Resolves issues described in #7710, #9309, and #10763. (hopefully)
@@ -46,6 +46,7 @@ Points.prototype = Object.assign( Object.create( Object3D.prototype ), {
sphere.copy( geometry.boundingSphere );
sphere.applyMatrix4( matrixWorld );
+ sphere.radius += threshold;
if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;