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@@ -4843,6 +4843,60 @@ THREE.WebGLRenderer = function ( parameters ) {
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switch ( type ) {
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+ case '1i':
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+ _gl.uniform1i( location, value );
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+ break;
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+
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+ case '1f':
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+ _gl.uniform1f( location, value );
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+ break;
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+
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+ case '2f':
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+ _gl.uniform2f( location, value[ 0 ], value[ 1 ] );
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+ break;
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+
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+ case '3f':
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+ _gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
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+ break;
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+
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+ case '4f':
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+ _gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
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+ break;
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+
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+ case '1iv':
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+ _gl.uniform1iv( location, value );
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+ break;
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+
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+ case '3iv':
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+ _gl.uniform3iv( location, value );
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+ break;
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+
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+ case '1fv':
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+ _gl.uniform1fv( location, value );
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+ break;
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+
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+ case '2fv':
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+ _gl.uniform2fv( location, value );
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+ break;
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+
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+ case '3fv':
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+ _gl.uniform3fv( location, value );
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+ break;
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+
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+ case '4fv':
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+ _gl.uniform4fv( location, value );
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+ break;
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+
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+ case 'Matrix3fv':
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+ _gl.uniformMatrix3fv( location, false, value );
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+ break;
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+
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+ case 'Matrix4fv':
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+ _gl.uniformMatrix4fv( location, false, value );
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+ break;
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+
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+ //
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+
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case 'i':
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// single integer
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