivity&&(b.reflectivity=a.reflectivity);void 0!==a.lightMap&&(b.lightMap=this.getTexture(a.lightMap));void 0!==a.lightMapIntensity&&(b.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(b.aoMap=this.getTexture(a.aoMap));void 0!==a.aoMapIntensity&&(b.aoMapIntensity=a.aoMapIntensity);if(void 0!==a.materials)for(var c=0,d=a.materials.length;c<d;c++)b.materials.push(this.parse(a.materials[c]));return b}};
 THREE.ObjectLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.texturePath=""};
 THREE.ObjectLoader.prototype={constructor:THREE.ObjectLoader,load:function(a,b,c,d){""===this.texturePath&&(this.texturePath=a.substring(0,a.lastIndexOf("/")+1));var e=this;(new THREE.XHRLoader(e.manager)).load(a,function(a){e.parse(JSON.parse(a),b)},c,d)},setTexturePath:function(a){this.texturePath=a},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a,b){var c=this.parseGeometries(a.geometries),d=this.parseImages(a.images,function(){void 0!==b&&b(e)}),d=this.parseTextures(a.textures,
 d),d=this.parseMaterials(a.materials,d),e=this.parseObject(a.object,c,d);a.animations&&(e.animations=this.parseAnimations(a.animations));void 0!==a.images&&0!==a.images.length||void 0===b||b(e);return e},parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new THREE.JSONLoader,d=new THREE.BufferGeometryLoader,e=0,f=a.length;e<f;e++){var g,h=a[e];switch(h.type){case "PlaneGeometry":case "PlaneBufferGeometry":g=new THREE[h.type](h.width,h.height,h.widthSegments,h.heightSegments);break;case "BoxGeometry":case "CubeGeometry":g=
@@ -430,8 +430,8 @@ this.normalMap instanceof THREE.Texture&&(d.normalMap=this.normalMap.toJSON(a).u
 this.emissiveMap instanceof THREE.Texture&&(d.emissiveMap=this.emissiveMap.toJSON(a).uuid);this.specularMap instanceof THREE.Texture&&(d.specularMap=this.specularMap.toJSON(a).uuid);this.envMap instanceof THREE.Texture&&(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity);void 0!==this.size&&(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);void 0!==this.vertexColors&&this.vertexColors!==THREE.NoColors&&(d.vertexColors=this.vertexColors);
 void 0!==this.shading&&this.shading!==THREE.SmoothShading&&(d.shading=this.shading);void 0!==this.blending&&this.blending!==THREE.NormalBlending&&(d.blending=this.blending);void 0!==this.side&&this.side!==THREE.FrontSide&&(d.side=this.side);1>this.opacity&&(d.opacity=this.opacity);!0===this.transparent&&(d.transparent=this.transparent);0<this.alphaTest&&(d.alphaTest=this.alphaTest);!0===this.wireframe&&(d.wireframe=this.wireframe);1<this.wireframeLinewidth&&(d.wireframeLinewidth=this.wireframeLinewidth);
 c&&(c=b(a.textures),a=b(a.images),0<c.length&&(d.textures=c),0<a.length&&(d.images=a));return d},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.side=a.side;this.opacity=a.opacity;this.transparent=a.transparent;this.blending=a.blending;this.blendSrc=a.blendSrc;this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=a.blendDstAlpha;this.blendEquationAlpha=a.blendEquationAlpha;this.depthFunc=a.depthFunc;
-this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.precision=a.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;this.polygonOffsetUnits=a.polygonOffsetUnits;this.alphaTest=a.alphaTest;this.overdraw=a.overdraw;this.visible=a.visible;return this},update:function(){this.dispatchEvent({type:"update"})},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);THREE.MaterialIdCount=0;
-THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.type="LineBasicMaterial";this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=THREE.NoColors;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
+this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.colorWrite=a.colorWrite;this.precision=a.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;this.polygonOffsetUnits=a.polygonOffsetUnits;this.alphaTest=a.alphaTest;this.overdraw=a.overdraw;this.visible=a.visible;return this},update:function(){this.dispatchEvent({type:"update"})},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);
+THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.type="LineBasicMaterial";this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=THREE.NoColors;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
 THREE.LineBasicMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.linecap=a.linecap;this.linejoin=a.linejoin;this.vertexColors=a.vertexColors;this.fog=a.fog;return this};THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.type="LineDashedMaterial";this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=THREE.NoColors;this.fog=!0;this.setValues(a)};
 THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype);THREE.LineDashedMaterial.prototype.constructor=THREE.LineDashedMaterial;THREE.LineDashedMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;this.vertexColors=a.vertexColors;this.fog=a.fog;return this};
 THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.type="MeshBasicMaterial";this.color=new THREE.Color(16777215);this.aoMap=this.map=null;this.aoMapIntensity=1;this.envMap=this.alphaMap=this.specularMap=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=
@@ -487,10 +487,10 @@ THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.mor
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,u);e.multiplyScalar(u.x);f.multiplyScalar(u.y);g.multiplyScalar(u.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;w.copy(g);w.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(w);return c<b.near||c>b.far?null:{distance:c,point:w.clone(),
 object:a}}function c(c,d,e,f,l,m,p,w){g.fromArray(f,3*m);h.fromArray(f,3*p);k.fromArray(f,3*w);if(c=b(c,d,e,g,h,k,s))l&&(n.fromArray(l,2*m),q.fromArray(l,2*p),t.fromArray(l,2*w),c.uv=a(s,g,h,k,n,q,t)),c.face=new THREE.Face3(m,p,w,THREE.Triangle.normal(g,h,k)),c.faceIndex=m;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector2,q=new THREE.Vector2,
-t=new THREE.Vector2,u=new THREE.Vector3,s=new THREE.Vector3,w=new THREE.Vector3;return function(v,w){var u=this.geometry,C=this.material,A=this.matrixWorld;if(void 0!==C&&(null===u.boundingSphere&&u.computeBoundingSphere(),f.copy(u.boundingSphere),f.applyMatrix4(A),!1!==v.ray.intersectsSphere(f)&&(d.getInverse(A),e.copy(v.ray).applyMatrix4(d),null===u.boundingBox||!1!==e.intersectsBox(u.boundingBox)))){var B,z;if(u instanceof THREE.BufferGeometry){var N,K,C=u.index,A=u.attributes,u=A.position.array;
-void 0!==A.uv&&(B=A.uv.array);if(null!==C)for(var A=C.array,y=0,L=A.length;y<L;y+=3){if(C=A[y],N=A[y+1],K=A[y+2],z=c(this,v,e,u,B,C,N,K))z.faceIndex=Math.floor(y/3),w.push(z)}else for(y=0,L=u.length;y<L;y+=9)if(C=y/3,N=C+1,K=C+2,z=c(this,v,e,u,B,C,N,K))z.index=C,w.push(z)}else if(u instanceof THREE.Geometry){var O,P,A=C instanceof THREE.MeshFaceMaterial,y=!0===A?C.materials:null,L=u.vertices;N=u.faces;K=u.faceVertexUvs[0];0<K.length&&(B=K);for(var J=0,F=N.length;J<F;J++){var I=N[J];z=!0===A?y[I.materialIndex]:
-C;if(void 0!==z){K=L[I.a];O=L[I.b];P=L[I.c];if(!0===z.morphTargets){z=u.morphTargets;var Q=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var R=0,H=z.length;R<H;R++){var M=Q[R];if(0!==M){var E=z[R].vertices;g.addScaledVector(l.subVectors(E[I.a],K),M);h.addScaledVector(m.subVectors(E[I.b],O),M);k.addScaledVector(p.subVectors(E[I.c],P),M)}}g.add(K);h.add(O);k.add(P);K=g;O=h;P=k}if(z=b(this,v,e,K,O,P,s))B&&(Q=B[J],n.copy(Q[0]),q.copy(Q[1]),t.copy(Q[2]),z.uv=a(s,K,O,P,n,q,t)),z.face=
-I,z.faceIndex=J,w.push(z)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
+t=new THREE.Vector2,u=new THREE.Vector3,s=new THREE.Vector3,w=new THREE.Vector3;return function(v,w){var u=this.geometry,C=this.material,z=this.matrixWorld;if(void 0!==C&&(null===u.boundingSphere&&u.computeBoundingSphere(),f.copy(u.boundingSphere),f.applyMatrix4(z),!1!==v.ray.intersectsSphere(f)&&(d.getInverse(z),e.copy(v.ray).applyMatrix4(d),null===u.boundingBox||!1!==e.intersectsBox(u.boundingBox)))){var A,y;if(u instanceof THREE.BufferGeometry){var M,B,C=u.index,z=u.attributes,u=z.position.array;
+void 0!==z.uv&&(A=z.uv.array);if(null!==C)for(var z=C.array,E=0,I=z.length;E<I;E+=3){if(C=z[E],M=z[E+1],B=z[E+2],y=c(this,v,e,u,A,C,M,B))y.faceIndex=Math.floor(E/3),w.push(y)}else for(E=0,I=u.length;E<I;E+=9)if(C=E/3,M=C+1,B=C+2,y=c(this,v,e,u,A,C,M,B))y.index=C,w.push(y)}else if(u instanceof THREE.Geometry){var Q,N,z=C instanceof THREE.MeshFaceMaterial,E=!0===z?C.materials:null,I=u.vertices;M=u.faces;B=u.faceVertexUvs[0];0<B.length&&(A=B);for(var J=0,F=M.length;J<F;J++){var K=M[J];y=!0===z?E[K.materialIndex]:
+C;if(void 0!==y){B=I[K.a];Q=I[K.b];N=I[K.c];if(!0===y.morphTargets){y=u.morphTargets;var R=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var O=0,P=y.length;O<P;O++){var L=R[O];if(0!==L){var G=y[O].vertices;g.addScaledVector(l.subVectors(G[K.a],B),L);h.addScaledVector(m.subVectors(G[K.b],Q),L);k.addScaledVector(p.subVectors(G[K.c],N),L)}}g.add(B);h.add(Q);k.add(N);B=g;Q=h;N=k}if(y=b(this,v,e,B,Q,N,s))A&&(R=A[J],n.copy(R[0]),q.copy(R[1]),t.copy(R[2]),y.uv=a(s,B,Q,N,n,q,t)),y.face=
+K,y.faceIndex=J,w.push(y)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
 THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
 this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
 THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
@@ -590,13 +590,13 @@ THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},v
 THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")},
 distanceRGBA:{uniforms:{lightPos:{type:"v3",value:new THREE.Vector3(0,0,0)}},vertexShader:["varying vec4 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.worldpos_vertex,"vWorldPosition = worldPosition;\n}"].join("\n"),fragmentShader:["uniform vec3 lightPos;\nvarying vec4 vWorldPosition;",
 THREE.ShaderChunk.common,"vec4 pack1K ( float depth ) {\n   depth /= 1000.0;\n   const vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = fract( depth * bitSh );\n\tres -= res.xxyz * bitMsk;\n\treturn res; \n}\nfloat unpack1K ( vec4 color ) {\n\tconst vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\treturn dot( color, bitSh ) * 1000.0;\n}\nvoid main () {\n\tgl_FragColor = pack1K( length( vWorldPosition.xyz - lightPos.xyz ) );\n}"].join("\n")}};
-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===M&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)}function c(){G.init();G.scissor(la);G.viewport(ma);b(V.r,V.g,V.b,W)}function d(){ha=sa=null;ia="";na=-1;G.reset()}function e(a){a.preventDefault();d();c();S.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=S.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;r.deleteTexture(b.__webglTexture)}S.delete(a)}fa.textures--}
+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===L&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)}function c(){H.init();H.scissor(la);H.viewport(ma);b(V.r,V.g,V.b,W)}function d(){ha=sa=null;ia="";na=-1;H.reset()}function e(a){a.preventDefault();d();c();S.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=S.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;r.deleteTexture(b.__webglTexture)}S.delete(a)}fa.textures--}
 function g(a){a=a.target;a.removeEventListener("dispose",g);var b=S.get(a),c=S.get(a.texture);if(a&&void 0!==c.__webglTexture){r.deleteTexture(c.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)r.deleteFramebuffer(b.__webglFramebuffer[c]),r.deleteRenderbuffer(b.__webglDepthbuffer[c]);else r.deleteFramebuffer(b.__webglFramebuffer),r.deleteRenderbuffer(b.__webglDepthbuffer);S.delete(a.texture);S.delete(a)}fa.textures--}function h(a){a=a.target;a.removeEventListener("dispose",
 h);k(a);S.delete(a)}function k(a){var b=S.get(a).program;a.program=void 0;void 0!==b&&ja.releaseProgram(b)}function l(a,b){return Math.abs(b[0])-Math.abs(a[0])}function m(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,
 b,c,d,e){var f;c.transparent?(d=ca,f=++ga):(d=ba,f=++da);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=X.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:X.z,group:e},d.push(f))}function q(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)Y.push(a);else if(a instanceof THREE.Sprite)!1!==a.frustumCulled&&!0!==ta.intersectsObject(a)||ua.push(a);else if(a instanceof THREE.LensFlare)va.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===
 Z.sortObjects&&(X.setFromMatrixPosition(a.matrixWorld),X.applyProjection(oa)),n(a,null,a.material,X.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===ta.intersectsObject(a)){var c=a.material;if(!0===c.visible){!0===Z.sortObjects&&(X.setFromMatrixPosition(a.matrixWorld),X.applyProjection(oa));var d=ka.update(a);if(c instanceof THREE.MultiMaterial)for(var e=d.groups,f=c.materials,
 c=0,g=e.length;c<g;c++){var h=e[c],k=f[h.materialIndex];!0===k.visible&&n(a,d,k,X.z,h)}else n(a,d,c,X.z,null)}}d=a.children;c=0;for(g=d.length;c<g;c++)q(d[c],b)}}function t(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,l=void 0===d?g.material:d,g=g.group;h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof THREE.ImmediateRenderObject){u(l);var n=s(b,c,l,h);ia="";h.render(function(a){Z.renderBufferImmediate(a,
-n,l)})}else Z.renderBufferDirect(b,c,k,l,h,g)}}function u(a){a.side!==THREE.DoubleSide?G.enable(r.CULL_FACE):G.disable(r.CULL_FACE);G.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?G.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):G.setBlending(THREE.NoBlending);G.setDepthFunc(a.depthFunc);G.setDepthTest(a.depthTest);G.setDepthWrite(a.depthWrite);G.setColorWrite(a.colorWrite);G.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,
+n,l)})}else Z.renderBufferDirect(b,c,k,l,h,g)}}function u(a){a.side!==THREE.DoubleSide?H.enable(r.CULL_FACE):H.disable(r.CULL_FACE);H.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?H.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):H.setBlending(THREE.NoBlending);H.setDepthFunc(a.depthFunc);H.setDepthTest(a.depthTest);H.setDepthWrite(a.depthWrite);H.setColorWrite(a.colorWrite);H.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,
 a.polygonOffsetUnits)}function s(a,b,c,d){pa=0;var e=S.get(c);void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==T.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{var f=S.get(c),g=ja.getParameters(c,T,b,d),l=ja.getProgramCode(c,g),n=f.program,m=!0;if(void 0===n)c.addEventListener("dispose",h);else if(n.code!==l)k(c);else if(void 0!==g.shaderID)break a;else m=!1;m&&(g.shaderID?(n=THREE.ShaderLib[g.shaderID],f.__webglShader={name:c.type,uniforms:THREE.UniformsUtils.clone(n.uniforms),
 vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}):f.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=f.__webglShader,n=ja.acquireProgram(c,g,l),f.program=n,c.program=n);g=n.getAttributes();if(c.morphTargets)for(l=c.numSupportedMorphTargets=0;l<Z.maxMorphTargets;l++)0<=g["morphTarget"+l]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(l=c.numSupportedMorphNormals=0;l<Z.maxMorphNormals;l++)0<=g["morphNormal"+
 l]&&c.numSupportedMorphNormals++;f.uniformsList=[];var g=f.__webglShader.uniforms,l=f.program.getUniforms(),p;for(p in g)(n=l[p])&&f.uniformsList.push([f.__webglShader.uniforms[p],n]);if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)f.lightsHash=T.hash,g.ambientLightColor.value=T.ambient,g.directionalLights.value=T.directional,g.pointLights.value=T.point,g.spotLights.value=T.spot,g.hemisphereLights.value=T.hemi;f.hasDynamicUniforms=
@@ -606,7 +606,7 @@ c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c
 r.uniform1i(p.boneTextureHeight,d.skeleton.boneTextureHeight)):d.skeleton&&d.skeleton.boneMatrices&&void 0!==p.boneGlobalMatrices&&r.uniformMatrix4fv(p.boneGlobalMatrices,!1,d.skeleton.boneMatrices));if(l){if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)l=n,g.ambientLightColor.needsUpdate=l,g.directionalLights.needsUpdate=l,g.pointLights.needsUpdate=l,g.spotLights.needsUpdate=l,g.hemisphereLights.needsUpdate=l;b&&c.fog&&
 (g.fogColor.value=b.color,b instanceof THREE.Fog?(g.fogNear.value=b.near,g.fogFar.value=b.far):b instanceof THREE.FogExp2&&(g.fogDensity.value=b.density));if(c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial){g.opacity.value=c.opacity;g.diffuse.value=c.color;c.emissive&&(g.emissive.value=c.emissive);g.map.value=c.map;g.specularMap.value=c.specularMap;g.alphaMap.value=c.alphaMap;c.aoMap&&(g.aoMap.value=
 c.aoMap,g.aoMapIntensity.value=c.aoMapIntensity);var q;c.map?q=c.map:c.specularMap?q=c.specularMap:c.displacementMap?q=c.displacementMap:c.normalMap?q=c.normalMap:c.bumpMap?q=c.bumpMap:c.roughnessMap?q=c.roughnessMap:c.metalnessMap?q=c.metalnessMap:c.alphaMap?q=c.alphaMap:c.emissiveMap&&(q=c.emissiveMap);void 0!==q&&(q instanceof THREE.WebGLRenderTarget&&(q=q.texture),b=q.offset,q=q.repeat,g.offsetRepeat.value.set(b.x,b.y,q.x,q.y));g.envMap.value=c.envMap;g.flipEnvMap.value=c.envMap instanceof THREE.WebGLRenderTargetCube?
