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@@ -40,7 +40,6 @@
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<script src="../build/three.js"></script>
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<script src="../build/three.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/Detector.js"></script>
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- <script src="js/libs/stats.min.js"></script>
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<script src="js/libs/dat.gui.min.js"></script>
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<script src="js/libs/dat.gui.min.js"></script>
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<script src="js/shaders/CopyShader.js"></script>
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<script src="js/shaders/CopyShader.js"></script>
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@@ -60,9 +59,7 @@
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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- var STATS_ENABLED = false;
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-
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- var container, stats;
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+ var container;
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var bloomPass, adaptToneMappingPass;
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var bloomPass, adaptToneMappingPass;
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var params;
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var params;
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@@ -74,7 +71,6 @@
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var directionalLight;
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var directionalLight;
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-
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var orbitControls;
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var orbitControls;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfX = window.innerWidth / 2;
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@@ -145,24 +141,24 @@
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"varying vec3 vNormal;",
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"varying vec3 vNormal;",
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THREE.ShaderChunk[ "lights_phong_pars_vertex" ],
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THREE.ShaderChunk[ "lights_phong_pars_vertex" ],
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"void main() {",
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"void main() {",
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- THREE.ShaderChunk[ "defaultnormal_vertex" ],
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+ THREE.ShaderChunk[ "defaultnormal_vertex" ],
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" vNormal = normalize( transformedNormal );",
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" vNormal = normalize( transformedNormal );",
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"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
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"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
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"vViewPosition = -mvPosition.xyz;",
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"vViewPosition = -mvPosition.xyz;",
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- "gl_Position = projectionMatrix * mvPosition;",
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- "}"
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+ "gl_Position = projectionMatrix * mvPosition;",
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+ "}"
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- ].join("\n"),
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+ ].join("\n"),
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- fragmentShader: [
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+ fragmentShader: [
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- THREE.ShaderChunk[ "lights_phong_pars_fragment" ],
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-
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- "void main() {",
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- "vec3 normal = normalize( -vNormal );",
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- "vec3 viewPosition = normalize( vViewPosition );",
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- "#if MAX_DIR_LIGHTS > 0",
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+ THREE.ShaderChunk[ "lights_phong_pars_fragment" ],
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+
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+ "void main() {",
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+ "vec3 normal = normalize( -vNormal );",
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+ "vec3 viewPosition = normalize( vViewPosition );",
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+ "#if MAX_DIR_LIGHTS > 0",
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"vec3 dirDiffuse = vec3( 0.0 );",
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"vec3 dirDiffuse = vec3( 0.0 );",
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@@ -182,16 +178,19 @@
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"viewDot = clamp( pow( viewDot + 0.6, 10.0 ), 0.0, 1.0);",
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"viewDot = clamp( pow( viewDot + 0.6, 10.0 ), 0.0, 1.0);",
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"vec3 colour = vec3( 0.05, 0.09, 0.13 ) * dirDiffuse;",
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"vec3 colour = vec3( 0.05, 0.09, 0.13 ) * dirDiffuse;",
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- "gl_FragColor = vec4( colour, viewDot );",
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+ "gl_FragColor = vec4( colour, viewDot );",
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- "}"
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+ "}"
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- ].join("\n"),
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+ ].join("\n"),
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};
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};
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var earthAtmoMat = new THREE.ShaderMaterial( atmoShader );
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var earthAtmoMat = new THREE.ShaderMaterial( atmoShader );
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- var earthMat = new THREE.MeshPhongMaterial( { color: 0xffffff, shininess: 200 } );
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+ var earthMat = new THREE.MeshPhongMaterial( {
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+ color: 0xffffff,
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+ shininess: 200
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+ } );
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var earthDiffuse = THREE.ImageUtils.loadTexture( 'textures/planets/earth_atmos_4096.jpg', undefined, function( tex ) {
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var earthDiffuse = THREE.ImageUtils.loadTexture( 'textures/planets/earth_atmos_4096.jpg', undefined, function( tex ) {
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earthMat.map = tex;
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earthMat.map = tex;
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@@ -201,18 +200,31 @@
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earthMat.specularMap = tex;
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earthMat.specularMap = tex;
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earthMat.needsUpdate = true;
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earthMat.needsUpdate = true;
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} );
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} );
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+
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// var earthNormal = THREE.ImageUtils.loadTexture( 'textures/planets/earth-new-normal-2048.jpg', undefined, function( tex ) {
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// var earthNormal = THREE.ImageUtils.loadTexture( 'textures/planets/earth-new-normal-2048.jpg', undefined, function( tex ) {
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// earthMat.normalMap = tex;
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// earthMat.normalMap = tex;
