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WebGLProgram: Change NUM_* for ShaderMaterial too.

Mr.doob 9 years ago
parent
commit
5c59443d2c
1 changed files with 3 additions and 3 deletions
  1. 3 3
      src/renderers/webgl/WebGLProgram.js

+ 3 - 3
src/renderers/webgl/WebGLProgram.js

@@ -444,12 +444,12 @@ THREE.WebGLProgram = ( function () {
 
 
 		}
 		}
 
 
+		vertexShader = replaceLightNums( vertexShader, parameters );
+		fragmentShader = replaceLightNums( fragmentShader, parameters );
+
 		if ( material instanceof THREE.ShaderMaterial === false ) {
 		if ( material instanceof THREE.ShaderMaterial === false ) {
 
 
-			vertexShader = replaceLightNums( vertexShader, parameters );
 			vertexShader = unrollLoops( vertexShader );
 			vertexShader = unrollLoops( vertexShader );
-
-			fragmentShader = replaceLightNums( fragmentShader, parameters );
 			fragmentShader = unrollLoops( fragmentShader );
 			fragmentShader = unrollLoops( fragmentShader );
 
 
 		}
 		}