-1:-1;g.reflectivity.value=c.reflectivity;g.refractionRatio.value=c.refractionRatio}c instanceof THREE.LineBasicMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity):c instanceof THREE.LineDashedMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity,g.dashSize.value=c.dashSize,g.totalSize.value=c.dashSize+c.gapSize,g.scale.value=c.scale):c instanceof THREE.PointsMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity,g.size.value=c.size,g.scale.value=L.height/2,g.map.value=c.map,null!==
+1:-1;g.reflectivity.value=c.reflectivity;g.refractionRatio.value=c.refractionRatio}c instanceof THREE.LineBasicMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity):c instanceof THREE.LineDashedMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity,g.dashSize.value=c.dashSize,g.totalSize.value=c.dashSize+c.gapSize,g.scale.value=c.scale):c instanceof THREE.PointsMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity,g.size.value=c.size,g.scale.value=I.height/2,g.map.value=c.map,null!==
 c.map&&(q=c.map.offset,b=c.map.repeat,g.offsetRepeat.value.set(q.x,q.y,b.x,b.y))):c instanceof THREE.MeshLambertMaterial?(c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap)):c instanceof THREE.MeshPhongMaterial?(g.specular.value=c.specular,g.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap),
 c.bumpMap&&(g.bumpMap.value=c.bumpMap,g.bumpScale.value=c.bumpScale),c.normalMap&&(g.normalMap.value=c.normalMap,g.normalScale.value.copy(c.normalScale)),c.displacementMap&&(g.displacementMap.value=c.displacementMap,g.displacementScale.value=c.displacementScale,g.displacementBias.value=c.displacementBias)):c instanceof THREE.MeshStandardMaterial?(g.roughness.value=c.roughness,g.metalness.value=c.metalness,c.roughnessMap&&(g.roughnessMap.value=c.roughnessMap),c.metalnessMap&&(g.metalnessMap.value=
 c.metalnessMap),c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap),c.bumpMap&&(g.bumpMap.value=c.bumpMap,g.bumpScale.value=c.bumpScale),c.normalMap&&(g.normalMap.value=c.normalMap,g.normalScale.value.copy(c.normalScale)),c.displacementMap&&(g.displacementMap.value=c.displacementMap,g.displacementScale.value=c.displacementScale,g.displacementBias.value=c.displacementBias),c.envMap&&(g.envMapIntensity.value=c.envMapIntensity)):
@@ -617,56 +617,56 @@ b[3]);break;case "1iv":r.uniform1iv(h,b);break;case "3iv":r.uniform3iv(h,b);brea
 b.y,b.z);break;case "v4":r.uniform4f(h,b.x,b.y,b.z,b.w);break;case "c":r.uniform3f(h,b.r,b.g,b.b);break;case "sa":for(g=0;g<b.length;g++)for(var k in f.properties){var l=h[g][k];c=b[g][k];switch(f.properties[k].type){case "i":r.uniform1i(l,c);break;case "f":r.uniform1f(l,c);break;case "v2":r.uniform2f(l,c.x,c.y);break;case "v3":r.uniform3f(l,c.x,c.y,c.z);break;case "v4":r.uniform4f(l,c.x,c.y,c.z,c.w);break;case "c":r.uniform3f(l,c.r,c.g,c.b)}}break;case "iv1":r.uniform1iv(h,b);break;case "iv":r.uniform3iv(h,
 b);break;case "fv1":r.uniform1fv(h,b);break;case "fv":r.uniform3fv(h,b);break;case "v2v":void 0===f._array&&(f._array=new Float32Array(2*b.length));c=g=0;for(l=b.length;g<l;g++,c+=2)f._array[c+0]=b[g].x,f._array[c+1]=b[g].y;r.uniform2fv(h,f._array);break;case "v3v":void 0===f._array&&(f._array=new Float32Array(3*b.length));c=g=0;for(l=b.length;g<l;g++,c+=3)f._array[c+0]=b[g].x,f._array[c+1]=b[g].y,f._array[c+2]=b[g].z;r.uniform3fv(h,f._array);break;case "v4v":void 0===f._array&&(f._array=new Float32Array(4*
 b.length));c=g=0;for(l=b.length;g<l;g++,c+=4)f._array[c+0]=b[g].x,f._array[c+1]=b[g].y,f._array[c+2]=b[g].z,f._array[c+3]=b[g].w;r.uniform4fv(h,f._array);break;case "m2":r.uniformMatrix2fv(h,!1,b.elements);break;case "m3":r.uniformMatrix3fv(h,!1,b.elements);break;case "m3v":void 0===f._array&&(f._array=new Float32Array(9*b.length));g=0;for(l=b.length;g<l;g++)b[g].flattenToArrayOffset(f._array,9*g);r.uniformMatrix3fv(h,!1,f._array);break;case "m4":r.uniformMatrix4fv(h,!1,b.elements);break;case "m4v":void 0===
-f._array&&(f._array=new Float32Array(16*b.length));g=0;for(l=b.length;g<l;g++)b[g].flattenToArrayOffset(f._array,16*g);r.uniformMatrix4fv(h,!1,f._array);break;case "t":c=w();r.uniform1i(h,c);if(!b)continue;b instanceof THREE.CubeTexture||Array.isArray(b.image)&&6===b.image.length?A(b,c):b instanceof THREE.WebGLRenderTargetCube?B(b.texture,c):b instanceof THREE.WebGLRenderTarget?Z.setTexture(b.texture,c):Z.setTexture(b,c);break;case "tv":void 0===f._array&&(f._array=[]);g=0;for(l=f.value.length;g<
-l;g++)f._array[g]=w();r.uniform1iv(h,f._array);g=0;for(l=f.value.length;g<l;g++)b=f.value[g],c=f._array[g],b&&(b instanceof THREE.CubeTexture||b.image instanceof Array&&6===b.image.length?A(b,c):b instanceof THREE.WebGLRenderTarget?Z.setTexture(b.texture,c):b instanceof THREE.WebGLRenderTargetCube?B(b.texture,c):Z.setTexture(b,c));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+g)}}}}function D(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,y(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,
-y(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,y(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,y(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),r.texParameteri(a,r.TEXTURE_MAG_FILTER,K(b.magFilter)),
-r.texParameteri(a,r.TEXTURE_MIN_FILTER,K(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=U.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===U.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===U.get("OES_texture_half_float_linear")||!(1<b.anisotropy||S.get(b).__currentAnisotropy)||
+f._array&&(f._array=new Float32Array(16*b.length));g=0;for(l=b.length;g<l;g++)b[g].flattenToArrayOffset(f._array,16*g);r.uniformMatrix4fv(h,!1,f._array);break;case "t":c=w();r.uniform1i(h,c);if(!b)continue;b instanceof THREE.CubeTexture||Array.isArray(b.image)&&6===b.image.length?z(b,c):b instanceof THREE.WebGLRenderTargetCube?A(b.texture,c):b instanceof THREE.WebGLRenderTarget?Z.setTexture(b.texture,c):Z.setTexture(b,c);break;case "tv":void 0===f._array&&(f._array=[]);g=0;for(l=f.value.length;g<
+l;g++)f._array[g]=w();r.uniform1iv(h,f._array);g=0;for(l=f.value.length;g<l;g++)b=f.value[g],c=f._array[g],b&&(b instanceof THREE.CubeTexture||b.image instanceof Array&&6===b.image.length?z(b,c):b instanceof THREE.WebGLRenderTarget?Z.setTexture(b.texture,c):b instanceof THREE.WebGLRenderTargetCube?A(b.texture,c):Z.setTexture(b,c));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+g)}}}}function D(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,E(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,
+E(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,E(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,E(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),r.texParameteri(a,r.TEXTURE_MAG_FILTER,B(b.magFilter)),
+r.texParameteri(a,r.TEXTURE_MIN_FILTER,B(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=U.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===U.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===U.get("OES_texture_half_float_linear")||!(1<b.anisotropy||S.get(b).__currentAnisotropy)||
 (r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Z.getMaxAnisotropy())),S.get(b).__currentAnisotropy=b.anisotropy)}function x(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);
-return d}return a}function C(a){return THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height)}function A(a,b){var c=S.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=r.createTexture(),fa.textures++);G.activeTexture(r.TEXTURE0+b);G.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,
-e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!Z.autoScaleCubemaps||d||e?e?a.image[h].image:a.image[h]:x(a.image[h],$.maxCubemapSize);var k=C(g[0]),l=y(a.format),n=y(a.type);D(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var m,p=g[h].mipmaps,q=0,t=p.length;q<t;q++)m=p[q],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<G.getCompressedTextureFormats().indexOf(l)?G.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,m.width,m.height,0,m.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):
-G.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,m.width,m.height,0,l,n,m.data);else e?G.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,g[h].width,g[h].height,0,l,n,g[h].data):G.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,n,g[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else G.activeTexture(r.TEXTURE0+b),G.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function B(a,b){G.activeTexture(r.TEXTURE0+b);G.bindTexture(r.TEXTURE_CUBE_MAP,
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-{alpha:I,depth:Q,stencil:R,antialias:H,premultipliedAlpha:M,preserveDrawingBuffer:E};r=O||L.getContext("webgl",I)||L.getContext("experimental-webgl",I);if(null===r){if(null!==L.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}L.addEventListener("webglcontextlost",e,!1)}catch(Ba){console.error("THREE.WebGLRenderer: "+Ba)}var U=new THREE.WebGLExtensions(r);U.get("OES_texture_float");U.get("OES_texture_float_linear");U.get("OES_texture_half_float");
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-function(a,b,c,d){la.set(a,b,c,d).multiplyScalar(F);G.scissor(la)};this.setScissorTest=function(a){ya=a;G.setScissorTest(a)};this.getClearColor=function(){return V};this.setClearColor=function(a,c){V.set(a);W=void 0!==c?c:1;b(V.r,V.g,V.b,W)};this.getClearAlpha=function(){return W};this.setClearAlpha=function(a){W=a;b(V.r,V.g,V.b,W)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};
-this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){L.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){G.initAttributes();var d=S.get(a);a.hasPositions&&!d.position&&(d.position=r.createBuffer());a.hasNormals&&!d.normal&&
-(d.normal=r.createBuffer());a.hasUvs&&!d.uv&&(d.uv=r.createBuffer());a.hasColors&&!d.color&&(d.color=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,d.position),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),G.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,