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// earthMat.needsUpdate = true;
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// earthMat.needsUpdate = true;
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// } );
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// } );
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- var earthLightsMat = new THREE.MeshBasicMaterial( { color: 0xffffff, blending: THREE.AdditiveBlending, transparent: true, depthTest: false } );
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+ var earthLightsMat = new THREE.MeshBasicMaterial( {
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+ color: 0xffffff,
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+ blending: THREE.AdditiveBlending,
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+ transparent: true,
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+ depthTest: false
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+ } );
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+
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var earthLights = THREE.ImageUtils.loadTexture( 'textures/planets/earth_lights_2048.png', undefined, function( tex ) {
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var earthLights = THREE.ImageUtils.loadTexture( 'textures/planets/earth_lights_2048.png', undefined, function( tex ) {
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earthLightsMat.map = tex;
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earthLightsMat.map = tex;
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earthLightsMat.needsUpdate = true;
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earthLightsMat.needsUpdate = true;
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} );
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} );
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- var earthCloudsMat = new THREE.MeshLambertMaterial( { color: 0xffffff, blending: THREE.NormalBlending, transparent: true, depthTest: false } );
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+ var earthCloudsMat = new THREE.MeshLambertMaterial( {
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+ color: 0xffffff,
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+ blending: THREE.NormalBlending,
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+ transparent: true,
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+ depthTest: false
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+ } );
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+
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var earthClouds = THREE.ImageUtils.loadTexture( 'textures/planets/earth_clouds_2048.png', undefined, function( tex ) {
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var earthClouds = THREE.ImageUtils.loadTexture( 'textures/planets/earth_clouds_2048.png', undefined, function( tex ) {
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earthCloudsMat.map = tex;
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earthCloudsMat.map = tex;
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earthCloudsMat.needsUpdate = true;
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earthCloudsMat.needsUpdate = true;
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@@ -235,28 +247,28 @@
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var vBGShader = [
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var vBGShader = [
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// "attribute vec2 uv;",
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// "attribute vec2 uv;",
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"varying vec2 vUv;",
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"varying vec2 vUv;",
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- "void main() {",
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- "vUv = uv;",
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- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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- "}"
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+ "void main() {",
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+ "vUv = uv;",
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+ "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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+ "}"
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- ].join("\n");
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+ ].join("\n");
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- var pBGShader = [
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+ var pBGShader = [
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- "uniform sampler2D map;",
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- "varying vec2 vUv;",
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-
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- "void main() {",
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-
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- "vec2 sampleUV = vUv;",
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- "vec4 colour = texture2D( map, sampleUV, 0.0 );",
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-
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- "gl_FragColor = vec4( colour.xyz, 1.0 );",
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+ "uniform sampler2D map;",
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+ "varying vec2 vUv;",
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+
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+ "void main() {",
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+
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+ "vec2 sampleUV = vUv;",
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+ "vec4 colour = texture2D( map, sampleUV, 0.0 );",
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+
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+ "gl_FragColor = vec4( colour.xyz, 1.0 );",
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- "}"
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+ "}"
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- ].join("\n");
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+ ].join("\n");
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// Skybox
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// Skybox
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adaptiveLuminanceMat = new THREE.ShaderMaterial( {
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adaptiveLuminanceMat = new THREE.ShaderMaterial( {
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@@ -341,45 +353,45 @@
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}
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}
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var hdrRenderTarget = new THREE.WebGLRenderTarget( windowThirdX, height, parameters );
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var hdrRenderTarget = new THREE.WebGLRenderTarget( windowThirdX, height, parameters );
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dynamicHdrEffectComposer = new THREE.EffectComposer( renderer, hdrRenderTarget );
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dynamicHdrEffectComposer = new THREE.EffectComposer( renderer, hdrRenderTarget );
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- dynamicHdrEffectComposer.setSize( window.innerWidth, window.innerHeight );
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- hdrEffectComposer = new THREE.EffectComposer( renderer, hdrRenderTarget );
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+ dynamicHdrEffectComposer.setSize( window.innerWidth, window.innerHeight );
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+ hdrEffectComposer = new THREE.EffectComposer( renderer, hdrRenderTarget );
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- var debugPass = new THREE.RenderPass( debugScene, cameraBG );
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+ var debugPass = new THREE.RenderPass( debugScene, cameraBG );
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debugPass.clear = false;
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debugPass.clear = false;
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var scenePass = new THREE.RenderPass( scene, camera, undefined, undefined, undefined );
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var scenePass = new THREE.RenderPass( scene, camera, undefined, undefined, undefined );
