@@ -43,7 +43,8 @@ THREE.SkinnedMesh = function ( geometry, material, useVertexTexture ) {
gbone = this.geometry.bones[ b ];
- if ( gbone.parent !== - 1 && gbone.parent !== null ) {
+ if ( gbone.parent !== - 1 && gbone.parent !== null &&
+ bones[ gbone.parent ] !== undefined ) {
bones[ gbone.parent ].add( bones[ b ] );