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-!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),G.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));G.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){u(d);var g=s(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==ia&&(ia=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var n=
+if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=U.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var I=void 0!==a.canvas?a.canvas:document.createElement("canvas"),Q=void 0!==a.context?a.context:null,N=I.width,J=I.height,F=1,K=void 0!==a.alpha?a.alpha:
+!1,R=void 0!==a.depth?a.depth:!0,O=void 0!==a.stencil?a.stencil:!0,P=void 0!==a.antialias?a.antialias:!1,L=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,G=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,V=new THREE.Color(0),W=0,Y=[],ba=[],da=-1,ca=[],ga=-1,aa=new Float32Array(8),ua=[],va=[];this.domElement=I;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=
+8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var Z=this,ya=null,sa=null,xa=null,qa=null,na=-1,ia="",ha=null,pa=0,la=new THREE.Vector4(0,0,I.width,I.height),za=!1,ma=new THREE.Vector4(0,0,I.width,I.height),ta=new THREE.Frustum,oa=new THREE.Matrix4,X=new THREE.Vector3,T={hash:"",ambient:[0,0,0],directional:[],point:[],spot:[],hemi:[],shadows:[],shadowsPointLight:0},fa={geometries:0,textures:0},ea={calls:0,vertices:0,faces:0,points:0};this.info={render:ea,memory:fa,programs:null};var r;try{K={alpha:K,
+depth:R,stencil:O,antialias:P,premultipliedAlpha:L,preserveDrawingBuffer:G};r=Q||I.getContext("webgl",K)||I.getContext("experimental-webgl",K);if(null===r){if(null!==I.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}I.addEventListener("webglcontextlost",e,!1)}catch(Aa){console.error("THREE.WebGLRenderer: "+Aa)}var U=new THREE.WebGLExtensions(r);U.get("OES_texture_float");U.get("OES_texture_float_linear");U.get("OES_texture_half_float");
+U.get("OES_texture_half_float_linear");U.get("OES_standard_derivatives");U.get("ANGLE_instanced_arrays");U.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var $=new THREE.WebGLCapabilities(r,U,a),H=new THREE.WebGLState(r,U,E),S=new THREE.WebGLProperties,ka=new THREE.WebGLObjects(r,S,this.info),ja=new THREE.WebGLPrograms(this,$),ra=new THREE.WebGLLights;this.info.programs=ja.programs;var Ba=new THREE.WebGLBufferRenderer(r,U,ea),Ca=new THREE.WebGLIndexedBufferRenderer(r,U,
+ea);c();this.context=r;this.capabilities=$;this.extensions=U;this.properties=S;this.state=H;var wa=new THREE.WebGLShadowMap(this,T,ka);this.shadowMap=wa;var Da=new THREE.SpritePlugin(this,ua),Ea=new THREE.LensFlarePlugin(this,va);this.getContext=function(){return r};this.getContextAttributes=function(){return r.getContextAttributes()};this.forceContextLoss=function(){U.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=U.get("EXT_texture_filter_anisotropic");
+return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return $.precision};this.getPixelRatio=function(){return F};this.setPixelRatio=function(a){void 0!==a&&(F=a)};this.getSize=function(){return{width:N,height:J}};this.setSize=function(a,b,c){N=a;J=b;I.width=a*F;I.height=b*F;!1!==c&&(I.style.width=a+"px",I.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){ma.set(a,b,c,d).multiplyScalar(F);H.viewport(ma)};this.setScissor=
+function(a,b,c,d){la.set(a,b,c,d).multiplyScalar(F);H.scissor(la)};this.setScissorTest=function(a){za=a;H.setScissorTest(a)};this.getClearColor=function(){return V};this.setClearColor=function(a,c){V.set(a);W=void 0!==c?c:1;b(V.r,V.g,V.b,W)};this.getClearAlpha=function(){return W};this.setClearAlpha=function(a){W=a;b(V.r,V.g,V.b,W)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};
+this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){I.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){H.initAttributes();var d=S.get(a);a.hasPositions&&!d.position&&(d.position=r.createBuffer());a.hasNormals&&!d.normal&&
+(d.normal=r.createBuffer());a.hasUvs&&!d.uv&&(d.uv=r.createBuffer());a.hasColors&&!d.color&&(d.color=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,d.position),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),H.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,
+g=3*a.count;e<g;e+=9){var f=a.normalArray,h=(f[e+0]+f[e+3]+f[e+6])/3,k=(f[e+1]+f[e+4]+f[e+7])/3,l=(f[e+2]+f[e+5]+f[e+8])/3;f[e+0]=h;f[e+1]=k;f[e+2]=l;f[e+3]=h;f[e+4]=k;f[e+5]=l;f[e+6]=h;f[e+7]=k;f[e+8]=l}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);H.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),H.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,
+!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),H.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));H.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){u(d);var g=s(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==ia&&(ia=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var n=
 b[k];a.push([n,k])}a.sort(l);8<a.length&&(a.length=8);for(var m=c.morphAttributes,k=0,h=a.length;k<h;k++)n=a[k],aa[k]=n[0],0!==n[0]?(b=n[1],!0===d.morphTargets&&m.position&&c.addAttribute("morphTarget"+k,m.position[b]),!0===d.morphNormals&&m.normal&&c.addAttribute("morphNormal"+k,m.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));a=g.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,aa);h=
-!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=ka.getWireframeAttribute(c));null!==b?(a=Da,a.setIndex(b)):a=Ca;if(h){a:{var h=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=U.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===h&&(h=0);G.initAttributes();var n=c.attributes,g=g.getAttributes(),m=d.defaultAttributeValues,
-q;for(q in g){var t=g[q];if(0<=t){var w=n[q];if(void 0!==w){var v=w.itemSize,x=ka.getAttributeBuffer(w);if(w instanceof THREE.InterleavedBufferAttribute){var H=w.data,D=H.stride,w=w.offset;H instanceof THREE.InstancedInterleavedBuffer?(G.enableAttributeAndDivisor(t,H.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=H.meshPerAttribute*H.count)):G.enableAttribute(t);r.bindBuffer(r.ARRAY_BUFFER,x);r.vertexAttribPointer(t,v,r.FLOAT,!1,D*H.array.BYTES_PER_ELEMENT,(h*D+w)*H.array.BYTES_PER_ELEMENT)}else w instanceof
-THREE.InstancedBufferAttribute?(G.enableAttributeAndDivisor(t,w.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=w.meshPerAttribute*w.count)):G.enableAttribute(t),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(t,v,r.FLOAT,!1,0,h*v*4)}else if(void 0!==m&&(v=m[q],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(t,v);break;case 3:r.vertexAttrib3fv(t,v);break;case 4:r.vertexAttrib4fv(t,v);break;default:r.vertexAttrib1fv(t,v)}}}G.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,
-ka.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)G.setLineWidth(d.wireframeLinewidth*(null===xa?F:1)),a.setMode(r.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;
-case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),G.setLineWidth(d*(null===xa?F:1)),e instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(r.POINTS);c instanceof THREE.InstancedBufferGeometry&&0<c.maxInstancedCount?a.renderInstances(c,f,p):a.render(f,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
-else{var e=a.fog;ia="";na=-1;ha=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);oa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ta.setFromMatrix(oa);Y.length=0;ga=da=-1;ua.length=0;va.length=0;q(a,b);ba.length=da+1;ca.length=ga+1;!0===Z.sortObjects&&(ba.sort(m),ca.sort(p));var f=Y,g,h,k,l=0,n=0,s=0,w,v,u,x=b.matrixWorldInverse,H=0,D=0,B=0,A=0,z=0;g=T.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],
-w=k.color,v=k.intensity,u=k.distance,k instanceof THREE.AmbientLight)l+=w.r*v,n+=w.g*v,s+=w.b*v;else if(k instanceof THREE.DirectionalLight){var y=ra.get(k);y.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);y.direction.sub(X);y.direction.transformDirection(x);y.color.copy(k.color).multiplyScalar(k.intensity);k.castShadow?(y.shadow=z,T.shadows[z++]=k):y.shadow=-1;T.directional[H++]=y}else k instanceof THREE.PointLight?(y=ra.get(k),y.position.setFromMatrixPosition(k.matrixWorld),
-y.position.applyMatrix4(x),y.color.copy(k.color).multiplyScalar(k.intensity),y.distance=k.distance,y.decay=0===k.distance?0:k.decay,k.castShadow?(y.shadow=z,T.shadows[z++]=k,T.shadowsPointLight++):y.shadow=-1,T.point[D++]=y):k instanceof THREE.SpotLight?(y=ra.get(k),y.position.setFromMatrixPosition(k.matrixWorld),y.position.applyMatrix4(x),y.color.copy(w).multiplyScalar(v),y.distance=u,y.direction.setFromMatrixPosition(k.matrixWorld),X.setFromMatrixPosition(k.target.matrixWorld),y.direction.sub(X),
-y.direction.transformDirection(x),y.angleCos=Math.cos(k.angle),y.exponent=k.exponent,y.decay=0===k.distance?0:k.decay,k.castShadow?(y.shadow=z,T.shadows[z++]=k):y.shadow=-1,T.spot[B++]=y):k instanceof THREE.HemisphereLight&&(y=ra.get(k),y.direction.setFromMatrixPosition(k.matrixWorld),y.direction.transformDirection(x),y.direction.normalize(),y.skyColor.copy(k.color).multiplyScalar(v),y.groundColor.copy(k.groundColor).multiplyScalar(v),T.hemi[A++]=y);T.ambient[0]=l;T.ambient[1]=n;T.ambient[2]=s;T.directional.length=
-H;T.point.length=D;T.spot.length=B;T.hemi.length=A;T.shadows.length=z;T.hash=H+","+D+","+B+","+A+","+z;wa.render(a,b);ea.calls=0;ea.vertices=0;ea.faces=0;ea.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,t(ba,b,e,d),t(ca,b,e,d)):(G.setBlending(THREE.NoBlending),t(ba,b,e),t(ca,b,e));Ea.render(a,b);Fa.render(a,b,za,Aa);c&&(a=c.texture,a.generateMipmaps&&C(c)&&
-a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=S.get(c.texture).__webglTexture,G.bindTexture(a,c),r.generateMipmap(a),G.bindTexture(a,null)));G.setDepthTest(!0);G.setDepthWrite(!0);G.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?G.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?
