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Changed camera matrix update in WebGLRenderer to happen just once per frame, no need to do it with every object.

alteredq %!s(int64=14) %!d(string=hai) anos
pai
achega
5d7e32a3af
Modificáronse 1 ficheiros con 2 adicións e 1 borrados
  1. 2 1
      src/renderers/WebGLRenderer.js

+ 2 - 1
src/renderers/WebGLRenderer.js

@@ -387,7 +387,6 @@ THREE.WebGLRenderer = function () {
     
     this.setupMatrices = function ( object, camera ) {
         
-        camera.autoUpdateMatrix && camera.updateMatrix();
         object.autoUpdateMatrix && object.updateMatrix();
 
         _viewMatrix.multiply( camera.matrix, object.matrix );
@@ -407,6 +406,8 @@ THREE.WebGLRenderer = function () {
     
 	this.render = function ( scene, camera ) {
         
+        camera.autoUpdateMatrix && camera.updateMatrix();
+
         var o, ol, object;
 
 		if ( this.autoClear ) {