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@@ -63,10 +63,9 @@
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void main() {
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vec4 color = texture( diffuse, vUv );
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- color.r *= 1.5; // lighten a bit
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- color.gb = vec2( color.r );
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- out_FragColor = vec4( color.rgb, 1.0 );
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+ // lighten a bit
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+ out_FragColor = vec4( color.rrr * 1.5, 1.0 );
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}
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</script>
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