-r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),G.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=S.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=r.createTexture(),
-fa.textures++);G.activeTexture(r.TEXTURE0+b);G.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=x(a.image,$.maxTextureSize);if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter)&&!1===C(a.image)){d=a.image;if(d instanceof HTMLImageElement||d instanceof
-HTMLCanvasElement){var e=document.createElement("canvas");e.width=THREE.Math.nearestPowerOfTwo(d.width);e.height=THREE.Math.nearestPowerOfTwo(d.height);e.getContext("2d").drawImage(d,0,0,e.width,e.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+e.width+"x"+e.height,d);d=e}a.image=d}var g=a.image,d=C(g),e=y(a.format),h=y(a.type);D(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,n=k.length;l<
-n;l++)g=k[l],G.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);a.generateMipmaps=!1}else G.texImage2D(r.TEXTURE_2D,0,e,g.width,g.height,0,e,h,g.data);else if(a instanceof THREE.CompressedTexture)for(l=0,n=k.length;l<n;l++)g=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<G.getCompressedTextureFormats().indexOf(e)?G.compressedTexImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,g.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
-G.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);else if(0<k.length&&d){l=0;for(n=k.length;l<n;l++)g=k[l],G.texImage2D(r.TEXTURE_2D,l,e,e,h,g);a.generateMipmaps=!1}else G.texImage2D(r.TEXTURE_2D,0,e,e,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else G.activeTexture(r.TEXTURE0+b),G.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){if((xa=a)&&void 0===S.get(a).__webglFramebuffer){var b=S.get(a),
-c=S.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=r.createTexture();fa.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();if(d){G.bindTexture(r.TEXTURE_CUBE_MAP,c.__webglTexture);D(r.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)z(b.__webglFramebuffer[f],a,r.COLOR_ATTACHMENT0,
-r.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP);G.bindTexture(r.TEXTURE_CUBE_MAP,null)}else G.bindTexture(r.TEXTURE_2D,c.__webglTexture),D(r.TEXTURE_2D,a.texture,e),z(b.__webglFramebuffer,a,r.COLOR_ATTACHMENT0,r.TEXTURE_2D),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D),G.bindTexture(r.TEXTURE_2D,null);if(a.depthBuffer){b=S.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=[],c=0;6>c;c++)r.bindFramebuffer(r.FRAMEBUFFER,
-b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=r.createRenderbuffer(),N(b.__webglDepthbuffer[c],a);else r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=r.createRenderbuffer(),N(b.__webglDepthbuffer,a);r.bindFramebuffer(r.FRAMEBUFFER,null)}}b=a instanceof THREE.WebGLRenderTargetCube;a?(c=S.get(a),d=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,e=a.scissor,f=a.scissorTest,c=a.viewport):(d=null,e=la,f=ya,c=ma);d!==qa&&(r.bindFramebuffer(r.FRAMEBUFFER,d),qa=
-d);G.scissor(e);G.setScissorTest(f);G.viewport(c);b&&(b=S.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,0));za=c.z;Aa=c.w};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=S.get(a).__webglFramebuffer;if(g){var h=!1;g!==qa&&(r.bindFramebuffer(r.FRAMEBUFFER,
-g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&y(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||y(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&U.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&U.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===
-r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,y(k.format),y(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,qa)}}}}};
+!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=ka.getWireframeAttribute(c));null!==b?(a=Ca,a.setIndex(b)):a=Ba;if(h){a:{var h=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=U.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===h&&(h=0);H.initAttributes();var n=c.attributes,g=g.getAttributes(),m=d.defaultAttributeValues,
+q;for(q in g){var t=g[q];if(0<=t){var w=n[q];if(void 0!==w){var v=w.itemSize,x=ka.getAttributeBuffer(w);if(w instanceof THREE.InterleavedBufferAttribute){var P=w.data,D=P.stride,w=w.offset;P instanceof THREE.InstancedInterleavedBuffer?(H.enableAttributeAndDivisor(t,P.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=P.meshPerAttribute*P.count)):H.enableAttribute(t);r.bindBuffer(r.ARRAY_BUFFER,x);r.vertexAttribPointer(t,v,r.FLOAT,!1,D*P.array.BYTES_PER_ELEMENT,(h*D+w)*P.array.BYTES_PER_ELEMENT)}else w instanceof
+THREE.InstancedBufferAttribute?(H.enableAttributeAndDivisor(t,w.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=w.meshPerAttribute*w.count)):H.enableAttribute(t),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(t,v,r.FLOAT,!1,0,h*v*4)}else if(void 0!==m&&(v=m[q],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(t,v);break;case 3:r.vertexAttrib3fv(t,v);break;case 4:r.vertexAttrib4fv(t,v);break;default:r.vertexAttrib1fv(t,v)}}}H.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,
+ka.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)H.setLineWidth(d.wireframeLinewidth*(null===xa?F:1)),a.setMode(r.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;
+case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),H.setLineWidth(d*(null===xa?F:1)),e instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(r.POINTS);c instanceof THREE.InstancedBufferGeometry&&0<c.maxInstancedCount?a.renderInstances(c,f,p):a.render(f,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
+else{var e=a.fog;ia="";na=-1;ha=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);oa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ta.setFromMatrix(oa);Y.length=0;ga=da=-1;ua.length=0;va.length=0;q(a,b);ba.length=da+1;ca.length=ga+1;!0===Z.sortObjects&&(ba.sort(m),ca.sort(p));var f=Y,g,h,k,l=0,n=0,s=0,w,v,u,x=b.matrixWorldInverse,P=0,D=0,z=0,A=0,y=0;g=T.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],
+w=k.color,v=k.intensity,u=k.distance,k instanceof THREE.AmbientLight)l+=w.r*v,n+=w.g*v,s+=w.b*v;else if(k instanceof THREE.DirectionalLight){var B=ra.get(k);B.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);B.direction.sub(X);B.direction.transformDirection(x);B.color.copy(k.color).multiplyScalar(k.intensity);k.castShadow?(B.shadow=y,T.shadows[y++]=k):B.shadow=-1;T.directional[P++]=B}else k instanceof THREE.PointLight?(B=ra.get(k),B.position.setFromMatrixPosition(k.matrixWorld),
+B.position.applyMatrix4(x),B.color.copy(k.color).multiplyScalar(k.intensity),B.distance=k.distance,B.decay=0===k.distance?0:k.decay,k.castShadow?(B.shadow=y,T.shadows[y++]=k,T.shadowsPointLight++):B.shadow=-1,T.point[D++]=B):k instanceof THREE.SpotLight?(B=ra.get(k),B.position.setFromMatrixPosition(k.matrixWorld),B.position.applyMatrix4(x),B.color.copy(w).multiplyScalar(v),B.distance=u,B.direction.setFromMatrixPosition(k.matrixWorld),X.setFromMatrixPosition(k.target.matrixWorld),B.direction.sub(X),
+B.direction.transformDirection(x),B.angleCos=Math.cos(k.angle),B.exponent=k.exponent,B.decay=0===k.distance?0:k.decay,k.castShadow?(B.shadow=y,T.shadows[y++]=k):B.shadow=-1,T.spot[z++]=B):k instanceof THREE.HemisphereLight&&(B=ra.get(k),B.direction.setFromMatrixPosition(k.matrixWorld),B.direction.transformDirection(x),B.direction.normalize(),B.skyColor.copy(k.color).multiplyScalar(v),B.groundColor.copy(k.groundColor).multiplyScalar(v),T.hemi[A++]=B);T.ambient[0]=l;T.ambient[1]=n;T.ambient[2]=s;T.directional.length=
+P;T.point.length=D;T.spot.length=z;T.hemi.length=A;T.shadows.length=y;T.hash=P+","+D+","+z+","+A+","+y;wa.render(a,b);ea.calls=0;ea.vertices=0;ea.faces=0;ea.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,t(ba,b,e,d),t(ca,b,e,d)):(H.setBlending(THREE.NoBlending),t(ba,b,e),t(ca,b,e));Da.render(a,b);Ea.render(a,b,ya);c&&(a=c.texture,a.generateMipmaps&&C(c)&&a.minFilter!==
+THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=S.get(c.texture).__webglTexture,H.bindTexture(a,c),r.generateMipmap(a),H.bindTexture(a,null)));H.setDepthTest(!0);H.setDepthWrite(!0);H.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?H.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?
+r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),H.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=S.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=r.createTexture(),
+fa.textures++);H.activeTexture(r.TEXTURE0+b);H.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=x(a.image,$.maxTextureSize);if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter)&&!1===C(a.image)){d=a.image;if(d instanceof HTMLImageElement||d instanceof
+HTMLCanvasElement){var e=document.createElement("canvas");e.width=THREE.Math.nearestPowerOfTwo(d.width);e.height=THREE.Math.nearestPowerOfTwo(d.height);e.getContext("2d").drawImage(d,0,0,e.width,e.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+e.width+"x"+e.height,d);d=e}a.image=d}var g=a.image,d=C(g),e=E(a.format),h=E(a.type);D(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,n=k.length;l<
+n;l++)g=k[l],H.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);a.generateMipmaps=!1}else H.texImage2D(r.TEXTURE_2D,0,e,g.width,g.height,0,e,h,g.data);else if(a instanceof THREE.CompressedTexture)for(l=0,n=k.length;l<n;l++)g=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<H.getCompressedTextureFormats().indexOf(e)?H.compressedTexImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,g.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
+H.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);else if(0<k.length&&d){l=0;for(n=k.length;l<n;l++)g=k[l],H.texImage2D(r.TEXTURE_2D,l,e,e,h,g);a.generateMipmaps=!1}else H.texImage2D(r.TEXTURE_2D,0,e,e,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else H.activeTexture(r.TEXTURE0+b),H.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){if((xa=a)&&void 0===S.get(a).__webglFramebuffer){var b=S.get(a),
+c=S.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=r.createTexture();fa.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();if(d){H.bindTexture(r.TEXTURE_CUBE_MAP,c.__webglTexture);D(r.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)y(b.__webglFramebuffer[f],a,r.COLOR_ATTACHMENT0,
+r.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP);H.bindTexture(r.TEXTURE_CUBE_MAP,null)}else H.bindTexture(r.TEXTURE_2D,c.__webglTexture),D(r.TEXTURE_2D,a.texture,e),y(b.__webglFramebuffer,a,r.COLOR_ATTACHMENT0,r.TEXTURE_2D),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D),H.bindTexture(r.TEXTURE_2D,null);if(a.depthBuffer){b=S.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=[],c=0;6>c;c++)r.bindFramebuffer(r.FRAMEBUFFER,
+b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=r.createRenderbuffer(),M(b.__webglDepthbuffer[c],a);else r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=r.createRenderbuffer(),M(b.__webglDepthbuffer,a);r.bindFramebuffer(r.FRAMEBUFFER,null)}}b=a instanceof THREE.WebGLRenderTargetCube;a?(c=S.get(a),d=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,e=a.scissor,f=a.scissorTest,c=a.viewport):(d=null,e=la,f=za,c=ma);d!==qa&&(r.bindFramebuffer(r.FRAMEBUFFER,d),qa=
+d);H.scissor(e);H.setScissorTest(f);H.viewport(c);b&&(b=S.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,0));ya=c};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=S.get(a).__webglFramebuffer;if(g){var h=!1;g!==qa&&(r.bindFramebuffer(r.FRAMEBUFFER,g),
+h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&E(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||E(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&U.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&U.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===
+r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,E(k.format),E(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,qa)}}}}};
 THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;this.scissor=new THREE.Vector4(0,0,a,b);this.scissorTest=!1;this.viewport=new THREE.Vector4(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0};
 THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.shareDepthFrom=a.shareDepthFrom;
 return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
@@ -690,7 +690,7 @@ function(b){var c=f.get(b);b.geometry instanceof THREE.Geometry&&c.updateFromObj
 THREE.WebGLProgram=function(){function a(a,b,d){a=a||{};return[a.derivatives||b.bumpMap||b.normalMap||b.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(a.fragDepth||b.logarithmicDepthBuffer)&&d.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",a.drawBuffers&&d.get("WEBGL_draw_buffers")?"#extension GL_EXT_draw_buffers : require":"",(a.shaderTextureLOD||b.envMap)&&d.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":""].filter(c).join("\n")}
 function b(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}function c(a){return""!==a}var d=0,e=/^([\w\d_]+)\.([\w\d_]+)$/,f=/^([\w\d_]+)\[(\d+)\]\.([\w\d_]+)$/,g=/^([\w\d_]+)\[0\]$/;return function(h,k,l,m){var p=h.context,n=l.extensions,q=l.defines,t=l.__webglShader.vertexShader,u=l.__webglShader.fragmentShader,s="SHADOWMAP_TYPE_BASIC";m.shadowMapType===THREE.PCFShadowMap?s="SHADOWMAP_TYPE_PCF":m.shadowMapType===THREE.PCFSoftShadowMap&&(s="SHADOWMAP_TYPE_PCF_SOFT");
 var w="ENVMAP_TYPE_CUBE",v="ENVMAP_MODE_REFLECTION",D="ENVMAP_BLENDING_MULTIPLY";if(m.envMap){switch(l.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:w="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:w="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:w="ENVMAP_TYPE_SPHERE"}switch(l.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:v="ENVMAP_MODE_REFRACTION"}switch(l.combine){case THREE.MultiplyOperation:D=
-"ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:D="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:D="ENVMAP_BLENDING_ADD"}}var x=0<h.gammaFactor?h.gammaFactor:1,n=a(n,m,h.extensions),C=b(q),A=p.createProgram();l instanceof THREE.RawShaderMaterial?h=q="":(q=["precision "+m.precision+" float;","precision "+m.precision+" int;","#define SHADER_NAME "+l.__webglShader.name,C,m.supportsVertexTextures?"#define VERTEX_TEXTURES":"",h.gammaInput?"#define GAMMA_INPUT":"",h.gammaOutput?"#define GAMMA_OUTPUT":
+"ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:D="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:D="ENVMAP_BLENDING_ADD"}}var x=0<h.gammaFactor?h.gammaFactor:1,n=a(n,m,h.extensions),C=b(q),z=p.createProgram();l instanceof THREE.RawShaderMaterial?h=q="":(q=["precision "+m.precision+" float;","precision "+m.precision+" int;","#define SHADER_NAME "+l.__webglShader.name,C,m.supportsVertexTextures?"#define VERTEX_TEXTURES":"",h.gammaInput?"#define GAMMA_INPUT":"",h.gammaOutput?"#define GAMMA_OUTPUT":
 "","#define GAMMA_FACTOR "+x,"#define NUM_DIR_LIGHTS "+m.numDirLights,"#define NUM_POINT_LIGHTS "+m.numPointLights,"#define NUM_SPOT_LIGHTS "+m.numSpotLights,"#define NUM_HEMI_LIGHTS "+m.numHemiLights,"#define NUM_SHADOWS "+m.numShadows,"#define MAX_BONES "+m.maxBones,m.map?"#define USE_MAP":"",m.envMap?"#define USE_ENVMAP":"",m.envMap?"#define "+v:"",m.lightMap?"#define USE_LIGHTMAP":"",m.aoMap?"#define USE_AOMAP":"",m.emissiveMap?"#define USE_EMISSIVEMAP":"",m.bumpMap?"#define USE_BUMPMAP":"",m.normalMap?
 "#define USE_NORMALMAP":"",m.displacementMap&&m.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",m.specularMap?"#define USE_SPECULARMAP":"",m.roughnessMap?"#define USE_ROUGHNESSMAP":"",m.metalnessMap?"#define USE_METALNESSMAP":"",m.alphaMap?"#define USE_ALPHAMAP":"",m.vertexColors?"#define USE_COLOR":"",m.flatShading?"#define FLAT_SHADED":"",m.skinning?"#define USE_SKINNING":"",m.useVertexTexture?"#define BONE_TEXTURE":"",m.morphTargets?"#define USE_MORPHTARGETS":"",m.morphNormals&&!1===m.flatShading?
 "#define USE_MORPHNORMALS":"",m.doubleSided?"#define DOUBLE_SIDED":"",m.flipSided?"#define FLIP_SIDED":"",m.shadowMapEnabled?"#define USE_SHADOWMAP":"",m.shadowMapEnabled?"#define "+s:"",m.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",0<m.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",m.sizeAttenuation?"#define USE_SIZEATTENUATION":"",m.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",m.logarithmicDepthBuffer&&h.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;",
@@ -699,10 +699,10 @@ var w="ENVMAP_TYPE_CUBE",v="ENVMAP_MODE_REFLECTION",D="ENVMAP_BLENDING_MULTIPLY"
 m.numDirLights,"#define NUM_POINT_LIGHTS "+m.numPointLights,"#define NUM_SPOT_LIGHTS "+m.numSpotLights,"#define NUM_HEMI_LIGHTS "+m.numHemiLights,"#define NUM_SHADOWS "+m.numShadows,m.alphaTest?"#define ALPHATEST "+m.alphaTest:"",h.gammaInput?"#define GAMMA_INPUT":"",h.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+x,m.useFog&&m.fog?"#define USE_FOG":"",m.useFog&&m.fogExp?"#define FOG_EXP2":"",m.map?"#define USE_MAP":"",m.envMap?"#define USE_ENVMAP":"",m.envMap?"#define "+w:"",m.envMap?