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var skyboxPass = new THREE.RenderPass( sceneCube, cameraCube );
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var skyboxPass = new THREE.RenderPass( sceneCube, cameraCube );
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- scenePass.clear = false;
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-
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- adaptToneMappingPass = new THREE.AdaptiveToneMappingPass( true, 256 );
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- adaptToneMappingPass.needsSwap = true;
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- ldrToneMappingPass = new THREE.AdaptiveToneMappingPass( false, 256 );
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- hdrToneMappingPass = new THREE.AdaptiveToneMappingPass( false, 256 );
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- bloomPass = new THREE.BloomPass();
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- var copyPass = new THREE.ShaderPass( THREE.CopyShader );
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- copyPass.renderToScreen = true;
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-
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- dynamicHdrEffectComposer.addPass( skyboxPass );
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- dynamicHdrEffectComposer.addPass( scenePass );
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- dynamicHdrEffectComposer.addPass( adaptToneMappingPass );
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- // dynamicHdrEffectComposer.addPass( debugPass );
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- dynamicHdrEffectComposer.addPass( bloomPass );
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- dynamicHdrEffectComposer.addPass( copyPass );
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-
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- hdrEffectComposer.addPass( skyboxPass );
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- hdrEffectComposer.addPass( scenePass );
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- hdrEffectComposer.addPass( hdrToneMappingPass );
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- hdrEffectComposer.addPass( bloomPass );
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- hdrEffectComposer.addPass( copyPass );
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-
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- ldrEffectComposer.addPass( skyboxPass );
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- ldrEffectComposer.addPass( scenePass );
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- ldrEffectComposer.addPass( ldrToneMappingPass );
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- ldrEffectComposer.addPass( bloomPass );
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- ldrEffectComposer.addPass( copyPass );
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-
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- // var gammaPass = new THREE.ShaderPass( GammaShader );
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- // gammaPass.renderToScreen = true;
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- // ldrEffectComposer.addPass( gammaPass );
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+ scenePass.clear = false;
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+
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+ adaptToneMappingPass = new THREE.AdaptiveToneMappingPass( true, 256 );
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+ adaptToneMappingPass.needsSwap = true;
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+ ldrToneMappingPass = new THREE.AdaptiveToneMappingPass( false, 256 );
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+ hdrToneMappingPass = new THREE.AdaptiveToneMappingPass( false, 256 );
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+ bloomPass = new THREE.BloomPass();
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+ var copyPass = new THREE.ShaderPass( THREE.CopyShader );
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+ copyPass.renderToScreen = true;
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+
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+ dynamicHdrEffectComposer.addPass( skyboxPass );
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+ dynamicHdrEffectComposer.addPass( scenePass );
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+ dynamicHdrEffectComposer.addPass( adaptToneMappingPass );
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+ // dynamicHdrEffectComposer.addPass( debugPass );
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+ dynamicHdrEffectComposer.addPass( bloomPass );
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+ dynamicHdrEffectComposer.addPass( copyPass );
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+
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+ hdrEffectComposer.addPass( skyboxPass );
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+ hdrEffectComposer.addPass( scenePass );
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+ hdrEffectComposer.addPass( hdrToneMappingPass );
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+ hdrEffectComposer.addPass( bloomPass );
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+ hdrEffectComposer.addPass( copyPass );
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+
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+ ldrEffectComposer.addPass( skyboxPass );
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+ ldrEffectComposer.addPass( scenePass );
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+ ldrEffectComposer.addPass( ldrToneMappingPass );
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+ ldrEffectComposer.addPass( bloomPass );
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+ ldrEffectComposer.addPass( copyPass );
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+
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+ // var gammaPass = new THREE.ShaderPass( GammaShader );
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+ // gammaPass.renderToScreen = true;
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+ // ldrEffectComposer.addPass( gammaPass );
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var dynamicHdrGui = new dat.GUI();
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var dynamicHdrGui = new dat.GUI();
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@@ -437,6 +449,7 @@
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adaptToneMappingPass.setMaxLuminance( params.maxLuminance );
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adaptToneMappingPass.setMaxLuminance( params.maxLuminance );
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adaptToneMappingPass.setMiddleGrey( params.middleGrey );
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adaptToneMappingPass.setMiddleGrey( params.middleGrey );
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}
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}
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+
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directionalLight.intensity = params.sunLight;
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directionalLight.intensity = params.sunLight;
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orbitControls.update();
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orbitControls.update();
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@@ -459,10 +472,6 @@
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renderer.setViewport( windowThirdX * 2, 0, windowThirdX, window.innerHeight );
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renderer.setViewport( windowThirdX * 2, 0, windowThirdX, window.innerHeight );
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dynamicHdrEffectComposer.render( 0.017 );
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dynamicHdrEffectComposer.render( 0.017 );
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-
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-
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- // if ( STATS_ENABLED ) stats.update();
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-
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}
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}
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</script>
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</script>
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