|
@@ -2,11 +2,11 @@ uniform samplerCube tCube;
|
|
|
uniform float tFlip;
|
|
|
uniform float opacity;
|
|
|
|
|
|
-varying vec3 vWorldPosition;
|
|
|
+varying vec3 vWorldDirection;
|
|
|
|
|
|
void main() {
|
|
|
|
|
|
- gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );
|
|
|
+ gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
|
|
|
gl_FragColor.a *= opacity;
|
|
|
|
|
|
}
|