 "#define "+v:"",m.envMap?"#define "+D:"",m.lightMap?"#define USE_LIGHTMAP":"",m.aoMap?"#define USE_AOMAP":"",m.emissiveMap?"#define USE_EMISSIVEMAP":"",m.bumpMap?"#define USE_BUMPMAP":"",m.normalMap?"#define USE_NORMALMAP":"",m.specularMap?"#define USE_SPECULARMAP":"",m.roughnessMap?"#define USE_ROUGHNESSMAP":"",m.metalnessMap?"#define USE_METALNESSMAP":"",m.alphaMap?"#define USE_ALPHAMAP":"",m.vertexColors?"#define USE_COLOR":"",m.flatShading?"#define FLAT_SHADED":"",m.doubleSided?"#define DOUBLE_SIDED":
 "",m.flipSided?"#define FLIP_SIDED":"",m.shadowMapEnabled?"#define USE_SHADOWMAP":"",m.shadowMapEnabled?"#define "+s:"",m.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",0<m.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",m.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",m.logarithmicDepthBuffer&&h.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"",m.envMap&&h.extensions.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",
-"\n"].filter(c).join("\n"));u=h+u;t=THREE.WebGLShader(p,p.VERTEX_SHADER,q+t);u=THREE.WebGLShader(p,p.FRAGMENT_SHADER,u);p.attachShader(A,t);p.attachShader(A,u);void 0!==l.index0AttributeName?p.bindAttribLocation(A,0,l.index0AttributeName):!0===m.morphTargets&&p.bindAttribLocation(A,0,"position");p.linkProgram(A);m=p.getProgramInfoLog(A);s=p.getShaderInfoLog(t);w=p.getShaderInfoLog(u);D=v=!0;if(!1===p.getProgramParameter(A,p.LINK_STATUS))v=!1,console.error("THREE.WebGLProgram: shader error: ",p.getError(),
-"gl.VALIDATE_STATUS",p.getProgramParameter(A,p.VALIDATE_STATUS),"gl.getProgramInfoLog",m,s,w);else if(""!==m)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",m);else if(""===s||""===w)D=!1;D&&(this.diagnostics={runnable:v,material:l,programLog:m,vertexShader:{log:s,prefix:q},fragmentShader:{log:w,prefix:h}});p.deleteShader(t);p.deleteShader(u);var B;this.getUniforms=function(){if(void 0===B){for(var a={},b=p.getProgramParameter(A,p.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=p.getActiveUniform(A,
-c).name,h=p.getUniformLocation(A,d),k=e.exec(d);if(k){var d=k[1],k=k[2],l=a[d];l||(l=a[d]={});l[k]=h}else if(k=f.exec(d)){var l=k[1],d=k[2],k=k[3],n=a[l];n||(n=a[l]=[]);(l=n[d])||(l=n[d]={});l[k]=h}else(k=g.exec(d))?(l=k[1],a[l]=h):a[d]=h}B=a}return B};var z;this.getAttributes=function(){if(void 0===z){for(var a={},b=p.getProgramParameter(A,p.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=p.getActiveAttrib(A,c).name;a[d]=p.getAttribLocation(A,d)}z=a}return z};this.destroy=function(){p.deleteProgram(A);this.program=
-void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=d++;this.code=k;this.usedTimes=1;this.program=A;this.vertexShader=t;this.fragmentShader=u;return this}}();
+"\n"].filter(c).join("\n"));u=h+u;t=THREE.WebGLShader(p,p.VERTEX_SHADER,q+t);u=THREE.WebGLShader(p,p.FRAGMENT_SHADER,u);p.attachShader(z,t);p.attachShader(z,u);void 0!==l.index0AttributeName?p.bindAttribLocation(z,0,l.index0AttributeName):!0===m.morphTargets&&p.bindAttribLocation(z,0,"position");p.linkProgram(z);m=p.getProgramInfoLog(z);s=p.getShaderInfoLog(t);w=p.getShaderInfoLog(u);D=v=!0;if(!1===p.getProgramParameter(z,p.LINK_STATUS))v=!1,console.error("THREE.WebGLProgram: shader error: ",p.getError(),
+"gl.VALIDATE_STATUS",p.getProgramParameter(z,p.VALIDATE_STATUS),"gl.getProgramInfoLog",m,s,w);else if(""!==m)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",m);else if(""===s||""===w)D=!1;D&&(this.diagnostics={runnable:v,material:l,programLog:m,vertexShader:{log:s,prefix:q},fragmentShader:{log:w,prefix:h}});p.deleteShader(t);p.deleteShader(u);var A;this.getUniforms=function(){if(void 0===A){for(var a={},b=p.getProgramParameter(z,p.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=p.getActiveUniform(z,
+c).name,h=p.getUniformLocation(z,d),k=e.exec(d);if(k){var d=k[1],k=k[2],l=a[d];l||(l=a[d]={});l[k]=h}else if(k=f.exec(d)){var l=k[1],d=k[2],k=k[3],n=a[l];n||(n=a[l]=[]);(l=n[d])||(l=n[d]={});l[k]=h}else(k=g.exec(d))?(l=k[1],a[l]=h):a[d]=h}A=a}return A};var y;this.getAttributes=function(){if(void 0===y){for(var a={},b=p.getProgramParameter(z,p.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=p.getActiveAttrib(z,c).name;a[d]=p.getAttribLocation(z,d)}y=a}return y};this.destroy=function(){p.deleteProgram(z);this.program=
+void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=d++;this.code=k;this.usedTimes=1;this.program=z;this.vertexShader=t;this.fragmentShader=u;return this}}();
 THREE.WebGLPrograms=function(a,b){var c=[],d={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshStandardMaterial:"standard",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},e="precision supportsVertexTextures map envMap envMapMode lightMap aoMap emissiveMap bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals numDirLights numPointLights numSpotLights numHemiLights numShadows shadowMapEnabled pointLightShadows shadowMapType shadowMapDebug alphaTest doubleSided flipSided".split(" ");
 this.getParameters=function(c,e,h,k){var l=d[c.type],m;b.floatVertexTextures&&k&&k.skeleton&&k.skeleton.useVertexTexture?m=1024:(m=Math.floor((b.maxVertexUniforms-20)/4),void 0!==k&&k instanceof THREE.SkinnedMesh&&(m=Math.min(k.skeleton.bones.length,m),m<k.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+k.skeleton.bones.length+", this GPU supports just "+m+" (try OpenGL instead of ANGLE)")));var p=a.getPrecision();null!==c.precision&&(p=b.getMaxPrecision(c.precision),p!==c.precision&&
 console.warn("THREE.WebGLProgram.getParameters:",c.precision,"not supported, using",p,"instead."));return{shaderID:l,precision:p,supportsVertexTextures:b.vertexTextures,map:!!c.map,envMap:!!c.envMap,envMapMode:c.envMap&&c.envMap.mapping,lightMap:!!c.lightMap,aoMap:!!c.aoMap,emissiveMap:!!c.emissiveMap,bumpMap:!!c.bumpMap,normalMap:!!c.normalMap,displacementMap:!!c.displacementMap,roughnessMap:!!c.roughnessMap,metalnessMap:!!c.metalnessMap,specularMap:!!c.specularMap,alphaMap:!!c.alphaMap,combine:c.combine,
@@ -714,38 +714,39 @@ THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.lengt
 THREE.WebGLShadowMap=function(a,b,c){function d(a,b,c,d){var e=a.geometry,f=null,f=n,g=a.customDepthMaterial;c&&(f=q,g=a.customDistanceMaterial);g?f=g:(a=a instanceof THREE.SkinnedMesh&&b.skinning,g=0,void 0!==e.morphTargets&&0<e.morphTargets.length&&b.morphTargets&&(g|=1),a&&(g|=2),f=f[g]);f.visible=b.visible;f.wireframe=b.wireframe;f.wireframeLinewidth=b.wireframeLinewidth;c&&void 0!==f.uniforms.lightPos&&f.uniforms.lightPos.value.copy(d);return f}function e(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&
 (a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),p.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}for(var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4,l=new THREE.Vector3,m=new THREE.Vector3,p=[],n=Array(4),q=Array(4),t=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,0,0),
 new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],u=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],s=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],w=THREE.ShaderLib.depthRGBA,v=THREE.UniformsUtils.clone(w.uniforms),D=THREE.ShaderLib.distanceRGBA,x=THREE.UniformsUtils.clone(D.uniforms),
-C=0;4!==C;++C){var A=0!==(C&1),B=0!==(C&2),z=new THREE.ShaderMaterial({uniforms:v,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:A,skinning:B});z._shadowPass=!0;n[C]=z;A=new THREE.ShaderMaterial({uniforms:x,vertexShader:D.vertexShader,fragmentShader:D.fragmentShader,morphTargets:A,skinning:B});A._shadowPass=!0;q[C]=A}var N=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(n,q){var w,
-v;if(!1!==N.enabled&&(!1!==N.autoUpdate||!1!==N.needsUpdate)){f.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(N.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);g.setScissorTest(!1);for(var x=b.shadows,D=0,B=x.length;D<B;D++){var A=x[D],C=A.shadow,z=C.camera,H=C.mapSize;if(A instanceof THREE.PointLight){w=6;v=!0;var M=H.x/4,E=H.y/2;s[0].set(2*M,E,M,E);s[1].set(0,E,M,E);s[2].set(3*M,E,M,E);s[3].set(M,E,M,E);s[4].set(3*M,0,M,E);s[5].set(M,
-0,M,E)}else w=1,v=!1;null===C.map&&(M=THREE.LinearFilter,N.type===THREE.PCFSoftShadowMap&&(M=THREE.NearestFilter),C.map=new THREE.WebGLRenderTarget(H.x,H.y,{minFilter:M,magFilter:M,format:THREE.RGBAFormat}),C.matrix=new THREE.Matrix4,A instanceof THREE.SpotLight&&(z.aspect=H.x/H.y),z.updateProjectionMatrix());H=C.map;C=C.matrix;m.setFromMatrixPosition(A.matrixWorld);z.position.copy(m);a.setRenderTarget(H);a.clear();for(H=0;H<w;H++)for(v?(l.copy(z.position),l.add(t[H]),z.up.copy(u[H]),z.lookAt(l),
-g.viewport(s[H])):(l.setFromMatrixPosition(A.target.matrixWorld),z.lookAt(l)),z.updateMatrixWorld(),z.matrixWorldInverse.getInverse(z.matrixWorld),C.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),C.multiply(z.projectionMatrix),C.multiply(z.matrixWorldInverse),k.multiplyMatrices(z.projectionMatrix,z.matrixWorldInverse),h.setFromMatrix(k),p.length=0,e(n,q,z),M=0,E=p.length;M<E;M++){var V=p[M],W=c.update(V),Y=V.material;if(Y instanceof THREE.MeshFaceMaterial)for(var ba=W.groups,Y=Y.materials,da=0,ca=ba.length;da<
-ca;da++){var ga=ba[da],aa=Y[ga.materialIndex];!0===aa.visible&&(aa=d(V,aa,v,m),a.renderBufferDirect(z,null,W,aa,V,ga))}else aa=d(V,Y,v,m),a.renderBufferDirect(z,null,W,aa,V,null)}a.resetGLState()}w=a.getClearColor();v=a.getClearAlpha();a.setClearColor(w,v);g.enable(f.BLEND);N.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();N.needsUpdate=!1}}};
-THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),f=new Uint8Array(16),g=new Uint8Array(16),h={},k=null,l=null,m=null,p=null,n=null,q=null,t=null,u=null,s=null,w=null,v=null,D=null,x=null,C=null,A=null,B=null,z=null,N=null,K=null,y=null,L=null,O=null,P=null,J=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),F=void 0,I={},Q=new THREE.Vector4,R=new THREE.Vector4;this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);
+C=0;4!==C;++C){var z=0!==(C&1),A=0!==(C&2),y=new THREE.ShaderMaterial({uniforms:v,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:z,skinning:A});y._shadowPass=!0;n[C]=y;z=new THREE.ShaderMaterial({uniforms:x,vertexShader:D.vertexShader,fragmentShader:D.fragmentShader,morphTargets:z,skinning:A});z._shadowPass=!0;q[C]=z}var M=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(n,q){var w,
+v;if(!1!==M.enabled&&(!1!==M.autoUpdate||!1!==M.needsUpdate)){f.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(M.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);g.setScissorTest(!1);for(var x=b.shadows,D=0,z=x.length;D<z;D++){var A=x[D],C=A.shadow,y=C.camera,P=C.mapSize;if(A instanceof THREE.PointLight){w=6;v=!0;var L=P.x/4,G=P.y/2;s[0].set(2*L,G,L,G);s[1].set(0,G,L,G);s[2].set(3*L,G,L,G);s[3].set(L,G,L,G);s[4].set(3*L,0,L,G);s[5].set(L,
+0,L,G)}else w=1,v=!1;null===C.map&&(L=THREE.LinearFilter,M.type===THREE.PCFSoftShadowMap&&(L=THREE.NearestFilter),C.map=new THREE.WebGLRenderTarget(P.x,P.y,{minFilter:L,magFilter:L,format:THREE.RGBAFormat}),C.matrix=new THREE.Matrix4,A instanceof THREE.SpotLight&&(y.aspect=P.x/P.y),y.updateProjectionMatrix());P=C.map;C=C.matrix;m.setFromMatrixPosition(A.matrixWorld);y.position.copy(m);a.setRenderTarget(P);a.clear();for(P=0;P<w;P++)for(v?(l.copy(y.position),l.add(t[P]),y.up.copy(u[P]),y.lookAt(l),
+g.viewport(s[P])):(l.setFromMatrixPosition(A.target.matrixWorld),y.lookAt(l)),y.updateMatrixWorld(),y.matrixWorldInverse.getInverse(y.matrixWorld),C.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),C.multiply(y.projectionMatrix),C.multiply(y.matrixWorldInverse),k.multiplyMatrices(y.projectionMatrix,y.matrixWorldInverse),h.setFromMatrix(k),p.length=0,e(n,q,y),L=0,G=p.length;L<G;L++){var V=p[L],W=c.update(V),Y=V.material;if(Y instanceof THREE.MeshFaceMaterial)for(var ba=W.groups,Y=Y.materials,da=0,ca=ba.length;da<
+ca;da++){var ga=ba[da],aa=Y[ga.materialIndex];!0===aa.visible&&(aa=d(V,aa,v,m),a.renderBufferDirect(y,null,W,aa,V,ga))}else aa=d(V,Y,v,m),a.renderBufferDirect(y,null,W,aa,V,null)}a.resetGLState()}w=a.getClearColor();v=a.getClearAlpha();a.setClearColor(w,v);g.enable(f.BLEND);M.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();M.needsUpdate=!1}}};
+THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),f=new Uint8Array(16),g=new Uint8Array(16),h={},k=null,l=null,m=null,p=null,n=null,q=null,t=null,u=null,s=null,w=null,v=null,D=null,x=null,C=null,z=null,A=null,y=null,M=null,B=null,E=null,I=null,Q=null,N=null,J=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),F=void 0,K={},R=new THREE.Vector4,O=new THREE.Vector4;this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);
 a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=e.length;a<b;a++)e[a]=0};this.enableAttribute=function(c){e[c]=1;0===f[c]&&(a.enableVertexAttribArray(c),f[c]=1);0!==g[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),g[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){e[b]=1;0===f[b]&&(a.enableVertexAttribArray(b),f[b]=1);g[b]!==c&&(d.vertexAttribDivisorANGLE(b,
 c),g[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=f.length;b<c;b++)f[b]!==e[b]&&(a.disableVertexAttribArray(b),f[b]=0)};this.enable=function(b){!0!==h[b]&&(a.enable(b),h[b]=!0)};this.disable=function(b){!1!==h[b]&&(a.disable(b),h[b]=!1)};this.getCompressedTextureFormats=function(){if(null===k&&(k=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)k.push(c[d]);return k};this.setBlending=
 function(b,d,e,f,g,h,k){b===THREE.NoBlending?this.disable(a.BLEND):this.enable(a.BLEND);b!==l&&(b===THREE.AdditiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),
 l=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==m||g!==q)a.blendEquationSeparate(c(d),c(g)),m=d,q=g;if(e!==p||f!==n||h!==t||k!==u)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),p=e,n=f,t=h,u=k}else u=t=q=n=p=m=null};this.setDepthFunc=function(b){if(s!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);
-break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);s=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){w!==b&&(a.depthMask(b),w=b)};this.setColorWrite=function(b){v!==b&&(a.colorMask(b,b,b,b),v=b)};this.setStencilFunc=function(b,c,d){if(x!==b||C!==c||A!==
-d)a.stencilFunc(b,c,d),x=b,C=c,A=d};this.setStencilOp=function(b,c,d){if(B!==b||z!==c||N!==d)a.stencilOp(b,c,d),B=b,z=c,N=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){D!==b&&(a.stencilMask(b),D=b)};this.setFlipSided=function(b){K!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),K=b)};this.setLineWidth=function(b){b!==y&&(a.lineWidth(b),y=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);
-!b||L===c&&O===d||(a.polygonOffset(c,d),L=c,O=d)};this.getScissorTest=function(){return P};this.setScissorTest=function(b){(P=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+J-1);F!==b&&(a.activeTexture(b),F=b)};this.bindTexture=function(b,c){void 0===F&&d.activeTexture();var e=I[F];void 0===e&&(e={type:void 0,texture:void 0},I[F]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=
-function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.scissor=function(b){!1===Q.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),Q.copy(b))};this.viewport=function(b){!1===R.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),R.copy(b))};this.reset=function(){for(var b=0;b<f.length;b++)1===f[b]&&(a.disableVertexAttribArray(b),f[b]=0);h={};K=v=w=l=k=null}};
-THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n=a.context,q=a.state,t,u,s,w,v,D;this.render=function(x,C,A,B){if(0!==b.length){x=new THREE.Vector3;var z=B/A,N=.5*A,K=.5*B,y=16/B,L=new THREE.Vector2(y*z,y),O=new THREE.Vector3(1,1,0),P=new THREE.Vector2(1,1);if(void 0===s){var y=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),J=new Uint16Array([0,1,2,0,2,3]);t=n.createBuffer();u=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,t);n.bufferData(n.ARRAY_BUFFER,y,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,
-u);n.bufferData(n.ELEMENT_ARRAY_BUFFER,J,n.STATIC_DRAW);v=n.createTexture();D=n.createTexture();q.bindTexture(n.TEXTURE_2D,v);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);q.bindTexture(n.TEXTURE_2D,D);n.texImage2D(n.TEXTURE_2D,0,
-n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var y=(w=0<n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);s=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){w!==b&&(a.depthMask(b),w=b)};this.setColorWrite=function(b){v!==b&&(a.colorMask(b,b,b,b),v=b)};this.setStencilFunc=function(b,c,d){if(x!==b||C!==c||z!==
+d)a.stencilFunc(b,c,d),x=b,C=c,z=d};this.setStencilOp=function(b,c,d){if(A!==b||y!==c||M!==d)a.stencilOp(b,c,d),A=b,y=c,M=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){D!==b&&(a.stencilMask(b),D=b)};this.setFlipSided=function(b){B!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),B=b)};this.setLineWidth=function(b){b!==E&&(a.lineWidth(b),E=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);
+!b||I===c&&Q===d||(a.polygonOffset(c,d),I=c,Q=d)};this.getScissorTest=function(){return N};this.setScissorTest=function(b){(N=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+J-1);F!==b&&(a.activeTexture(b),F=b)};this.bindTexture=function(b,c){void 0===F&&d.activeTexture();var e=K[F];void 0===e&&(e={type:void 0,texture:void 0},K[F]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=
+function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.scissor=function(b){!1===R.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),R.copy(b))};this.viewport=function(b){!1===O.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),O.copy(b))};this.reset=function(){for(var b=0;b<f.length;b++)1===f[b]&&(a.disableVertexAttribArray(b),f[b]=0);h={};B=v=w=l=k=null}};
+THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n=a.context,q=a.state,t,u,s,w,v,D;this.render=function(x,C,z){if(0!==b.length){x=new THREE.Vector3;var A=z.w/z.z,y=.5*z.z,M=.5*z.w,B=16/z.w,E=new THREE.Vector2(B*A,B),I=new THREE.Vector3(1,1,0),Q=new THREE.Vector2(1,1);if(void 0===s){var B=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),N=new Uint16Array([0,1,2,0,2,3]);t=n.createBuffer();u=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,t);n.bufferData(n.ARRAY_BUFFER,B,n.STATIC_DRAW);
+n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,u);n.bufferData(n.ELEMENT_ARRAY_BUFFER,N,n.STATIC_DRAW);v=n.createTexture();D=n.createTexture();q.bindTexture(n.TEXTURE_2D,v);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);q.bindTexture(n.TEXTURE_2D,
+D);n.texImage2D(n.TEXTURE_2D,0,n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var B=(w=0<n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
-J=n.createProgram(),F=n.createShader(n.FRAGMENT_SHADER),I=n.createShader(n.VERTEX_SHADER),Q="precision "+a.getPrecision()+" float;\n";n.shaderSource(F,Q+y.fragmentShader);n.shaderSource(I,Q+y.vertexShader);n.compileShader(F);n.compileShader(I);n.attachShader(J,F);n.attachShader(J,I);n.linkProgram(J);s=J;m=n.getAttribLocation(s,"position");p=n.getAttribLocation(s,"uv");c=n.getUniformLocation(s,"renderType");d=n.getUniformLocation(s,"map");e=n.getUniformLocation(s,"occlusionMap");f=n.getUniformLocation(s,
-"opacity");g=n.getUniformLocation(s,"color");h=n.getUniformLocation(s,"scale");k=n.getUniformLocation(s,"rotation");l=n.getUniformLocation(s,"screenPosition")}n.useProgram(s);q.initAttributes();q.enableAttribute(m);q.enableAttribute(p);q.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,t);n.vertexAttribPointer(m,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,u);q.disable(n.CULL_FACE);n.depthMask(!1);J=0;for(F=
-b.length;J<F;J++)if(y=16/B,L.set(y*z,y),I=b[J],x.set(I.matrixWorld.elements[12],I.matrixWorld.elements[13],I.matrixWorld.elements[14]),x.applyMatrix4(C.matrixWorldInverse),x.applyProjection(C.projectionMatrix),O.copy(x),P.x=O.x*N+N,P.y=O.y*K+K,w||0<P.x&&P.x<A&&0<P.y&&P.y<B){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,P.x-8,P.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,L.x,L.y);n.uniform3f(l,
-O.x,O.y,O.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,D);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,P.x-8,P.y-8,16,16,0);n.uniform1i(c,1);q.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);I.positionScreen.copy(O);I.customUpdateCallback?I.customUpdateCallback(I):I.updateLensFlares();n.uniform1i(c,2);q.enable(n.BLEND);for(var Q=
-0,R=I.lensFlares.length;Q<R;Q++){var H=I.lensFlares[Q];.001<H.opacity&&.001<H.scale&&(O.x=H.x,O.y=H.y,O.z=H.z,y=H.size*H.scale/B,L.x=y*z,L.y=y,n.uniform3f(l,O.x,O.y,O.z),n.uniform2f(h,L.x,L.y),n.uniform1f(k,H.rotation),n.uniform1f(f,H.opacity),n.uniform3f(g,H.color.r,H.color.g,H.color.b),q.setBlending(H.blending,H.blendEquation,H.blendSrc,H.blendDst),a.setTexture(H.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);n.depthMask(!0);a.resetGLState()}}};
-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n,q,t,u,s,w,v;function D(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,C=a.state,A,B,z,N,K=new THREE.Vector3,y=new THREE.Quaternion,L=new THREE.Vector3;this.render=function(O,P){if(0!==b.length){if(void 0===z){var J=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),F=new Uint16Array([0,1,2,0,2,3]);A=x.createBuffer();B=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,A);x.bufferData(x.ARRAY_BUFFER,J,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,
-B);x.bufferData(x.ELEMENT_ARRAY_BUFFER,F,x.STATIC_DRAW);var J=x.createProgram(),F=x.createShader(x.VERTEX_SHADER),I=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(F,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
-x.shaderSource(I,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
-x.compileShader(F);x.compileShader(I);x.attachShader(J,F);x.attachShader(J,I);x.linkProgram(J);z=J;w=x.getAttribLocation(z,"position");v=x.getAttribLocation(z,"uv");c=x.getUniformLocation(z,"uvOffset");d=x.getUniformLocation(z,"uvScale");e=x.getUniformLocation(z,"rotation");f=x.getUniformLocation(z,"scale");g=x.getUniformLocation(z,"color");h=x.getUniformLocation(z,"map");k=x.getUniformLocation(z,"opacity");l=x.getUniformLocation(z,"modelViewMatrix");m=x.getUniformLocation(z,"projectionMatrix");p=
-x.getUniformLocation(z,"fogType");n=x.getUniformLocation(z,"fogDensity");q=x.getUniformLocation(z,"fogNear");t=x.getUniformLocation(z,"fogFar");u=x.getUniformLocation(z,"fogColor");s=x.getUniformLocation(z,"alphaTest");J=document.createElement("canvas");J.width=8;J.height=8;F=J.getContext("2d");F.fillStyle="white";F.fillRect(0,0,8,8);N=new THREE.Texture(J);N.needsUpdate=!0}x.useProgram(z);C.initAttributes();C.enableAttribute(w);C.enableAttribute(v);C.disableUnusedAttributes();C.disable(x.CULL_FACE);
-C.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,A);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,B);x.uniformMatrix4fv(m,!1,P.projectionMatrix.elements);C.activeTexture(x.TEXTURE0);x.uniform1i(h,0);F=J=0;(I=O.fog)?(x.uniform3f(u,I.color.r,I.color.g,I.color.b),I instanceof THREE.Fog?(x.uniform1f(q,I.near),x.uniform1f(t,I.far),x.uniform1i(p,1),F=J=1):I instanceof THREE.FogExp2&&(x.uniform1f(n,I.density),x.uniform1i(p,2),F=J=2)):
-(x.uniform1i(p,0),F=J=0);for(var I=0,Q=b.length;I<Q;I++){var R=b[I];R.modelViewMatrix.multiplyMatrices(P.matrixWorldInverse,R.matrixWorld);R.z=-R.modelViewMatrix.elements[14]}b.sort(D);for(var H=[],I=0,Q=b.length;I<Q;I++){var R=b[I],M=R.material;x.uniform1f(s,M.alphaTest);x.uniformMatrix4fv(l,!1,R.modelViewMatrix.elements);R.matrixWorld.decompose(K,y,L);H[0]=L.x;H[1]=L.y;R=0;O.fog&&M.fog&&(R=F);J!==R&&(x.uniform1i(p,R),J=R);null!==M.map?(x.uniform2f(c,M.map.offset.x,M.map.offset.y),x.uniform2f(d,
-M.map.repeat.x,M.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,M.opacity);x.uniform3f(g,M.color.r,M.color.g,M.color.b);x.uniform1f(e,M.rotation);x.uniform2fv(f,H);C.setBlending(M.blending,M.blendEquation,M.blendSrc,M.blendDst);C.setDepthTest(M.depthTest);C.setDepthWrite(M.depthWrite);M.map&&M.map.image&&M.map.image.width?a.setTexture(M.map,0):a.setTexture(N,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}C.enable(x.CULL_FACE);a.resetGLState()}}};
