浏览代码

WebGLRenderer: Fixed PointsMaterial pixelRatio.

Mr.doob 9 年之前
父节点
当前提交
5d382bc0b6
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      src/renderers/WebGLRenderer.js

+ 2 - 2
src/renderers/WebGLRenderer.js

@@ -1982,8 +1982,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		uniforms.diffuse.value = material.color;
 		uniforms.diffuse.value = material.color;
 		uniforms.opacity.value = material.opacity;
 		uniforms.opacity.value = material.opacity;
-		uniforms.size.value = material.size;
-		uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.
+		uniforms.size.value = material.size * _pixelRatio;
+		uniforms.scale.value = _canvas.clientHeight / 2.0; // TODO: Cache this.
 
 
 		uniforms.map.value = material.map;
 		uniforms.map.value = material.map;