+N=n.createProgram(),J=n.createShader(n.FRAGMENT_SHADER),F=n.createShader(n.VERTEX_SHADER),K="precision "+a.getPrecision()+" float;\n";n.shaderSource(J,K+B.fragmentShader);n.shaderSource(F,K+B.vertexShader);n.compileShader(J);n.compileShader(F);n.attachShader(N,J);n.attachShader(N,F);n.linkProgram(N);s=N;m=n.getAttribLocation(s,"position");p=n.getAttribLocation(s,"uv");c=n.getUniformLocation(s,"renderType");d=n.getUniformLocation(s,"map");e=n.getUniformLocation(s,"occlusionMap");f=n.getUniformLocation(s,
+"opacity");g=n.getUniformLocation(s,"color");h=n.getUniformLocation(s,"scale");k=n.getUniformLocation(s,"rotation");l=n.getUniformLocation(s,"screenPosition")}n.useProgram(s);q.initAttributes();q.enableAttribute(m);q.enableAttribute(p);q.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,t);n.vertexAttribPointer(m,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,u);q.disable(n.CULL_FACE);q.setDepthWrite(!1);N=0;
+for(J=b.length;N<J;N++)if(B=16/z.w,E.set(B*A,B),F=b[N],x.set(F.matrixWorld.elements[12],F.matrixWorld.elements[13],F.matrixWorld.elements[14]),x.applyMatrix4(C.matrixWorldInverse),x.applyProjection(C.projectionMatrix),I.copy(x),Q.x=I.x*y+y,Q.y=I.y*M+M,w||0<Q.x&&Q.x<z.z&&0<Q.y&&Q.y<z.w){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,z.x+Q.x-8,z.y+Q.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,
+E.x,E.y);n.uniform3f(l,I.x,I.y,I.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,D);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,z.x+Q.x-8,z.y+Q.y-8,16,16,0);n.uniform1i(c,1);q.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);F.positionScreen.copy(I);F.customUpdateCallback?F.customUpdateCallback(F):F.updateLensFlares();n.uniform1i(c,
+2);q.enable(n.BLEND);for(var K=0,R=F.lensFlares.length;K<R;K++){var O=F.lensFlares[K];.001<O.opacity&&.001<O.scale&&(I.x=O.x,I.y=O.y,I.z=O.z,B=O.size*O.scale/z.w,E.x=B*A,E.y=B,n.uniform3f(l,I.x,I.y,I.z),n.uniform2f(h,E.x,E.y),n.uniform1f(k,O.rotation),n.uniform1f(f,O.opacity),n.uniform3f(g,O.color.r,O.color.g,O.color.b),q.setBlending(O.blending,O.blendEquation,O.blendSrc,O.blendDst),a.setTexture(O.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);
+q.setDepthWrite(!0);a.resetGLState()}}};
+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n,q,t,u,s,w,v;function D(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,C=a.state,z,A,y,M,B=new THREE.Vector3,E=new THREE.Quaternion,I=new THREE.Vector3;this.render=function(Q,N){if(0!==b.length){if(void 0===y){var J=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),F=new Uint16Array([0,1,2,0,2,3]);z=x.createBuffer();A=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,z);x.bufferData(x.ARRAY_BUFFER,J,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,
+A);x.bufferData(x.ELEMENT_ARRAY_BUFFER,F,x.STATIC_DRAW);var J=x.createProgram(),F=x.createShader(x.VERTEX_SHADER),K=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(F,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
+x.shaderSource(K,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
+x.compileShader(F);x.compileShader(K);x.attachShader(J,F);x.attachShader(J,K);x.linkProgram(J);y=J;w=x.getAttribLocation(y,"position");v=x.getAttribLocation(y,"uv");c=x.getUniformLocation(y,"uvOffset");d=x.getUniformLocation(y,"uvScale");e=x.getUniformLocation(y,"rotation");f=x.getUniformLocation(y,"scale");g=x.getUniformLocation(y,"color");h=x.getUniformLocation(y,"map");k=x.getUniformLocation(y,"opacity");l=x.getUniformLocation(y,"modelViewMatrix");m=x.getUniformLocation(y,"projectionMatrix");p=
+x.getUniformLocation(y,"fogType");n=x.getUniformLocation(y,"fogDensity");q=x.getUniformLocation(y,"fogNear");t=x.getUniformLocation(y,"fogFar");u=x.getUniformLocation(y,"fogColor");s=x.getUniformLocation(y,"alphaTest");J=document.createElement("canvas");J.width=8;J.height=8;F=J.getContext("2d");F.fillStyle="white";F.fillRect(0,0,8,8);M=new THREE.Texture(J);M.needsUpdate=!0}x.useProgram(y);C.initAttributes();C.enableAttribute(w);C.enableAttribute(v);C.disableUnusedAttributes();C.disable(x.CULL_FACE);
+C.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,z);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,A);x.uniformMatrix4fv(m,!1,N.projectionMatrix.elements);C.activeTexture(x.TEXTURE0);x.uniform1i(h,0);F=J=0;(K=Q.fog)?(x.uniform3f(u,K.color.r,K.color.g,K.color.b),K instanceof THREE.Fog?(x.uniform1f(q,K.near),x.uniform1f(t,K.far),x.uniform1i(p,1),F=J=1):K instanceof THREE.FogExp2&&(x.uniform1f(n,K.density),x.uniform1i(p,2),F=J=2)):
+(x.uniform1i(p,0),F=J=0);for(var K=0,R=b.length;K<R;K++){var O=b[K];O.modelViewMatrix.multiplyMatrices(N.matrixWorldInverse,O.matrixWorld);O.z=-O.modelViewMatrix.elements[14]}b.sort(D);for(var P=[],K=0,R=b.length;K<R;K++){var O=b[K],L=O.material;x.uniform1f(s,L.alphaTest);x.uniformMatrix4fv(l,!1,O.modelViewMatrix.elements);O.matrixWorld.decompose(B,E,I);P[0]=I.x;P[1]=I.y;O=0;Q.fog&&L.fog&&(O=F);J!==O&&(x.uniform1i(p,O),J=O);null!==L.map?(x.uniform2f(c,L.map.offset.x,L.map.offset.y),x.uniform2f(d,
+L.map.repeat.x,L.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,L.opacity);x.uniform3f(g,L.color.r,L.color.g,L.color.b);x.uniform1f(e,L.rotation);x.uniform2fv(f,P);C.setBlending(L.blending,L.blendEquation,L.blendSrc,L.blendDst);C.setDepthTest(L.depthTest);C.setDepthWrite(L.depthWrite);L.map&&L.map.image&&L.map.image.width?a.setTexture(L.map,0):a.setTexture(M,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}C.enable(x.CULL_FACE);a.resetGLState()}}};
 Object.defineProperties(THREE.Box2.prototype,{empty:{value:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}}});
 Object.defineProperties(THREE.Box3.prototype,{empty:{value:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}},isIntersectionSphere:{value:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}}});
 Object.defineProperties(THREE.Matrix3.prototype,{multiplyVector3:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)}},multiplyVector3Array:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)}}});
@@ -788,13 +789,13 @@ THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been mov
 THREE.MeshFaceMaterial=THREE.MultiMaterial;THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
 THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<THREE.ShapeUtils.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var l=2*c;for(h=c-1;2<c;){if(0>=l--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var m;a:{var p=
-m=void 0,n=void 0,q=void 0,t=void 0,u=void 0,s=void 0,w=void 0,v=void 0,p=a[e[g]].x,n=a[e[g]].y,q=a[e[h]].x,t=a[e[h]].y,u=a[e[k]].x,s=a[e[k]].y;if(Number.EPSILON>(q-p)*(s-n)-(t-n)*(u-p))m=!1;else{var D=void 0,x=void 0,C=void 0,A=void 0,B=void 0,z=void 0,N=void 0,K=void 0,y=void 0,L=void 0,y=K=N=v=w=void 0,D=u-q,x=s-t,C=p-u,A=n-s,B=q-p,z=t-n;for(m=0;m<c;m++)if(w=a[e[m]].x,v=a[e[m]].y,!(w===p&&v===n||w===q&&v===t||w===u&&v===s)&&(N=w-p,K=v-n,y=w-q,L=v-t,w-=u,v-=s,y=D*L-x*y,N=B*K-z*N,K=C*v-A*w,y>=-Number.EPSILON&&
-K>=-Number.EPSILON&&N>=-Number.EPSILON)){m=!1;break a}m=!0}}if(m){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,m=a.x-d.x,p=a.y-d.y,B=h*k-g*l,z=h*m-g*p;if(Math.abs(B)>Number.EPSILON){if(0<B){if(0>z||z>
-B)return[];k=l*m-k*p;if(0>k||k>B)return[]}else{if(0<z||z<B)return[];k=l*m-k*p;if(0<k||k<B)return[]}if(0===k)return!f||0!==z&&z!==B?[a]:[];if(k===B)return!f||0!==z&&z!==B?[b]:[];if(0===z)return[d];if(z===B)return[e];f=k/B;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==z||l*m!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,B=d.x,l=e,d=e.x):(b=
-e,B=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,B=d.y,l=e,d=e.y):(b=e,B=e.y,l=d,d=d.y));return k<=B?a<B?[]:a===B?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,m={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=
+m=void 0,n=void 0,q=void 0,t=void 0,u=void 0,s=void 0,w=void 0,v=void 0,p=a[e[g]].x,n=a[e[g]].y,q=a[e[h]].x,t=a[e[h]].y,u=a[e[k]].x,s=a[e[k]].y;if(Number.EPSILON>(q-p)*(s-n)-(t-n)*(u-p))m=!1;else{var D=void 0,x=void 0,C=void 0,z=void 0,A=void 0,y=void 0,M=void 0,B=void 0,E=void 0,I=void 0,E=B=M=v=w=void 0,D=u-q,x=s-t,C=p-u,z=n-s,A=q-p,y=t-n;for(m=0;m<c;m++)if(w=a[e[m]].x,v=a[e[m]].y,!(w===p&&v===n||w===q&&v===t||w===u&&v===s)&&(M=w-p,B=v-n,E=w-q,I=v-t,w-=u,v-=s,E=D*I-x*E,M=A*B-y*M,B=C*v-z*w,E>=-Number.EPSILON&&
+B>=-Number.EPSILON&&M>=-Number.EPSILON)){m=!1;break a}m=!0}}if(m){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,m=a.x-d.x,p=a.y-d.y,A=h*k-g*l,y=h*m-g*p;if(Math.abs(A)>Number.EPSILON){if(0<A){if(0>y||y>
+A)return[];k=l*m-k*p;if(0>k||k>A)return[]}else{if(0<y||y<A)return[];k=l*m-k*p;if(0<k||k<A)return[]}if(0===k)return!f||0!==y&&y!==A?[a]:[];if(k===A)return!f||0!==y&&y!==A?[b]:[];if(0===y)return[d];if(y===A)return[e];f=k/A;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==y||l*m!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,A=d.x,l=e,d=e.x):(b=
+e,A=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,A=d.y,l=e,d=e.y):(b=e,A=e.y,l=d,d=d.y));return k<=A?a<A?[]:a===A?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,m={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=
 h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==m[l]&&console.warn("THREE.Shape: Duplicate point",l),m[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],
-h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],m,p,A,B,z,N=[],K,y,L,O=0;for(m=b.length;O<m;O++)l.push(O);K=0;for(var P=2*l.length;0<l.length;){P--;if(0>P){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=K;p<h.length;p++){A=h[p];m=-1;for(O=0;O<l.length;O++)if(B=l[O],z=A.x+":"+A.y+":"+B,void 0===N[z]){k=b[B];for(y=0;y<k.length;y++)if(B=k[y],c(p,y)&&!f(A,B)&&!g(A,B)){m=y;l.splice(O,1);
-K=h.slice(0,p+1);B=h.slice(p);y=k.slice(m);L=k.slice(0,m+1);h=K.concat(y).concat(L).concat(B);K=p;break}if(0<=m)break;N[z]=!0}if(0<=m)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=m[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
+h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],m,p,z,A,y,M=[],B,E,I,Q=0;for(m=b.length;Q<m;Q++)l.push(Q);B=0;for(var N=2*l.length;0<l.length;){N--;if(0>N){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=B;p<h.length;p++){z=h[p];m=-1;for(Q=0;Q<l.length;Q++)if(A=l[Q],y=z.x+":"+z.y+":"+A,void 0===M[y]){k=b[A];for(E=0;E<k.length;E++)if(A=k[E],c(p,E)&&!f(z,A)&&!g(z,A)){m=E;l.splice(Q,1);
+B=h.slice(0,p+1);A=h.slice(p);E=k.slice(m);I=k.slice(0,m+1);h=B.concat(E).concat(I).concat(A);B=p;break}if(0<=m)break;M[y]=!0}if(0<=m)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=m[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
 1-a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}}()};THREE.Curve=function(){};
 THREE.Curve.prototype={constructor:THREE.Curve,getPoint:function(a){console.warn("THREE.Curve: Warning, getPoint() not implemented!");return null},getPointAt:function(a){a=this.getUtoTmapping(a);return this.getPoint(a)},getPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c},getSpacedPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){a||
 (a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-
@@ -833,28 +834,28 @@ THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,
 b*a};return THREE.Curve.create(function(a){this.points=a||[];this.closed=!1},function(a){var g=this.points,h,k;k=g.length;2>k&&console.log("duh, you need at least 2 points");a*=k-(this.closed?0:1);h=Math.floor(a);a-=h;this.closed?h+=0<h?0:(Math.floor(Math.abs(h)/g.length)+1)*g.length:0===a&&h===k-1&&(h=k-2,a=1);var l,m,p;this.closed||0<h?l=g[(h-1)%k]:(b.subVectors(g[0],g[1]).add(g[0]),l=b);m=g[h%k];p=g[(h+1)%k];this.closed||h+2<k?g=g[(h+2)%k]:(b.subVectors(g[k-1],g[k-2]).add(g[k-2]),g=b);if(void 0===
 this.type||"centripetal"===this.type||"chordal"===this.type){var n="chordal"===this.type?.5:.25;k=Math.pow(l.distanceToSquared(m),n);h=Math.pow(m.distanceToSquared(p),n);n=Math.pow(p.distanceToSquared(g),n);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>n&&(n=h);c.initNonuniformCatmullRom(l.x,m.x,p.x,g.x,k,h,n);d.initNonuniformCatmullRom(l.y,m.y,p.y,g.y,k,h,n);e.initNonuniformCatmullRom(l.z,m.z,p.z,g.z,k,h,n)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,m.x,p.x,g.x,
 k),d.initCatmullRom(l.y,m.y,p.y,g.y,k),e.initCatmullRom(l.z,m.z,p.z,g.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();THREE.ClosedSplineCurve3=function(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3.");THREE.CatmullRomCurve3.call(this,a);this.type="catmullrom";this.closed=!0};THREE.ClosedSplineCurve3.prototype=Object.create(THREE.CatmullRomCurve3.prototype);
-THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,u){var s,w=h.widthSegments,v=h.heightSegments,D=e/2,x=f/2,C=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)s="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)s="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)s="x",w=h.depthSegments;var A=w+1,B=v+1,z=e/w,N=f/v,K=new THREE.Vector3;K[s]=0<g?1:-1;for(e=0;e<B;e++)for(f=0;f<A;f++){var y=new THREE.Vector3;y[a]=(f*z-D)*c;y[b]=(e*N-x)*d;y[s]=g;h.vertices.push(y)}for(e=
-0;e<v;e++)for(f=0;f<w;f++)x=f+A*e,a=f+A*(e+1),b=f+1+A*(e+1),c=f+1+A*e,d=new THREE.Vector2(f/w,1-e/v),g=new THREE.Vector2(f/w,1-(e+1)/v),s=new THREE.Vector2((f+1)/w,1-(e+1)/v),D=new THREE.Vector2((f+1)/w,1-e/v),x=new THREE.Face3(x+C,a+C,c+C),x.normal.copy(K),x.vertexNormals.push(K.clone(),K.clone(),K.clone()),x.materialIndex=u,h.faces.push(x),h.faceVertexUvs[0].push([d,g,D]),x=new THREE.Face3(a+C,b+C,c+C),x.normal.copy(K),x.vertexNormals.push(K.clone(),K.clone(),K.clone()),x.materialIndex=u,h.faces.push(x),
+THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,u){var s,w=h.widthSegments,v=h.heightSegments,D=e/2,x=f/2,C=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)s="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)s="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)s="x",w=h.depthSegments;var z=w+1,A=v+1,y=e/w,M=f/v,B=new THREE.Vector3;B[s]=0<g?1:-1;for(e=0;e<A;e++)for(f=0;f<z;f++){var E=new THREE.Vector3;E[a]=(f*y-D)*c;E[b]=(e*M-x)*d;E[s]=g;h.vertices.push(E)}for(e=
+0;e<v;e++)for(f=0;f<w;f++)x=f+z*e,a=f+z*(e+1),b=f+1+z*(e+1),c=f+1+z*e,d=new THREE.Vector2(f/w,1-e/v),g=new THREE.Vector2(f/w,1-(e+1)/v),s=new THREE.Vector2((f+1)/w,1-(e+1)/v),D=new THREE.Vector2((f+1)/w,1-e/v),x=new THREE.Face3(x+C,a+C,c+C),x.normal.copy(B),x.vertexNormals.push(B.clone(),B.clone(),B.clone()),x.materialIndex=u,h.faces.push(x),h.faceVertexUvs[0].push([d,g,D]),x=new THREE.Face3(a+C,b+C,c+C),x.normal.copy(B),x.vertexNormals.push(B.clone(),B.clone(),B.clone()),x.materialIndex=u,h.faces.push(x),
 h.faceVertexUvs[0].push([g.clone(),s,D.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
 THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Float32Array(3*e),g=new Float32Array(3*e),e=new Float32Array(2*e);g[2]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var m=c+h/b*d;f[k]=a*Math.cos(m);f[k+1]=a*Math.sin(m);g[k+2]=1;e[l]=(f[k]/a+1)/2;e[l+1]=(f[k+1]/a+1)/2}c=
 [];for(k=1;k<=b;k++)c.push(k,k+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(f,3));this.addAttribute("normal",new THREE.BufferAttribute(g,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
 THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,m,p=[],n=[];for(m=0;m<=e;m++){var q=[],t=[],u=m/e,s=u*(b-a)+a;for(l=0;l<=d;l++){var w=l/d,v=new THREE.Vector3;v.x=s*Math.sin(w*h+
 g);v.y=-u*c+k;v.z=s*Math.cos(w*h+g);this.vertices.push(v);q.push(this.vertices.length-1);t.push(new THREE.Vector2(w,1-u))}p.push(q);n.push(t)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(g=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(g=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),g.setY(Math.sqrt(g.x*g.x+g.z*g.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),m=0;m<e;m++){var q=p[m][l],t=p[m+1][l],u=p[m+1][l+1],s=p[m][l+1],w=g.clone(),v=g.clone(),
-D=h.clone(),x=h.clone(),C=n[m][l].clone(),A=n[m+1][l].clone(),B=n[m+1][l+1].clone(),z=n[m][l+1].clone();this.faces.push(new THREE.Face3(q,t,s,[w,v,x]));this.faceVertexUvs[0].push([C,A,z]);this.faces.push(new THREE.Face3(t,u,s,[v.clone(),D,x.clone()]));this.faceVertexUvs[0].push([A.clone(),B,z.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],t=p[0][l+1],u=this.vertices.length-1,w=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),D=new THREE.Vector3(0,
-1,0),C=n[0][l].clone(),A=n[0][l+1].clone(),B=new THREE.Vector2(A.x,0),this.faces.push(new THREE.Face3(q,t,u,[w,v,D],void 0,1)),this.faceVertexUvs[0].push([C,A,B]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],t=p[e][l],u=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),D=new THREE.Vector3(0,-1,0),C=n[e][l+1].clone(),A=n[e][l].clone(),B=new THREE.Vector2(A.x,1),this.faces.push(new THREE.Face3(q,t,u,[w,v,D],void 0,2)),this.faceVertexUvs[0].push([C,
-A,B]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
+D=h.clone(),x=h.clone(),C=n[m][l].clone(),z=n[m+1][l].clone(),A=n[m+1][l+1].clone(),y=n[m][l+1].clone();this.faces.push(new THREE.Face3(q,t,s,[w,v,x]));this.faceVertexUvs[0].push([C,z,y]);this.faces.push(new THREE.Face3(t,u,s,[v.clone(),D,x.clone()]));this.faceVertexUvs[0].push([z.clone(),A,y.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],t=p[0][l+1],u=this.vertices.length-1,w=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),D=new THREE.Vector3(0,
+1,0),C=n[0][l].clone(),z=n[0][l+1].clone(),A=new THREE.Vector2(z.x,0),this.faces.push(new THREE.Face3(q,t,u,[w,v,D],void 0,1)),this.faceVertexUvs[0].push([C,z,A]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],t=p[e][l],u=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),D=new THREE.Vector3(0,-1,0),C=n[e][l+1].clone(),z=n[e][l].clone(),A=new THREE.Vector2(z.x,1),this.faces.push(new THREE.Face3(q,t,u,[w,v,D],void 0,2)),this.faceVertexUvs[0].push([C,
+z,A]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
 THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),e=[0,0],f={},g=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,m=h.length;l<m;l++)for(var p=h[l],n=0;3>n;n++){e[0]=p[g[n]];e[1]=p[g[(n+1)%3]];e.sort(c);var q=e.toString();void 0===f[q]?f[q]={vert1:e[0],vert2:e[1],face1:l,
 face2:void 0}:f[q].face2=l}e=[];for(q in f)if(g=f[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=d)l=k[g.vert1],e.push(l.x),e.push(l.y),e.push(l.z),l=k[g.vert2],e.push(l.x),e.push(l.y),e.push(l.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
 THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
-f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(E=a.length;0<=--E;){c=E;d=E-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=R*e,h=R*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+K,g=g+K,l=l+K,h=h+K;N.faces.push(new THREE.Face3(k,g,h,null,null,1));N.faces.push(new THREE.Face3(g,l,h,null,null,1));k=w.generateSideWallUV(N,
-k,g,l,h);N.faceVertexUvs[0].push([k[0],k[1],k[3]]);N.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){N.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=K;b+=K;c+=K;N.faces.push(new THREE.Face3(a,b,c,null,null,0));a=w.generateTopUV(N,a,b,c);N.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
-n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,u,s=!1,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,D,x,C;t&&(u=t.getSpacedPoints(q),s=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),D=new THREE.Vector3,x=new THREE.Vector3,C=new THREE.Vector3);p||(l=k=m=0);var A,B,z,N=this,K=this.vertices.length,t=a.extractPoints(n),n=t.shape,y=t.holes;if(t=!THREE.ShapeUtils.isClockWise(n)){n=n.reverse();
-B=0;for(z=y.length;B<z;B++)A=y[B],THREE.ShapeUtils.isClockWise(A)&&(y[B]=A.reverse());t=!1}var L=THREE.ShapeUtils.triangulateShape(n,y),O=n;B=0;for(z=y.length;B<z;B++)A=y[B],n=n.concat(A);var P,J,F,I,Q,R=n.length,H,M=L.length,t=[],E=0;F=O.length;P=F-1;for(J=E+1;E<F;E++,P++,J++)P===F&&(P=0),J===F&&(J=0),t[E]=d(O[E],O[P],O[J]);var V=[],W,Y=t.concat();B=0;for(z=y.length;B<z;B++){A=y[B];W=[];E=0;F=A.length;P=F-1;for(J=E+1;E<F;E++,P++,J++)P===F&&(P=0),J===F&&(J=0),W[E]=d(A[E],A[P],A[J]);V.push(W);Y=Y.concat(W)}for(P=
-0;P<m;P++){F=P/m;I=k*(1-F);J=l*Math.sin(F*Math.PI/2);E=0;for(F=O.length;E<F;E++)Q=c(O[E],t[E],J),f(Q.x,Q.y,-I);B=0;for(z=y.length;B<z;B++)for(A=y[B],W=V[B],E=0,F=A.length;E<F;E++)Q=c(A[E],W[E],J),f(Q.x,Q.y,-I)}J=l;for(E=0;E<R;E++)Q=p?c(n[E],Y[E],J):n[E],s?(x.copy(v.normals[0]).multiplyScalar(Q.x),D.copy(v.binormals[0]).multiplyScalar(Q.y),C.copy(u[0]).add(x).add(D),f(C.x,C.y,C.z)):f(Q.x,Q.y,0);for(F=1;F<=q;F++)for(E=0;E<R;E++)Q=p?c(n[E],Y[E],J):n[E],s?(x.copy(v.normals[F]).multiplyScalar(Q.x),D.copy(v.binormals[F]).multiplyScalar(Q.y),
-C.copy(u[F]).add(x).add(D),f(C.x,C.y,C.z)):f(Q.x,Q.y,h/q*F);for(P=m-1;0<=P;P--){F=P/m;I=k*(1-F);J=l*Math.sin(F*Math.PI/2);E=0;for(F=O.length;E<F;E++)Q=c(O[E],t[E],J),f(Q.x,Q.y,h+I);B=0;for(z=y.length;B<z;B++)for(A=y[B],W=V[B],E=0,F=A.length;E<F;E++)Q=c(A[E],W[E],J),s?f(Q.x,Q.y+u[q-1].y,u[q-1].x+I):f(Q.x,Q.y,h+I)}(function(){if(p){var a;a=0*R;for(E=0;E<M;E++)H=L[E],g(H[2]+a,H[1]+a,H[0]+a);a=q+2*m;a*=R;for(E=0;E<M;E++)H=L[E],g(H[0]+a,H[1]+a,H[2]+a)}else{for(E=0;E<M;E++)H=L[E],g(H[2],H[1],H[0]);for(E=
-0;E<M;E++)H=L[E],g(H[0]+R*q,H[1]+R*q,H[2]+R*q)}})();(function(){var a=0;e(O,a);a+=O.length;B=0;for(z=y.length;B<z;B++)A=y[B],e(A,a),a+=A.length})()};
+f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(G=a.length;0<=--G;){c=G;d=G-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=O*e,h=O*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+B,g=g+B,l=l+B,h=h+B;M.faces.push(new THREE.Face3(k,g,h,null,null,1));M.faces.push(new THREE.Face3(g,l,h,null,null,1));k=w.generateSideWallUV(M,
+k,g,l,h);M.faceVertexUvs[0].push([k[0],k[1],k[3]]);M.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){M.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=B;b+=B;c+=B;M.faces.push(new THREE.Face3(a,b,c,null,null,0));a=w.generateTopUV(M,a,b,c);M.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
+n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,u,s=!1,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,D,x,C;t&&(u=t.getSpacedPoints(q),s=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),D=new THREE.Vector3,x=new THREE.Vector3,C=new THREE.Vector3);p||(l=k=m=0);var z,A,y,M=this,B=this.vertices.length,t=a.extractPoints(n),n=t.shape,E=t.holes;if(t=!THREE.ShapeUtils.isClockWise(n)){n=n.reverse();
+A=0;for(y=E.length;A<y;A++)z=E[A],THREE.ShapeUtils.isClockWise(z)&&(E[A]=z.reverse());t=!1}var I=THREE.ShapeUtils.triangulateShape(n,E),Q=n;A=0;for(y=E.length;A<y;A++)z=E[A],n=n.concat(z);var N,J,F,K,R,O=n.length,P,L=I.length,t=[],G=0;F=Q.length;N=F-1;for(J=G+1;G<F;G++,N++,J++)N===F&&(N=0),J===F&&(J=0),t[G]=d(Q[G],Q[N],Q[J]);var V=[],W,Y=t.concat();A=0;for(y=E.length;A<y;A++){z=E[A];W=[];G=0;F=z.length;N=F-1;for(J=G+1;G<F;G++,N++,J++)N===F&&(N=0),J===F&&(J=0),W[G]=d(z[G],z[N],z[J]);V.push(W);Y=Y.concat(W)}for(N=
+0;N<m;N++){F=N/m;K=k*(1-F);J=l*Math.sin(F*Math.PI/2);G=0;for(F=Q.length;G<F;G++)R=c(Q[G],t[G],J),f(R.x,R.y,-K);A=0;for(y=E.length;A<y;A++)for(z=E[A],W=V[A],G=0,F=z.length;G<F;G++)R=c(z[G],W[G],J),f(R.x,R.y,-K)}J=l;for(G=0;G<O;G++)R=p?c(n[G],Y[G],J):n[G],s?(x.copy(v.normals[0]).multiplyScalar(R.x),D.copy(v.binormals[0]).multiplyScalar(R.y),C.copy(u[0]).add(x).add(D),f(C.x,C.y,C.z)):f(R.x,R.y,0);for(F=1;F<=q;F++)for(G=0;G<O;G++)R=p?c(n[G],Y[G],J):n[G],s?(x.copy(v.normals[F]).multiplyScalar(R.x),D.copy(v.binormals[F]).multiplyScalar(R.y),
+C.copy(u[F]).add(x).add(D),f(C.x,C.y,C.z)):f(R.x,R.y,h/q*F);for(N=m-1;0<=N;N--){F=N/m;K=k*(1-F);J=l*Math.sin(F*Math.PI/2);G=0;for(F=Q.length;G<F;G++)R=c(Q[G],t[G],J),f(R.x,R.y,h+K);A=0;for(y=E.length;A<y;A++)for(z=E[A],W=V[A],G=0,F=z.length;G<F;G++)R=c(z[G],W[G],J),s?f(R.x,R.y+u[q-1].y,u[q-1].x+K):f(R.x,R.y,h+K)}(function(){if(p){var a;a=0*O;for(G=0;G<L;G++)P=I[G],g(P[2]+a,P[1]+a,P[0]+a);a=q+2*m;a*=O;for(G=0;G<L;G++)P=I[G],g(P[0]+a,P[1]+a,P[2]+a)}else{for(G=0;G<L;G++)P=I[G],g(P[2],P[1],P[0]);for(G=
+0;G<L;G++)P=I[G],g(P[0]+O*q,P[1]+O*q,P[2]+O*q)}})();(function(){var a=0;e(Q,a);a+=Q.length;A=0;for(y=E.length;A<y;A++)z=E[A],e(z,a),a+=z.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
 THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.ShapeUtils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.ShapeUtils.isClockWise(g)&&(l[e]=g.reverse());var m=THREE.ShapeUtils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],k=k.concat(g);